Journey to Wild Divine

Source: Wikipedia, the free encyclopedia.

Journey to Wild Divine was a biofeedback video game system promoting stress management and overall wellness through the use of breathing, meditation and relaxation exercises. The graphics and interface resemble Myst. The designers refer to the product as "biofeedback software", considering it an entertaining training tool for mind and body health, rather than a "game".

Company history

The Journey to Wild Divine is published by Wild Divine, founded in 2001 by Kurt R. Smith and Corwin Bell. Smith is a research scientist specializing in biomedical engineering. A serial entrepreneur, Smith started six medical device startup companies, two of which are now owned by Medtronic. After his tenure with Medtronic, Smith began to pursue a passion "to provide integrative healing tools and services to people in an effective way".

Corwin Bell, a game designer, was studying at

Turner Interactive and Super Safe Kids, a CD tool that teaches awareness of abduction issues in an animated environment. He also became an instructor at the Art Institute of Colorado
.

Smith and Bell met and began exchanging ideas while rock climbing in Eldorado Canyon, Colorado when Bell told Smith about an idea he had to combine a computer game with biofeedback in order to help people. They proceeded with this entertainment-based model intended to benefit people by providing both

preventive
and integrative care.

Other experts who assisted in the development of Journey to Wild Divine’s products include

Buddhist monk, who’s studied with the Dalai Lama and is one of Tibet
’s foremost world music composers and musicians. Ocean Summer was one of the composers. From the start, Liana Mattulich, a biofeedback expert in Denver, Colorado helped the project see completion. Other experts consulted on the project were Bob Whitehouse and Sunny Turner.

Products

The first program in the series, The Journey To Wild Divine: The Passage, comes with a

stress
in the body.

In The Journey To Wild Divine: The Passage, users navigate through a series of adventures in a video-game type interface.

The user must adjust these levels in their body to move through the game. The purpose is to develop meditation skills and to gain greater control of unconscious bodily processes by observing and reacting to the changes in the game's various activities, which reflect the body's current state.

The second title in this series is The Journey To Wild Divine: Wisdom Quest. Wisdom Quest also utilizes the same proprietary Iom biofeedback hardware. It retains the same game format while building on the adventure game format.

The third title, Healing Rhythms, is a 15-step program of deep breathing and meditation, along with the Iom biofeedback hardware. In this program experts in the field of health and wellness including medical doctors Andrew Weil, Deepak Chopra, and Dean Ornish guide the user through 15 separate lessons designed to teach stress management in an easy to use format with no navigation required.

Current research suggests that stress management can be beneficial to individuals with a variety of physical and mental ailments including

autism and chronic pain.[3]

Alternatives

emWave2 with optional ear sensor attached
StressEraser
Computer based Stone

Several companies make other in-home,

stress
management devices. These include:
U.S. Food and Drug Administration
(FDA) designed to lower blood pressure.

Other non-

deep breathing, and yoga
.

References

  1. ^ "Hypertension". Archived from the original on June 18, 2008. Retrieved September 2, 2008.
  2. ^ Biofeedback Helps Alleviate Raynaud's Disease Symptoms
  3. ^ Neurofeedback Research, EEG Biofeedback Research, ADD, ADHD, Autism, Migraines, PTSD, Depression, Infra-Low Frequency Training & Other Mental Health Disorders - EEG Info

External links