God Wars: Future Past
God Wars: Future Past | ||
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Composer(s) Takashi Nitta | | |
Platform(s) | ||
Release | PlayStation 4, PlayStation VitaNintendo Switch
| |
Genre(s) | Tactical role-playing | |
Mode(s) | Single-player |
God Wars: Future Past is a
Gameplay
The game plays as a
Battle
In fights, the player would "align characters on a grid based map in an isometric"[5] pattern. The characters are strategies placed on tiles to "measure their attack ranges and effects."[6] The player take turns "according to speed rating."[7] Characters can create larger amounts of damage to enemies, either by attacking from behind or attacking from "higher ground."[7]
Impurity is a stat that "increases and decreases"[4] the chances of a character being "attacked in battle."[4] It increases or decreases, depending on the player's actions[4] when fighting on the battlefield and pushes the player to come up with strategies when attacking or when using powerful spells.
In battle, enemies will often use
Job Classes
Characters can have three jobs.[7] The three job categories are a "main job, a sub job, and a unique job that can't be changed."[7] There are "basic jobs like warrior and priest"[7] which can also branch out further into "specialised classes like samurai or monk. These can also be further advanced to classes like Confucian or Herculean."[7] Jobs can determine "both stat growth" and the chances of learning new skills that can be unlocked and improved with "Job Points which are earned in combat."[7]
There are 23 classes[9] that the player can learn. The player can make characters "Archers, Barrierists, Celestials, Champions, Chanters, Confucians, Daredevils, Elementals, Herculeans, Hunters, Incantors, Magicians, Maidens, Monks, Priests, Ritualists, Samurai, Shintoists, Spiritualists, Tengus, Warriors, and Warrioresses."[9] Characters get their "own unique skills",[8] which are both active and passive but "only that one character can learn."[8] Jobs offer both "offensive and defensive abilities"[8] with also "status afflicting"[8] skills.
Equipment
"Weapons and armour can change effectiveness depending on the height and range of the character"[4] on the battlefield. If a character is above an enemy the damage will be much greater than if the character is next to the enemy. This also applies to enemy attacks, so if they attack from behind, their weapons do a lot more damage than if they are in front.
Story
God Wars: Future Past goes "all the way back to the roots of Japan's mythic past."
Development
The game was first announced by
Reception and sales
The PS4 released of the game received mixed reviews from critics. At Metacritic, which assigns a normalized rating out of 100 to reviews from mainstream critics, the game has an average score of 74 out of 100, which indicates "mixed or average reviews" based on 16 reviews.[15]
Martin Patiño from PlayStation Lifestyle gave the game an 8 out of 10, criticising the dated 3D visuals and awkward dialogue but praising the 2D visuals, gameplay, characters and progression system, stating: "In spite its few flaws, SRPG fans will surely enjoy this latest outing by Kadokawa Games and newcomers who are able to take the genre’s traditionally slower pace may find themselves hooked."[21]
The game's initial release across PS4 and Vita had sold over 100,000 copies worldwide as of June 27, 2017.[6]
External links
- Official Site (in English)
References
- ^ a b "God Wars: The Complete Legend - Official Release Date Trailer". YouTube.
- ^ a b "RPGamer - News Bulletin - Kadokawa Brings God Wars Worldwide". RPGamer. Archived from the original on 2017-01-06. Retrieved 2016-03-17.
- ^ a b Galvão, Bruno (10 November 2015). "Kadokawa anuncia God Wars e Root Letter para PS4 e Vita". Eurogamer.pt (in European Portuguese).
- ^ a b c d e f g h i "God Wars: Future Past | RPGFan". www.rpgfan.com. 20 November 2018. Retrieved 2022-03-04.
- ^ a b "God Wars: Future Past delayed to June 20 in North America, June 16 in Europe". Gematsu. 7 March 2017.
- ^ a b "God Wars: Future Past sales top 100,000". Gematsu. 27 June 2017.
- ^ a b c d e f g h i j k l m n "Review: God Wars: Future Past". Destructoid. Retrieved 2022-03-04.
- ^ a b c d e Vitale, Adam. "God Wars Future Past Review | RPG Site". www.rpgsite.net. Retrieved 2022-03-04.
- ^ a b "Making The Most Of God Wars: Future Past". Siliconera. 2017-06-27. Retrieved 2022-03-04.
- ^ a b "God Wars is a New Tactics RPG for the PlayStation 4 and Vita". USgamer.net. 11 December 2015. Archived from the original on 23 February 2016. Retrieved 17 March 2016.
- ^ a b "Kadokawa Games announces God Wars for PS4, PS Vita". Gematsu. 10 November 2015.
- ^ a b "Kadokawa Games announce new PlayStation format dungeon and simulation RPGs". Gematsu. 25 November 2014.
- ^ "God Wars Announced For PlayStation 4 And PlayStation Vita". Siliconera. 10 November 2015.
- ^ a b Toshi Nakamura (12 November 2015). "Think Okami Meets Tactical JRPG". Kotaku. Gawker Media.
- ^ a b "God Wars: Future Past for PlayStation 4 Reviews". Metacritic. Red Ventures. Retrieved 26 April 2021.
- ^ "God Wars: Future Past for PlayStation Vita Reviews". Metacritic. Red Ventures. Retrieved 26 April 2021.
- ^ "God Wars The Complete Legend for Switch Reviews". Metacritic. Red Ventures. Retrieved 26 April 2021.
- Push Square. Retrieved 3 November 2021.
- ^ Tolentino, Josh (24 June 2017). "Review: God Wars: Future Past". Destructoid. Retrieved 3 November 2021.
- ^ Bowling, Audra (20 November 2018). "God Wars: Future Past". RPGFan. Retrieved 3 November 2021.
- ^ a b Patino, Martin (20 June 2017). "God Wars: Future Past Review – Walking Among the Gods (PS4)". PlayStation Lifestyle. Retrieved 1 June 2024.