GT Legends

Source: Wikipedia, the free encyclopedia.
GT Legends
ISImotor
Platform(s)Windows 2000, Windows XP
Release
  • EU: October 15, 2005
  • UK: November 4, 2005
  • NA: January 23, 2006
Genre(s)Sim racing
Mode(s)Single player and multiplayer

GT Legends is a

Sector3 Studios
) and published by 10tacle Publishing. It is based on the 2005 FIA Historic Racing Championships for GTC and TC cars of the 1960s and 1970s. This is a modern-day championship for historic cars, and so the circuit designs in GT Legends are those of the modern era, contrasting with games such as Grand Prix Legends which are actually set in historic times.

GT Legends has the same

graphics engine as rFactor (developed by Image Space Incorporated), a similar physics engine but different multiplayer
code.

Reception

GT Legends received "generally favorable" reviews, according to review aggregator Metacritic.

Eurogamer praised the game's graphics, setting, handling, car selection, options, and difficulty.[5] GameSpot praised the car models, physics modeling, sophisticated audio, options, and vintage cars, while criticizing some technical issues, lack of rain races, the requirement of high-end computing power, progression, and reduced damage.[6]

References

  1. ^ Goble, Gord (27 February 2006). "GT Legends Review". GameSpot. Archived from the original on 19 February 2022. Retrieved 19 February 2022.
  2. CBS Interactive. Archived
    from the original on October 20, 2010. Retrieved January 23, 2006.
  3. ^ Clare, Oliver (26 September 2006). "GT Legends". Eurogamer. Archived from the original on 19 February 2022. Retrieved 19 February 2022.
  4. ^ jkdmedia, GameZone (4 May 2012). "GT Legends – PC – Review". GameZone. Archived from the original on 19 February 2022. Retrieved 19 February 2022.
  5. ^ Clare, Oliver (2005-09-26). "GT Legends". Eurogamer. Archived from the original on 2022-02-19. Retrieved 2022-02-19.
  6. ^ "GT Legends Review". GameSpot. Archived from the original on 2022-02-19. Retrieved 2022-02-19.

External links