Flipism

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Flipism, sometimes spelled "flippism", is a

decisions are made by flipping a coin. It originally appeared in the Donald Duck Disney comic "Flip Decision"[1][2] by Carl Barks, published in 1953. Barks called a practitioner of "flipism" a "flippist".[3][4]

An actual coin is not necessary: dice or another

random generator
may be used for decision making.

Flipism can be seen as a

normative decision theory, although it does not fulfill the criteria of rationality
.

History

In the original 1952 comic book, Donald Duck meets the eccentric Professor Batty, who persuades Donald to make decisions based on flipping a coin at every crossroad of life:[5] "Life is but a gamble! Let flipism chart your ramble!" Donald soon gets into trouble when following this advice. He drives a one way road in the wrong direction and is fined $50. The reason for the fine is not his bad driving, but rather the fact that he relied on a coin to do his thinking instead of deciding for himself.[6]

In decision-making

Flipism is a normative decision theory in a sense that it prescribes how decisions should be made. In the comic, flipism shows remarkable ability to make right conclusions without any information—but only once in a while. In reality, flipping a coin would only lead to random decisions. However, there is an article about benefits of some randomness in the decision-making process in certain conditions. It notes:[7]

Though the author himself may have intended this as a rejection of the idea that rationality (in the standard sense) has some special claim to superiority as a basis for making decisions, what he may really have discovered are the potential benefits of strategic commitment to randomization.

Commitment to a non-trivial mixed strategy can be beneficial for the informed party in a potential conflict under asymmetric information, as it allows the player to manipulate his opponent’s beliefs in an optimal fashion. Such a strategy also makes the player less inclined to enter into conflict when it is avoidable.

Another way of seeing the utility of flipism in decision-making can be called "

King Solomon offered to resolve a child custody
dispute by ordering the baby cut in two, and upon seeing the reactions made an award.

Still a third approach is to look at flipism as the endpoint of a continuum bounded on the other side by perfectly rational decision-making. Flipism requires the minimum possible cognitive overhead to make decisions, at the price of making sub-optimal choices. Truly rational decision-making requires a tremendous investment in information and cognition to arrive at an optimal decision. However, the expected marginal value of information gathered (discounted for risk and uncertainty) is often lower than the marginal cost of the information or processing itself. The concept of bounded rationality posits that people employ cognitive parsimony, gathering only what they expect to be sufficient information to arrive at a satisficing (or "good enough") solution. Flipism is therefore a rational strategy to employ when the cost of information is very high relative to its expected value, and using it is an example of motivated tactical thinking.

This is a commonly recognized

decision making
technique used in everyday life. Other similar methods include:

These forms are in contradistinction to analytics, a commonly used method of data-based decision making.[8]

According to Kevin Durand and Mary Leigh, flipism is "a psychological tool, and not an agent of fate".[9] It is neither a revelation of the wishes of the head of state (e.g., Julius Caesar, whose head was on the coin, ergo, heads showed "Caesar's will") nor the divination of a deity's will.[9]

There are those who view the resort to flipism to be a disavowal of responsibility for making personal and societal decisions based upon rationality.[6][citation needed] However, in the end, flipism shows surprising efficiency in guiding some decisions.[6][citation needed]

Similar concepts

In

power, rights or distribution.[11] Another approach is Cooperative bargaining
and gain sharing.

In popular culture

Flipism is a film trope that is used to argue for "the supremacy of free will in a chaotic world".[9]

Whenever you're called on to make up your mind, and you're hampered by not having any, the best way to solve the dilemma, you'll find, is simply by spinning a penny. No – not so that chance shall decide the affair, while you're passively standing there moping, but the moment the penny is up in the air, you suddenly know what you're hoping.

See also

  • Applications of randomness – Uses of an apparent lack of pattern or predictability in events
  • Coin flipping – Practice of throwing a coin in the air to choose between two alternatives
  • Magic 8-Ball
     – Toy fortune telling device
  • Nash equilibrium – Solution concept of a non-cooperative game
  • PP (complexity) – Class of problems in computer science
  • Ukehi – Ancient Japanese ritual using a random outcome to divine a path of action
  • Donaldism – Disney comics fandom – Fandom movement for Disney comics

Notes

Notes

  1. ^ An aggressive dog that guards a scrap yard or junkyard

Sources

  1. ^ Barks, Carl (w), Barks, Carl (p), Barks, Carl (i), Barks, Garé (let). Flip Decision, vol. 13, no. 5 (1953). Walt Disney Comics & Stories.
  2. ^ "Flip Decision, Donald Duck/comic story/10 pages". Comics.
  3. ^ "The Philosophy of Flipism". Seriesam.
  4. ^ "W WDC 149-01 the philosophy of flipism". Seriesam.
  5. ^ "Flip Decision". Rastetter. Archived from the original on July 19, 2011.
  6. ^
    Libertarian Futurist Society
    . Retrieved 15 April 2013.
  7. ^ a b Wärneryd, Karl (January 20, 2008). "Religion, Ritual, and Randomization" (PDF). Archived from the original (PDF) on July 27, 2011.
  8. ^ .
  9. ^ .
  10. ^ Kahler, Mark (Autumn 1998). "Rationality in International Relations International Organization". International Organization at Fifty: Exploration and Contestation in the Study of World Politics. 52 (4). MIT Press: 919–941.
  11. ^ "Integrative or interest-based bargaining". Beyondintractability. Retrieved May 22, 2010.
  12. ^ "Meet The Criminal Two-Face!". DC Comics. 19 May 2015. Retrieved November 24, 2018.
  13. ^ "The Flip Side by James Bailey". penguin.co.uk.
  14. phonograph records
    .
  15. ^ Maarit Koponen (2002). Studies at the Interface of Translation and Culture (SITCU). Sarjakuvista käännöstutkimuksen kohteena (in Finnish). University of Helsinki.
  16. .
  17. .
  18. ^ "House of Cards Season 5: 23 Biggest WTF Moments". 9 June 2017.
  19. ^ "House of Cards : Frank Underwood joue à Pile ou Face". 5 June 2017.
  20. ^ "Nair, PGR, Literary Shelf, Piet Hein: The Emperor of Epigrams". Boloji.com. 2007-08-19. Archived from the original on 2007-10-14. Retrieved 2018-10-04.

Further reading

  • Flipism, Walt Disney’s Comics & Stories, #149, February 1953 (reprinted (#365)

External links