Strategy game


A strategy game or strategic game is a
Strategy games are also seen as a descendant of
History
The history of turn-based strategy games goes back to the times of ancient civilizations found in places such as Rome, Greece, Egypt, the Levant, and India. Many were played widely through their regions of origin, but only some are still played today.[2]
According to Thierry Depaulis, oldest strategy games would be the "Greek game of polis (πόλις), which appears in the literature around 450 BCE, and the more or less contemporary Chinese game of weiqi (‘go’), which, under the name of yi (弈), is mentioned in Confucius’s Analects (Lunyu) compiled between ca 470/50 and 280 BCE."[2]
The Royal Game of Ur from c. 2500 BCE which often been called one of the oldest board games, likely had some strategy elements as well, although it is generally seen as a luck-based race game.[3][4]
One of the earliest strategy games still played is mancala.[5] Due to claims that some artifacts from c. 5000 BCE might be old mancala boards, it has been suggested that mancala may be the oldest known strategy game, but this claim has been disputed.[3]
Another game that has stood the test of time is chess, believed to have originated in India around the sixth century CE.[6] The game spread to the west by trade, but chess gained social status and permanence more strongly than many other games. Chess became a game of skill and tactics often forcing the players to think two or three moves ahead of their opponent just to keep up.[7]
Types
Abstract strategy
In abstract strategy games, the game is only loosely tied to a thematic concept, if at all. The rules do not attempt to simulate reality, but rather serve the internal logic of the game.
A purist's definition of an abstract strategy game requires that it cannot have random elements or hidden information. This definition includes such games as
Team strategy
One of the most focused team strategy games is contract bridge. This card game consists of two teams of two players, whose offensive and defensive skills are continually in flux as the game's dynamic progresses. Some argue that the benefits of playing this team strategy card game extend to those skills and strategies used in business[8] and that the playing of these games helps to automate strategic awareness.
Eurogames
Eurogames, or German-style boardgames, are a relatively new genre that sit between abstract strategy games and simulation games. They generally have simple rules, short to medium playing times, indirect player interaction and abstract physical components. The games emphasize strategy, play down chance and conflict, lean towards economic rather than military themes, and usually keep all the players in the game until it ends.
Simulation
This type of game is an attempt to simulate the decisions and processes inherent to some real-world situation. Most of the rules are chosen to reflect what the real-world consequences would be of each player's actions and decisions.
Abstract games cannot be completely divided from simulations and so games can be thought of as existing on a continuum of almost pure abstraction (like
Wargame
Traditionally, wargames have been played either with miniatures, using physical models of detailed terrain and miniature representations of people and equipment to depict the game state; or on a board, which commonly uses cardboard counters on a hex map.
Popular miniature wargames include is a successful tactical scale wargame.
It is instructive to compare the Total War series to the Civilization series, where moving troops to a specific tile is a tactic because there are no short-range decisions. But in Empire: Total War (2009), every encounter between two armies activates a real-time mode in which they must fight and the same movement of troops is treated as a strategy. Throughout the game, the movement of each army is at a macro scale, because the player can control each battle at a micro scale. However, as an experience, the two types of military operations are quite similar and involve similar skills and thought processes. The concept of micro scale and macro scale can well describe the gameplay of a game; however, even very similar games can be difficult to integrate into a common vocabulary. In this definition, strategy does not explicitly describe the player's experience; it is more appropriate to describe different formal game components. The similarity of the actions taken in two different games does not affect our definition of them as strategy or tactics: we will only rely on their scale in their respective games.[1]
Strategy video games
Strategy video games are categorized based on whether they offer the continuous gameplay of
See also
References
- ^ ISSN 1604-7982.
- ^ a b Depaulis, Thierry (2021-04-13). "A Timeline of Mind Games, with Some Correlations". BOARD GAME STUDIES COLLOQUIUM- The Evolutions of Board Games, Apr 2021, Paris, France.
- ^ ISSN 2183-3311.
- OCLC 86069181.
- ^ "11 Ancient Board Games". 2016-03-01. Retrieved 2017-04-10.
- ^ (MisterCutie), Matthew. "The History of Chess: The Basics". Chess.com. Retrieved 2017-04-10.
- ISBN 9780812201048.
- ^ "How to automate strategic & tactical thinking Archived 2015-02-23 at the Wayback Machine
- ^ Rundle, Michael (2013-04-09). "How H. G. Wells Invented Modern War Games 100 Years Ago". The Huffington Post.
- ^ "Strategy Games". Apple. Retrieved 2008-12-28.