Google Chrome Experiments
This article needs to be updated.(February 2022) |
Screenshot Google Inc. | |
URL | www |
---|---|
Commercial | No |
Launched | March 1, 2009 |
Current status | Active |
Google Chrome Experiments is an online showroom of
History
Google's Chrome Experiments was launched in March 2009 with 19 experiments.
The earliest projects featured on the site were mainly
Major technologies used
Google Chrome Experiments was originally started to demonstrate the usability of JavaScript alone, but with time it has now become a platform to showcase capabilities of some other open-source web based technologies such as WebGl, HTML5, SVG, and Canvas element.
JavaScript
HTML5
Hyper Text Markup language or
All Google Chrome experiments are browser based, thus all have some relation to HTML, and because of new Canvas element unique to HTML5, nearly all of the paint and design tools on the site along with some games, utilize HTML5 and Canvas 2-D element.
Cascading Style Sheets
Cascading style sheets (CSS) is style sheet language that is used to format the structure and look of a webpage written in markup languages such as HTML and XHTML. Along with markup languages it can also be used to format XML documents. CSS allows developers to move formatting attributes such as font color, font style, font size, background color, borders, section sizes, and other elements, to be moved in a single separate file resulting in much simpler code and much flexible handling of final rendering. Because of this feature, CSS is heavily used in nearly all Chrome experiments.
WebGL
WebGL (Web Graphics Library) is a JavaScript API used for rendering 3-D and 2-D graphics and animations in the web browsers itself without any additional plugin. The web browser should be compatible with the API. WebGL is an open source API that is based on Open Graphic Library Embedded systems (OpenGL ES) and draws inspiration from Canvas 3-D element. WebGL is currently supported by Google Chrome and Mozilla Firefox, along with limited support by Safari and Opera. Internet Explorer, however, has no inbuilt support for WebGL until now but a user can view WebGL content on IE using additional browser plugins.
Utilized by 529 experiments out of 1127, WebGL is one of the most commonly used technologies on the site. The technology has also gained active use in famous and useful online apps such as
HTML5 Audio
Web audio or HTML5 audio, is the high level JavaScript API that is used for processing and playback of audio content on the browser itself, without any additional plugins. All experiments on the Google Chrome Experiment site are designed to be interactive and attractive, thus Web-audio is an integral part of most of these projects.
Mobile
On February 7, 2012, Google launched its first beta release of
See also
References
- ^ "Chrome Experiments: not your mother's JavaScript". Google Chrome official blog. Retrieved 15 December 2012.
- ^ "50 Chrome Experiments and counting!". Google Chrome official blog. Retrieved 15 December 2012.
- ^ "100 Chrome Experiments and counting!". Google Chrome official blog. Retrieved 15 December 2012.
- ^ a b "500 Chrome Experiments and counting..." Google Chrome official blog. Retrieved 15 December 2012.
- ^ Sharma, Ekant. "Chrome Experiments: A Showroom of Innovative Web Technology". xhtmljunction.com. Retrieved 15 December 2012.
- ^ "Step inside the map with Google MapsGL". Google official blog. Retrieved 15 December 2012.
- ^ "MapsGL". Google Inc. Retrieved 15 December 2012.
- ^ Zeiger, Roni (January 9, 2012). "Google Body becomes Zygote Body; built on open source 3D viewer". Google Open Source blog. Google. Retrieved 27 January 2012.
- ^ "Introducing Chrome for Android". Google Chrome official blog. Retrieved 15 December 2012.
- ^ "Introducing Chrome Experiments for Mobile". Google Chrome's Official Youtube channel. Retrieved 15 December 2012.