Loopz

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Loopz
NEC PC-9800, ZX Spectrum, X68000
Release1990
Genre(s)Puzzle
Mode(s)Single-player

Loopz is a puzzle video game designed and programmed by Ian Upton for the Atari ST in 1989. He previously worked as head game designer for Audiogenic, who acquired exclusive rights to the game, then in 1990 arranged for Mindscape to publish it for computers in North America and consoles worldwide.[citation needed]

The

IBM PC
in 1990 and 1991.

Gameplay

The main focus is on the playing board where random pieces of different shapes are presented to the player. A shape is either a single square containing a straight line or 90° corner or a combination of multiple such squares. The player must then try to make loops out of them. Once a loop is completed, all pieces involved will disappear. (You cannot make any line overlapping the edge, in other words, it cannot be placed in this way)

There exist three different play modes, two of which can be played with two players. The third mode of play starts with a loop already created and then takes away random pieces of it, so the player has to put them back in after they show up.

Reception

Richard Leadbetter of

ACE magazine
rated the Atari ST version 795/1000 noting its difficulty and longer learning curve compared to its peers. [1] Stephan Englhart of Video Games gave the game's Game Boy version 69% and noted that it didn't stand out among its peers.[9] Martin Gaksch gave the NES version 69% as well calling the idea innovative, but not well executed.[10]

Legacy

A port was done for the Atari Lynx, also for Audiogenic by Hand Made Software but lay unreleased until picked up by Songbird Productions in 2004.[13]

An agreement was reached between Audiogenic Software and the defunct Atari Classics Programmer's Club in 1995 for creating a version of the game for Atari 8-bit computers. Development was abandoned in October 1998.

A sequel, Super Loopz, was published for the Super NES by Imagineer and for the Amiga CD32 by Audiogenic.

Audiogenic licensed the Loopz concept to Capcom who developed a prototype coin-op, but it was never released. Similarly Audiogenic developed an SWP (skill-with-prizes) version on behalf of Barcrest, a leading UK manufacturer of pub games, and this too remains unreleased.

References

  1. ^
    ACE. 38. Future plc
    : 67.
  2. ^ "Loopz". Aktueller Software Markt (in German). April 1991. p. 102. Retrieved January 3, 2022.
  3. ^ Kleimann, Manfred (February 1991). "Loopz". Aktueller Software Markt (in German). p. 90. Retrieved January 3, 2022.
  4. ^ "Loopz". Aktueller Software Markt (in German). February 1992. p. 127. Retrieved January 3, 2022.
  5. ^ Amann, Hans-Joachim (June 1991). "Loopz". Aktueller Software Markt (in German). Retrieved January 3, 2022.
  6. ^ Schmidt, Ottfried (November 1990). "Spiel des Monats: Loopz". Aktueller Software Markt (in German). pp. 6–7. Retrieved January 3, 2022.
  7. ^
    Emap
    : 77.
  8. Raze
    . No. 2. pp. 30–31. Retrieved January 3, 2022.
  9. ^ a b Englhart, Stephan (April 1991). "Loopz". Video Games (in German). Markt & Technik: 74.
  10. ^ a b Gaksch, Martin (February 1992). "Loopz". Video Games (in German). Markt & Technik: 65.
  11. ^ Nakamura, Eric (June 1994). "Super Loopz". VideoGames - The Ultimate Gaming Magazine. No. 65. p. 68. Retrieved January 3, 2022.
  12. ^ Davies, Jonathan (April 1991). "Loopz". Your Sinclair. No. 64. Archived from the original on January 18, 2001. Retrieved January 3, 2022.
  13. ^ Kromin, Igor. "Loopz - Atari Lynx | Atari Gamer". atarigamer.com. Retrieved 2022-11-03.

External links


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