LAN gaming center
A LAN Gaming Center is a business where one can use a computer connected over a LAN to other computers, primarily for the purpose of playing multiplayer
There are over 650 LAN centers in the US, while 90% of the LAN Centers in the world are in China, the largest having over 1777 seats.[1]
It is common for a LAN gaming centers to sell the games that they had already installed for their in-house computers, most notably
Campus gaming centers
The first LAN Gaming center located on a college campus was Savage Geckos which was opened by Bruce McCulloch Jones as a tenant of Eastern Michigan University's Student Center, both opening on November 6, 2006.[2] The combination retail/gaming center included 21 networked Xboxs, other consoles: PS2s, PS3s, Wiis, 10 networked gaming PCs and theatre seating (with cup holders) for game play, LCD screens, video projectors and a retail/arcade/hang out area. This center hosted some of the first on-campus intercollegiate play with a Halo 3 tournament between students from Eastern Michigan University, University of Michigan, Michigan State University and Oakland University. The operation lasted until Spring of 2008 when it was purchased by the university.[2] Mr. Jones made a series of presentations to the Association of College Unions International promoting the use of video games for positive social interaction on campus student centers.[1] Now there are over 20 universities with some form of LAN Center on campus including Eastern Michigan University,[2] University of Michigan, Oakland University, Illinois State University, and Illinois Institute of Technology.
See also
References
- ^ a b Jones, Bruce McCulloch (April 2007). "Using Video Games to Promote Positive Social Interaction on Campus" (PDF). Gaming Technology. Savage Geckos LLC. Retrieved 2009-07-31.
- ^ a b c Soltis, Leigh (November 28, 2006). "Gaming room provides students hours of entertainment". FocusEMU Online. Archived from the original on March 29, 2012.
External links
- LAN Gaming at Curlie