IllumiRoom

IllumiRoom is a
History
IllumiRoom was first introduced at the
System
The system prototype uses a wide field of view projector and a
Technology
The IllumiRoom concept is based on prior work and research using
IllumiRoom combines the focus-plus-context concept with real-time projection mapping. This allows the system to be used in any room, not just one where a television is surrounded by flat, white wall.
The Kinect sensor is used to calibrate the system and projection. The projector displays a system of gray patterns and the Kinect camera reads the size of the pattern across the projection in order to map the 3D environment. Once calibrated, the Kinect sensor is no longer needed for the IllumiRoom system and can be used for gaming.[3] IllumiRoom was developed with the open-source first-person shooter Red Eclipse as prototype application.[4]
Modes
The system can currently display video game video in one of several modes. These modes require the system to have access to the game's rendering process:[3]
- Focus + Context Full: The full game content is projected around the television.
- Focus + Context Edges: Only high-contrast edges (e.g., buildings, characters, scenery) are projected around the television.
- Focus + Context Segmented: Game content is projected onto only a segment of the surrounding environment, most commonly the flat wall.
- Focus + Context Selective: Only select game content (e.g., bullets, flames) is projected around the television.
Without access to the game's rendering, several other projection modes are available:[3]
- Peripheral Flow: The system displays a grid or starfield that moves with the video game camera around the television.
- Color Augmentation: The system changes the appearance of physical objects in the room to match the theme or look of the game by saturating colors, making them appear black and white, or creating a cartoon appearance.
- Texture Displacement: The illusion of distortion of physical objects in the room is created by the projector. The radial wobble effect creates the illusion that objects in the room are being affected by a rippling force field emanating from the television.
- Lighting: Since the project provides the lighting for the room, it can project lighting effects that match the lighting from the video game.
- Physical Interaction: Objects within the game can directly interact with the room environment. For example, a ball may bounce out of the game and fall onto objects in the physical environment.
Commercial use
Although widely expected to be used in an Xbox application, the researchers have stated that the technology is, for now, only a research project and not ready for commercial use.[5]
RoomAlive
RoomAlive, a related Microsoft Research project, also uses a depth camera and video projector in a projector-camera, or "procam" setup. It is a scalable system for dynamic, real-time interactive projection mapping in which multiple such procams can be used together in a room to generate an immersive unified projection mapping that is automatically adapted to the room environment, and which users can interact with physically. Unlike IllumiRoom, which implements focus-plus-context visual presentation centered on a television screen, RoomAlive focuses on spatial augmented reality applications.[6]
In April 2015, Microsoft released the RoomAlive Toolkit, an
References
- ^ Tom Warren (14 January 2013). "Microsoft just teased the next Xbox at CES". The Verge. Vox Media. Retrieved 29 April 2013.
- ^ Tom Warren (29 April 2013). "Microsoft IllumiRoom is a coffee table projector designed for the next-generation Xbox". The Verge. Vox Media. Retrieved 29 April 2013.
- ^ a b c d Jones, Brett R; Benko, Hrvoje; Ofek, Eyal; Wilson, Andrew D (2013). "IllumiRoom: Peripheral Projected Illusions for Interactive Experiences" (PDF). Retrieved 29 April 2013.
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(help) - ^ IllumiRoom_CHI2013 by Microsoft Research "The majority of the illusions were paired with an open-source first-person shooter (Red Eclipse). This created a rich, interactive experience, enabled by access to source code. The Snow illusion was paired with a racing game with a snow level (SuperTuxKart 3), triggered with controller input."
- ^ Steve Dent (30 April 2013). "Microsoft says Illumiroom isn't yet ready for next Xbox, but will get public demo in July". Engadget. AOL. Retrieved 30 April 2013.
- S2CID 9452350.
- ^ License on github.com
- ^ "RoomAlive Toolkit unveiled at Build 2015". Kinect for Windows Product Blog. Microsoft. 30 April 2015. Retrieved 27 May 2015.
- ^ "RoomAlive Toolkit README". GitHub. 8 February 2022.