Glossary of board games

Source: Wikipedia, the free encyclopedia.

This glossary of board games explains commonly used terms in board games, in alphabetical order. For a list of board games, see List of board games; for terms specific to chess, see Glossary of chess; for terms specific to chess problems, see Glossary of chess problems.

A

active
See in play.

B

bear off
To remove game piece(s) from the board and out of play.[1] Past tense: borne off.
bit
See piece.
Black
Used often to refer to one of the players in two-player games. Black's pieces are typically a dark color but not necessarily black (e.g. in English draughts official play they are red). Cf. White. See also White and Black in chess.
board
Short for gameboard.

C

capture
A method that removes another player's piece(s) from the board. For example: in checkers, if a player jumps an opponent's piece, that piece is captured. Captured pieces are typically removed from the game. In some games, captured pieces remain in hand and can be reentered into active play (e.g. shogi, Bughouse chess). See also Game mechanics § Capture/eliminate.
card
A piece of cardboard often bearing instructions, and usually chosen randomly from a deck by shuffling.
cell
See hex and space.
checker
See piece.
checkerboard
A square gameboard with alternating dark and light-colored squares.
chessboard
The square gameboard used in chess, having 64 squares of alternating dark and light-colors.
column
See file.
component
A physical item included in the game. E.g. the box itself, the board, the cards, the tokens, zipper-lock bags, inserts, rule books, etc. See also equipment.
counter
See piece.
currency
A scoring mechanic used by some games to determine the winner, e.g. money (Monopoly) or counters (Zohn Ahl).
custodian capture
A capture method whereby an enemy piece is captured by being blocked on adjacent sides by opponent pieces. (Typically
Stone Warriors, and surrounding on three sides is required in Bizingo
.) Also called escort capture and interception capture.
custodian method
See custodian capture.

D

deck
A stack of cards.
die
sing. of dice.[1]
dice
Modern cubic dice are used to generate random numbers in many games – e.g. a single die in
yut sticks
.
direction of play
The order of
multiplayer game
, e.g. clockwise around the board means the player to the left has the next turn.
disc
See piece.
displacement capture
A capture method whereby a capturing piece replaces the captured piece on its square, cell, or point on the gameboard.
doublet
1.  The same number displayed by two dice.
2.  The number displayed by one or more die is doubled.
3.  The union of two game pieces to move as one.
[1]

E

empty board
Many games start with all
Ludo and Malefiz
.
enemy
An enemy piece is a piece in the same army or set of pieces controlled by the opponent; or, in a multiplayer game, a piece controlled by the partner of an opponent.
Engine-building
A board game genre and
virtuous circle of increasingly powerful and productive outcomes.[2] A successfully built engine can create a snowball or domino effect
.
Ludo
: four Ludo pieces, a die, a dice cup, a Ludo board
equipment
Refers to physical components required to play a game, e.g. pieces, gameboard, dice.
escort capture
See custodian capture.
exchange
For games featuring captures, the capture of a piece followed immediately by the opponent's recapture.

F

file
A straight line of spaces running from top to bottom of a gameboard at right angle to a rank. Also called column.[1]
friendly
A piece in the same army or set of pieces controlled by a player; or, in a multiplayer game, a piece controlled by a player's partner.

G

Surakarta gameboard and initial setup
gameboard
Or
Go, and backgammon
each have such a board), but some games use a modular board whose component tiles or cards can assume varying layouts from one session to another, or even during gameplay.
game component
See component.
game equipment
See equipment.
game piece
See piece.
gameplay
The execution of a game; or specifically its strategy, tactics, conventions, or mechanics.
gamer
A person who plays board game(s). See also player.
gamespace
A gameboard for a three-dimensional game (e.g., the 5×5×5 cubic board for
Raumschach
).
grace
An extra turn.[1]

H

handicap
An advantage given to a weaker side at the start of a game to level the winning chances against a stronger opponent. Go has formal handicap systems (see
Chess handicap
).
hex
In hexagon-based board games, this is the common term for a standard space on the board. This is most often used in
abstract strategy games such as Abalone, Agon, hexagonal chess, GIPF project games, and connection games
use hexagonal layouts.
huff
The forfeiture of a piece as a penalty for infringing a rule.[1]

I

in hand
A piece in hand is one currently not in play on the gameboard, but may be entered into play on a turn. Examples are captured pieces in
Ludo or Chessence
.
in play
A piece active on the main board, not in hand or in a staging area. Antonym: out of play.
interception capture
See custodian capture.
intervention capture
A capture method the reverse of the custodian method: a player captures two opponent pieces by moving to occupy the empty space between them.

