Good Job!
Good Job! | |
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action | |
Mode(s) | Single-player, multiplayer |
Good Job! is a 2020
After good impressions from both companies, Nintendo and Paladin Studios met together to create an experimental game. They had the intentions of appealing to a broad audience, using time zones and locations to their advantage. The game was announced and released in March 2020. The game received generally positive reviews, with reviewers praising the exaggerated gameplay and office setting.
Gameplay
The player controls the son of a CEO of a major
Development and release
Most of the developers at Paladin Studios had played games from Nintendo, and had been trying to do a collaboration for about ten years. Nintendo's producer, Takao Nakano, played some of the company's mobile games, and believed they put care into them.[5] A team from Nintendo met with the company in 2017, and was interested in a prototype conceptualized by Paladin Studios.[6] Paladin Studios wanted to make a game that was easily accessible to a broad audience; they wanted a game that could be enjoyed by children and adults, as well as one that had simple controls. They decided to set the game in an office setting, as it was easily recognizable and would allow players to use common objects in surprising ways. They liked the contrast of a mundane office setting with chaotic and destructive actions.[6]
Nintendo and Paladin Studios discussed regularly and worked together on the game very closely, actively video chatting each other to collaborate. Paladin Studios, located in
The developers encountered multiple bugs during the game's creation, such as glitch where every object in the level would immediately be destroyed. One of the glitches, where a printer wrapped in a cable would cause it to be violently launched in all directions, inspired the creators to increase the launch speed of cables. Due to the game revolving around physics, play testers found it enjoyable to search for hidden bugs.[6]
The game had a two-year development cycle, and was announced on March 26, 2020, releasing the same day. Nintendo only told Paladin Studios that the game would be featured in a Nintendo Direct shortly before the announcement, which caught the company by surprise. Paladin studios commented how "Nintendo did a tremendous job at guiding us through this process and really helped us make the best content we could possibly make."[4]
Reception
Good Job! received "generally favorable" reviews, receiving a 78% on review aggregator Metacritic.[7]
Reviewers praised the general gameplay, being able to solve the problem with multiple solutions.
Many critics understood the theme of wanting to break the rules and cause destruction in an office setting.
Slight negativity came from how multiplayer is not much different from singleplayer. Reviewers were upset how levels were exactly the same, and expressed how it could lead to the loss of coordination and double the amount of accidental damage. Nonetheless, they enjoyed how it could result in faster times if the players work together well.[1][10] Destructoid's CJ Andriessen had an issue with picking up objects; he said that the character would accidentally pick up the wrong object, most of the time causing accidental destruction, ruining a peaceful playthrough.[3]
See also
- Enercities – a game created by Paladin Studios
Notes
- ^ Additional work by Nintendo Software Technology.
References
- ^ Nintendo Life. Archivedfrom the original on December 7, 2020. Retrieved December 9, 2020.
- ^ a b c Rudek, Jordan (March 30, 2020). "Good Job! (Switch) Review". Nintendo World Report. Archived from the original on October 19, 2020. Retrieved January 13, 2021.
- ^ a b c d e Andriessen, CJ (April 5, 2020). "Review: Good Job!". Destructoid. Archived from the original on January 13, 2021. Retrieved January 13, 2021.
- ^ Nintendo Life. Archivedfrom the original on March 30, 2020. Retrieved January 13, 2021.
- ^ a b Vroegop, Bastiaan (October 13, 2020). "Hoe de Nederlandse gamestudio Paladin met Nintendo samenwerkte" [How the Dutch game studio Paladin collaborated with Nintendo]. gamer.nl (in Dutch). Archived from the original on January 13, 2021. Retrieved January 13, 2021.
- ^ a b c Nijland, Nick (June 26, 2020). "Good Job! Interview met de Nederlandse en Japanse ontwikkelaars" [Good Job! Interview with the Dutch and Japanese developers]. IGN (in Dutch). Archived from the original on January 28, 2021. Retrieved January 25, 2021.
- ^ a b "Good Job! Critic Reviews for Nintendo Switch". Metacritic. Archived from the original on May 14, 2020. Retrieved April 4, 2020.
- ^ a b c d e Donlan, Christian (March 31, 2020). "Good Job review – a proper little delight". Eurogamer. Archived from the original on April 3, 2020. Retrieved April 4, 2020.
- ^ a b c Barbosa, Alessandro (April 2, 2020). "Good Job Review – Office Space". GameSpot. Archived from the original on April 4, 2020. Retrieved April 4, 2020.
- ^ a b c Frushtick, Russ (March 26, 2020). "Nintendo's surprise release is absolutely worth your time and money". Polygon. Archived from the original on April 2, 2020. Retrieved April 4, 2020.
- ^ a b c d Gach, Ethan (March 26, 2020). "Good Job! Turns Office Nepotism Into Something More Fun". Kotaku. Archived from the original on January 29, 2021. Retrieved January 22, 2021.
- ^ Russel, Graham (April 5, 2020). "Switch Surprise Release Good Job! Is Best When You're Worst". Siliconera. Archived from the original on October 23, 2020. Retrieved January 13, 2021.