Fatal Labyrinth
Fatal Labyrinth | ||
---|---|---|
Artist(s) Naoto Ohshima | | |
Platform(s) | Genesis | |
Release | ||
Genre(s) | Roguelike, Role-playing | |
Mode(s) | Single-player |
Fatal Labyrinth, titled Shi no Meikyuu: Labyrinth of Death (死の迷宮) in Japan, is a
Gameplay
The player controls a nondescript hero who has agreed to enter a forbidden labyrinth, battle various monsters, and make way up to the thirtieth floor where an evil dragon guards a stolen Holy Goblet. The hero may walk about town talking with the villagers for advice prior to entering the labyrinth. Upon defeating the dragon and reclaiming the Goblet, the player flies back to the village to speak to villagers, who offer praises and congratulations for the hero's efforts.
On each level of the labyrinth, weapons, armor, magic rings, and other items are found, which can be equipped or thrown. Melee weapons include axes, swords and polearms (although the length of the weapon determines its characteristics). Short weapons (axes, short swords) are more powerful but less accurate while longer weapons (
Fatal Labyrinth also has a wide variety of other items, including scrolls, canes and potions. A key part of the game revolves around identifying which of these items benefit the character and which ones have curses. Sometimes throwing these items can cause projectile damage. After defeating monsters, the hero levels up and gains health points, added attack power and receives a better title.
Enemies only move and attack in response to the player's actions; i.e., when the player takes a step, the enemies take a step. Checkpoints exist on every fifth floor; upon dying, the player is returned to those floors if they were reached. If the hero wanders around a level for too long, the screen will flash and the monsters will respawn. Some floors have pits in which the character falls down one level and has to fight monsters on that level again. The hero may also step on an alarm and may become trapped by monsters. Sometimes the hero respawns in a room with no visible doors, so he might need to search for a hidden door.
Food is a vital part of the game. When fed, the hero slowly regenerates health. If unfed for extended periods of time, the hero becomes hungry and loses health. Conversely, if too much food is eaten, the character dies of overeating. Some items can help or hinder the digestion of the hero.
Like many role-playing games, gold is present, though the only purpose it serves is to provide the player character with a better funeral service upon death. The more gold collected in the game, the more detailed the hero's grave. More people will attend the hero's funeral based on their level when killed.
Reception
Ars Technica noted that Fatal Labyrinth was "the earliest Japanese-made roguelike of note" and said its gameplay was very similar to Rogue.[1] Hardcore Gaming 101 gave a positive review, stating that "the appeal of [Fatal Labyrinth] is found in that “just one more” feeling of attempting to top a previous best, to go down farther than before and eke out another floor or two."[3] Destructoid stated that the game is very challenging but was fun to beat, and noted that the checkpoint system sets it apart from other roguelikes.[4]
References
- ^ a b Moss, Richard (2020-03-19). "ASCII art + permadeath: The history of roguelike games". Ars Technica. Retrieved 2024-04-23.
- ^ Lord-Moncrief, Devon (2023-10-12). "Sega Genesis: 10 Most Overlooked Games". CBR. Retrieved 2024-04-23.
- ^ a b Bottorff, Jared (2017-09-08). "Fatal Labyrinth – Hardcore Gaming 101". Retrieved 2024-04-23.
- ^ Zimmerman, Conrad (2009-05-13). "RetRose Tinted: Fatal Labyrinth". Destructoid. Retrieved 2024-04-23.
External links
- Fatal Labyrinth at MobyGames
- Fatal Labyrinth: The Most Cynical RPG! at I-Mockery
- Fatal Labyrinth review at segadoes.com
- Fatal Labyrinth debug page at tcrf.net