Global Gladiators
This article needs additional citations for verification. (November 2015) |
Global Gladiators | |
---|---|
Platform | |
Mode(s) | Single-player |
Global Gladiators is a 1992
The game is a spiritual successor to the NES game M.C. Kids, another McDonald's-themed game that also featured Mick and Mack as its playable characters.
Gameplay
In the
Development and release
In 1992,
For Global Gladiators, the development team combined tools that they had developed for previous titles.[1] The animation, background art, and music were respectively created by Mike Dietz, Christian Laursen, and Tommy Tallarico. David Bishop served as the game's designer, while the levels were designed by Bill Anderson.[2] Aside from some branding, the game had little to do with the McDonald's franchise. This displeased visiting McDonald's executives, who questioned the lack of restaurants and Ronald McDonald. To this, Perry bluntly replied that no one liked Ronald McDonald and no one wanted restaurants in the game. Perry had planned to return to the United Kingdom upon the game's completion, but its unexpected critical success convinced him to stay in California; as he recalled, "it suddenly made people appreciate me".[1] Global Gladiators impressed Walt Disney Computer Software producer Patrick Gilmore, which led to a relationship between Virgin and Disney that would produce such titles as Disney's Aladdin and The Jungle Book.[3]
Reception
Aggregator | Score |
---|---|
Sega Master Force | GEN: 86%[6] |
Sega Pro magazine gave an overall score of 93/100, noting the game's challenging difficulty, praising the game's graphics—stating "brilliantly animated sprites and characters give this game a very polished feel"—and the game's sound as "very much geared to the rave style with a few rocky tunes for good measure" and concluding "[A] great game that will keep up till the wee hours, a definite purchase for all of you seeking a big challenge."[7] Mega Action gave an overall score of 93%, describing the game as "a brilliant game with some really nice sprites".[8]
See also
References
- ^ ISBN 978-1845137045.
- ^ Virgin Games USA (1992). Global Gladiators (Sega Genesis). Virgin Games. Level/area: Credits.
- ^ Horowitz, Ken (March 11, 2014). "Behind the Design: Disney's Aladdin". Sega-16. Archived from the original on March 15, 2014. Retrieved April 20, 2022.
- ^ "Global Gladiators (Genesis) - GameRankings". Archived from the original on 2015-11-19. Retrieved 19 November 2015.
- ^ Harris, Steve; Semrad, Ed; Alessi, Martin; Sushi-X (September 1992). "Review Crew: Global Gladiators". Electronic Gaming Monthly. Sendai Publishing. p. 24.
- ^ "Sega Master Force Issue 2" (2). September 1993: 10. Retrieved November 19, 2015.
{{cite journal}}
: Cite journal requires|journal=
(help) - ^ Global Gladiators Review. Paragon Publishing. March 1993. p. 27.
- ^ "Mega Library". Mega Action (1): 65. June 1993. Retrieved March 21, 2022.