Jason Rohrer
Jason Rohrer | |
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game designer , writer, musician |
Jason Rohrer (born November 14, 1977) is an American
Games
Rohrer has placed most of his creative work, like
- Transcend – Rohrer's first game, released in 2005. Transcend is "an abstract 2D shooting game that doubles as a multimedia sculpture."
- Cultivation – Rohrer's second game, released in 2007, is "a social simulation about a community of gardeners."[14]
- Passage – Rohrer's third game, which was released in 2007 and garnered much attention from the mainstream and independent gaming communities.[15][16][17][18] The game lasts exactly five minutes, and focuses on life, mortality and the costs and benefits of marriage. It was featured in Kokoromi's curated GAMMA 256 event. In 2012 Passage became part of the permanent collection at the Museum of Modern Art.
- Gravitation – Rohrer's fourth game, released in 2008. That same year, it won the Jury award at IndieCade.[19]
- Between – Rohrer's fifth game, released in 2008. It is hosted by Esquire Magazine as an adjunct to Rohrer's profile in the December 2008 issue[20] and was the inaugural recipient of the 2009 Independent Games Festival's Innovation Award.[21]
- Primrose – Rohrer's sixth game, designed for the iPhone (although released for home computers as well). It was released on February 19, 2009. It is a departure from the art-game theme, and is a simple puzzle game.[22]
- Sleep is Death – Adventure-game-making software, released April 16, 2010. Sleep is Death games require the creator to be present to respond to the player's actions in near real-time. It has received favorable reviews from a number of mainstream game review sites.[23]
- Game Design Sketchbook – In 2008 Rohrer created a number of games for The Escapist. These would usually be unpolished prototype games that explore a single theme, with an accompanying article by Rohrer describing the creative process of making games.[24]
- Inside a Star-filled Sky – An "infinite, recursive tactical shooter"
- Diamond Trust of London – A 2012 crowdfunded two-player strategy game for the Nintendo DS into public domain.
- The Castle Doctrine – An MMO burglary and home defense video game. Sold on Steam while being public-domain software.
- Cordial Minuet – A two-player online gambling strategy game played anonymously for real money.
GDC 2011 Game Design Challenge
At the 2011 Game Developers Conference Rohrer won the annual Game Design Challenge by proposing a game that could only be played once by a single player and then passed on to another.[33] This idea was based on stories of his late grandfather that had been passed down. He stated "We become like gods to those who come after us." With this in mind he created a Minecraft mod, Chain World, that was put on a single USB flash drive, which he then passed to an audience member. The rules of the game were simple: No text signs are allowed in the game, players may play until they die once, upon respawning they must quit the game and the game must then be passed onto someone that is interested and willing to respect the rules.
GDC 2013 Game Design Challenge
In March 2013 the Game Design Challenge was held at the
The Game Worlds of Jason Rohrer
In February 2016, the Davis Museum at
Other projects
- konspire2b,distributed file system
- token word, a Xanadu-style text editing system[37]
- tangle, a proxy server which attempts to find relationships between websites and user visits.
- MUTE ,[38] a anonymous P2P file sharing network with privacy in mind.
- Monolith, a thought experiment that might be relevant to digital copyright. This has expanded to a computer program implemented on his ideas.
- seedBlogs, a modular building block that lets users add PHP and MySQL-backed dynamic content to any website.
- silk, a web-based hypertext system to simplify web page linking. Similar to wiki markup.
- hyperlit, a literary hypertext authoring system.
- subreal, a distributed evolution system.
- Project December, an online conversation AI using GPT-2 and GPT-3 technology.
Personal life
In August 2005, Rohrer and his wife were arraigned for violating a local ordinance prohibiting grass taller than 10 inches. Representing himself, he successfully argued that
References
- ^ "Jason Rohrer Releases iPhone Puzzler Primrose". Fingergaming.com. Archived from the original on February 24, 2009. Retrieved June 26, 2013.