J

jump
To move a piece over one or more pieces or spaces on the gameboard.[1] Depending on the context, jumping may include capturing an opponent's piece. See also Game mechanics § Capture/eliminate.

L

leap
See jump.

M

man
In
draughts
, an uncrowned (i.e. not a king) piece.
Wooden meeples from the board game Carcassonne
meeple
A game piece that represents a person in concept, shaped like an approximation of a person.
mill
Three or more pieces in a line of adjacent spaces.[1]
move
See turn.

O

odds
See handicap.
open board
A gameboard with no pieces, or one piece, in play. Typically for demonstration or instruction.
order of play
See direction of play.
orthogonal
A horizontal (straight left or right) or vertical (straight forward or backward) direction a piece moves on a gameboard.
out of play
A piece not active on the main board, it might be in hand or in a staging area. Antonym: in play.
over the board
A game played face to face with the opponent, as opposed to playing remotely (online or other means, for e.g. correspondence chess).

P

pass
The voluntary or involuntary forfeiture of a turn by a player.
pie rule
Used in some two-player games to eliminate any advantage of moving first. After the first player's opening move, the second player may optionally swap sides.
Simple wooden pawn-style playing pieces, often called Halma pawns
piece
Or bit, checker, chip, counter, disc, draughtsman, game piece, man, meeple, mover, pawn, player piece, playing piece, singleton, stone, token, unit.
A player's representative on the gameboard made of a
mancala games, pieces may not represent or belong to any particular player. Mancala pieces are undifferentiated and typically seeds but sometimes beans, coins, cowry shells, ivory balls, or pebbles.
Note that in chess usage the term piece in some contexts only refers to some of the pieces, which are also known as chessmen.
See also Counter (board wargames)
.
playboard
See gameboard.
player
The participant(s) in the game. See also gamer.
playing area
The spaces on a gameboard for use by pieces in play.
playspace
See playing area.
point
See space.
cube (d6), octahedron (d8), dodecahedron (d12), icosahedron
(d20)
polyhedral dice
Dice that are not cubes, usually some kind of Platonic solid. Polyhedral dice are generally referred to through the construction "d + number of sides" (ex. d4, d8, d12, d20). See also dice.

R

rank
A straight line of spaces running from one side to the other across a gameboard at right angle to a file. Also called row.[1]
replacement capture
See displacement capture.
row
See rank.
rule
A condition or stipulation by which a game is played.
ruleset
The comprehensive set of rules which define and govern a game.

S

singleton
A game piece that is isolated and often prone to attack.[1]
space
A
Raumschach), or other shapes (e.g. Circular chess). Cf. gamespace. See also Game mechanics § Movement
.
square
See space.
staging area
A space set aside from the main gameboard to contain pieces
Ludo, the staging areas are called yards. In shogi
, pieces in hand are placed on komadai.
starting area
See staging area.
stone
See piece.
swap
See exchange.

T

take
See capture.
token
See piece.
trade
See exchange.
triplet
The same number displayed by three dice.[1]
turn
A player's opportunity to move a piece or make a decision that influences
Turn-based game
.

W

White
Used often to refer to one of the players in two-player games. White's pieces are typically a light color but not necessarily white (e.g. backgammon sets use various colors for White; shogi sets have no color distinction between sides). White often moves first but not always (e.g. Black moves first in English draughts, shogi, and Go). Cf. Black. See also White and Black in chess.
Worker Placement
A genre of board games in which players take turns selecting an action while optimizing their resources and making meaningful decisions.[3]

Notes

  1. ^ .
  2. .
  3. ^ "Best Worker Placement Board Games | Ultimate Guide". The Board Gamer. 2023-03-20. Retrieved 2023-04-25.

References

External links