GCW Zero

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GCW Zero
Secure Digital card (microSDHC up to 32 GB, micro SDXC of 64 GB)[1]
Display320 x 240 pixel, 4:3 aspect ratio, 3.5 inch LCD, HDMI, analog TV out[1]
GraphicsVivante GC860[1]
SoundSpeakers, microphone[1]
InputAccelerometer (g-sensor), vibration motors[1]
ConnectivityMini USB 2.0 OTG, Mini HDMI 1.3 out, 3.5 mm (mini jack) A/V port for earphone and analog TV-out, Wi-Fi 802.11 b/g/n 2.4 GHz[1]
Power2200 mAh battery[1]
Dimensions143 by 70 by 18 millimetres (5.63 in × 2.76 in × 0.71 in)[1]
Websitewww.gcw-zero.com

The GCW Zero is a

kickstarter.com on 29 January 2013 with US$238,499 collected, originally aiming for $130,000.[3][4]
The project was created by Justin Barwick. The device was eventually released that year.

Concept

The GCW Zero is designed to play games by homebrew/indie game developers, as well as run emulators for classic gaming systems. The software infrastructure is open-source and available on GitHub.[5]

Supported systems include game consoles such as the

arcade machines via the emulator Final Burn Alpha.[6] Version 1.8 of ScummVM added GCW Zero support.[7]

Special Edition

Prior to the Kickstarter campaign there was a limited run of 150 Special Edition units. There are two notable differences: Special Edition text under the GCW Zero screen logo and a 32GB internal MicroSD card versus the 16GB of later production units. A common problem with these Special Edition units is a sticking directional pad in the down direction. Common fixes for this issue include the application of a small amount of dielectric grease in the affected friction area or official 3D printed replacement buttons from the GCW Zero store on Shapeways.[8]

Reception

Reviews have generally been positive, and focused on the

Reviews on the Run where he scored the device 7.5/10; his co-host, Raju Mudhar agreed.[10] David Heywood, writing at Micro Mart, praised the device's excellent build quality, and its use of an operating system which was already well established for handheld consoles.[11]

The GCW was noted for the limited availability of game titles since the release.[12]

See also

References

  1. ^ a b c d e f g h i j k l m "GCW Zero - an Open Source Gaming Console Built by Gamers for Gamers".
  2. ^ "OpenDingux About".
  3. ^ "GCW-Zero: Open Source Gaming Handheld".
  4. ^ "KC entrepreneur's game console tops $130k Kickstarter goal, nears $230k". 28 January 2013.
  5. ^ gcwnow on github.com
  6. ^ "GCW Zero - an Open Source Gaming Console Built by Gamers for Gamers".
  7. ^ "ScummVM 1.8.0 "Lost with Sherlock" is finally there!". ScummVM website. 4 March 2016.
  8. ^ "GCWDev's Designs on Shapeways".
  9. ^ Steve Tilley (2014-01-16). "Old-school gaming on the sly with the GCW Zero". Toronto Sun. Retrieved 2015-04-24.
  10. Electric Playground. Archived from the original
    on 2015-06-21. Retrieved 2015-04-24.
  11. ^ David Hayward (2013-09-04). "Open-source handhelds group test: GCW Zero review". Micro Mart. Archived from the original on 2015-06-21. Retrieved 2015-04-24.
  12. Michael Larabel
    (25 November 2014)

External links