- ^ "Passage in App Store, $0.99". Fingergaming.com. Archived from the original on December 30, 2008. Retrieved June 26, 2013.
- ^ The Castle Doctrine on steampowered.com
- ^ "Jason Rohrer named one of Esquire Magazine's Best and Brightest". Cornell University. May 18, 2009. Retrieved September 4, 2014.
- ^ "RESUME: Jason Rohrer". Retrieved September 4, 2014.
- ^ "A life well wasted, podcast episode 3". Retrieved December 14, 2023.
- ^ "Voluntary Simplicity". Hcsoftware.sourceforge.net. Retrieved July 22, 2014.
- ^ "Interchangeable parts: Jason Rohrer's worklog".
- ^ North Country Notes Release Approaching on northcountrynotes.org
- ^ New Ideas in Currency Systems: Z Dollars on northcountrynotes.org
- ^ a b The Davis Museum at Wellesley College. "The Game Worlds of Jason Rohrer". The Davis Museum at Wellesley College. Retrieved February 12, 2016.
- ^ Free Distribution by Jason Rohrer (2004)
- ^ Jason Rohrer (October 17, 2011). "HC Software". SourceForge. Retrieved May 22, 2013.
- ^ Cultivation on sourceforge.net
- ^ Rutkoff, Aaron (January 25, 2008). "The Game of Life". The Wall Street Journal.
- Nytimes.com. November 15, 2009. Retrieved June 26, 2013.
- Slate.com. Retrieved June 26, 2013.
- businessweek.com. Archived from the originalon January 18, 2008. Retrieved June 26, 2013.
- ^ "When has a videogame ever made you cry?..." NBCNews.com. October 2008. Retrieved March 10, 2013.
- Esquire. November 20, 2008. Retrieved February 23, 2012.
- ^ "The 14th Annual Independent Games Festival Finalists". Igf.com. 2009. Retrieved February 23, 2012.
- ^ "Primrose". Primrose.sourceforge.net. Retrieved June 26, 2013.
- ^ "(Geisterfahrer)". Sleep Is Death. Retrieved February 23, 2012.
- ^ "Game Design Sketchbook". The Escapist. Archived from the original on September 13, 2011. Retrieved June 26, 2013.
- ^ "Inside a Star-filled Sky". Inside a Star-filled Sky. Retrieved June 26, 2013.
- Rock, Paper, Shotgun. February 23, 2011. Retrieved June 26, 2013.
- ^ "Inside a Star-filled Sky". PC Gamer. February 11, 2011. Retrieved June 26, 2013.
- ^ "東京ゲームショウ|Tokyo Game Show". Tgs.cesa.or.jp. Retrieved February 23, 2012.
- ^ gameSource on sourceforge.net
- ^ Inside a Star-Filled Sky (Public Domain For-Pay) + Video Review + Jason Rohrer on open source on freegamer.blogspot.de (March 2011)
- Rock, Paper, Shotgun
- ^ OneLife on github.com/jasonrohrer
- Gamasutra. Retrieved April 25, 2011.
- ^ Bishop, Bryan (March 28, 2013). "Humanity's Final Game: a titanium board game buried in the Nevada desert". The Verge. Retrieved July 22, 2014.
- ^ "Home". i-k-design.com.
- ^ "Home". konspire.sourceforge.net.
- ^ Rohrer, Jason (2005). token word: a Xanalogical Transclusion and Micropayment System.
- ^ https://mute-net.sourceforge.net/
- ^ "Nature On Trial: Natural Landscaping Rights". northcountrynotes.org. Retrieved February 1, 2023.
- ^ Balbontin, Pablo R. (December 14, 2012). "Screenshot: Saving Private Rohrer". Little Village. Retrieved October 28, 2023.
External links
- Jason Rohrer official website
- Jason Rohrer at IGDB.com
- "Into the Night" on YouTube, with Jason Rohrer and Chris Crawford(2009)