Google Chrome Experiments

Source: Wikipedia, the free encyclopedia.
Chrome Experiment
Screenshot
Google Inc.
URLwww.chromeexperiments.com
CommercialNo
LaunchedMarch 1, 2009; 15 years ago (2009-03-01)
Current statusActive

Google Chrome Experiments is an online showroom of

SVG, CSS
, and some others. All the projects on Chrome experiments are user submitted and are made using open source technologies. As of February 24, 2015, there were 1,000 different Chrome projects posted on the website.

History

Google's Chrome Experiments was launched in March 2009 with 19 experiments.

Web Audio, and Canvas element. The focus of the project throughout has been on open source technology and thus does not feature proprietary software such as Adobe Flash. The website is steadily gaining popularity along with the number of featured experiments. The number of experiments increased to 50 by August 2009,[2] to 100 by July 2010,[3] and to 500 by September 2012.[4] As of August 2013 the number of experiments on the website were way over 600.[citation needed
]

The earliest projects featured on the site were mainly

online games.[5] The earliest contributors (according to Google's official blog) were made by artists and programmers like Casey Reas, Ricardo Cabello
(Mr.doob), Ryan Alexander, Joshua T. Nimoy, and Karsten Schmidt (Toxi). Since its inception and launch, Chrome Experiments has featured only user submitted projects on their site, with a few exceptions of projects submitted by Google's teams. However these submissions are first curated by the Chrome Experiments team and then posted on the site for reviews and comments. It is also important to note that the user submitted projects are not hosted on the Google site; Google Chrome Experiments only posts a verified link to the developer's website.

Major technologies used

Google Chrome Experiments was originally started to demonstrate the usability of JavaScript alone, but with time it has now become a platform to showcase capabilities of some other open-source web based technologies such as WebGl, HTML5, SVG, and Canvas element.

JavaScript

object oriented, functional, and imperative
programming styles. Even though its name has Java in it, it is an entirely different language from Java. JavaScript is the main area of focus on Google Chrome Experiments, so nearly all of the experiments showcased on the site use JavaScript in some form or other.

HTML5

The W3C HTML5 logo

Hyper Text Markup language or

CSS3
programmers can even design animations.

All Google Chrome experiments are browser based, thus all have some relation to HTML, and because of new Canvas element unique to HTML5, nearly all of the paint and design tools on the site along with some games, utilize HTML5 and Canvas 2-D element.

Cascading Style Sheets

Cascading style sheets (CSS) is style sheet language that is used to format the structure and look of a webpage written in markup languages such as HTML and XHTML. Along with markup languages it can also be used to format XML documents. CSS allows developers to move formatting attributes such as font color, font style, font size, background color, borders, section sizes, and other elements, to be moved in a single separate file resulting in much simpler code and much flexible handling of final rendering. Because of this feature, CSS is heavily used in nearly all Chrome experiments.

WebGL

WebGL (Web Graphics Library) is a JavaScript API used for rendering 3-D and 2-D graphics and animations in the web browsers itself without any additional plugin. The web browser should be compatible with the API. WebGL is an open source API that is based on Open Graphic Library Embedded systems (OpenGL ES) and draws inspiration from Canvas 3-D element. WebGL is currently supported by Google Chrome and Mozilla Firefox, along with limited support by Safari and Opera. Internet Explorer, however, has no inbuilt support for WebGL until now but a user can view WebGL content on IE using additional browser plugins.

Utilized by 529 experiments out of 1127, WebGL is one of the most commonly used technologies on the site. The technology has also gained active use in famous and useful online apps such as

Zygote Body (formerly Google Body)[8]
.

HTML5 Audio

Web audio or HTML5 audio, is the high level JavaScript API that is used for processing and playback of audio content on the browser itself, without any additional plugins. All experiments on the Google Chrome Experiment site are designed to be interactive and attractive, thus Web-audio is an integral part of most of these projects.

Mobile

On February 7, 2012, Google launched its first beta release of

Chrome for mobile,[9] and on June 27, 2012 Google added a new section on the Google Chrome Experiment website dedicated to only mobile based applications.[4][10]

See also

References

  1. ^ "Chrome Experiments: not your mother's JavaScript". Google Chrome official blog. Retrieved 15 December 2012.
  2. ^ "50 Chrome Experiments and counting!". Google Chrome official blog. Retrieved 15 December 2012.
  3. ^ "100 Chrome Experiments and counting!". Google Chrome official blog. Retrieved 15 December 2012.
  4. ^ a b "500 Chrome Experiments and counting..." Google Chrome official blog. Retrieved 15 December 2012.
  5. ^ Sharma, Ekant. "Chrome Experiments: A Showroom of Innovative Web Technology". xhtmljunction.com. Retrieved 15 December 2012.
  6. ^ "Step inside the map with Google MapsGL". Google official blog. Retrieved 15 December 2012.
  7. ^ "MapsGL". Google Inc. Retrieved 15 December 2012.
  8. ^ Zeiger, Roni (January 9, 2012). "Google Body becomes Zygote Body; built on open source 3D viewer". Google Open Source blog. Google. Retrieved 27 January 2012.
  9. ^ "Introducing Chrome for Android". Google Chrome official blog. Retrieved 15 December 2012.
  10. ^ "Introducing Chrome Experiments for Mobile". Google Chrome's Official Youtube channel. Retrieved 15 December 2012.