Lure of the Temptress

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Lure of the Temptress
Single-player

Lure of the Temptress is a

Virgin Interactive Entertainment in June 1992 for Atari ST, MS-DOS, and Amiga. It was the first game developed by Revolution Software and uses their proprietary Virtual Theatre engine. The player assumes the role of Diermot, a young peasant who has to overthrow an evil sorceress. The game was well-received and re-released as freeware
on April 1, 2003.

Gameplay

Lure of the Temptress is a

third-person perspective. Via a point-and-click interface and a system of drop-down lists, the player guides protagonist Diermot through the game's world and interacts with the environment by selecting from multiple commands.[1]

The player controls Diermot's movements and actions with a

conversation trees to gain hints of what needs to be done to solve the puzzles or progress the plot.[1] A few simple action-oriented battle scenes are also included.[2]

Plot

Gameplay screenshot from the game's opening chapter of dungeon escape

A young peasant named Diermot is employed as a beater for the king's hunting party. One night the king receives a note from a messenger, requesting his services to help quell a rebellion in the remote village of Turnvale. As the king's party departs, Diermot's pony follows them, unwittingly carrying him to the battle. When the party arrives at Turnvale they are not confronted by a

peasant revolt. Instead they find a band of man-eating Skorl, led by an enchantress named Selena, the titular temptress. The king's men are defeated and the king is killed. In the process, Diermot is thrown from his saddle and is knocked unconscious. The Skorl take Diermot prisoner and imprison him in the local dungeon.[2]

With help from a peasant named Ratpouch, Diermot manages to escape from the dungeon and visits Luthern, the blacksmith. Luthern reveals that a girl named Goewin who runs a herb shop has recently disappeared. Diermot discovers that she had been arrested by the Skorl. With help from Ratpouch, Diermot breaks into the house of Taidgh, the magician, where he creates a potion which disguises him as Selena. He enters the mansion where Goewin is being held and orders the Skorl to free her. Not long after, a man named Mallin gives Diermot a book wrapped in cloth to take to a man named Morkus. In the process of delivering the book, Diermot sees a notice stating that whoever returns the book to its rightful owner will be rewarded. Diermot delivers the book to a man named Toby, who rewards him with a statuette. Toby reveals that the dragon can help Diermot defeat Selena, but that he will need an infusion made of three herbs to wake the dragon up, which Goewin then makes for Diermot.

Diermot enters the dragon's cave and wakes him up. The dragon agrees to help Diermot, revealing that Turnvale was the domain of a demon long before humans came to the area. This demon should have died along with his breed long ago, but did not perish because it was able to feed on man's greed and ambition in order to survive. The demon was driven out by the great Gethryn, but the young sorceress Selena's meddling with evil has reawakened the demon, and it controls her mortal form. The dragon possesses the Eye of Gethryn, an enchanted stone left by Gethryn at the time of his death. The stone contains the power to defeat the demon, and the dragon then gives the stone to Diermot. A Skorl named Wayne, who turns against Selena, sneaks Diermot into Selena's castle in a barrel. Diermot defeats Selena with the Eye of Gethryn, freeing Turnvale from her tyranny.

Development and release

Charles Cecil and Tony Warriner had worked together at

Lucasarts and Sierra."[3] The game was published by Virgin Interactive Entertainment.[4]

Lure of the Temptress was the first game built with the Virtual Theatre engine, which allowed in-game characters to wander around the gameworld independently of each other, performing "every day life" actions, which had not previously been featured in a game.[5] It was later used for Beneath a Steel Sky[6] and the first two games in the Broken Sword series.[7][8] The title cost between 20 and 30 thousand pounds.[9]

On April 1, 2003, the game was released as freeware.[10] The data files are available from the Revolution Software website for download[5] and the game's engine has been added to ScummVM.[11] This version of Lure of the Temptress was released on GOG.com on December 18, 2008.[12]

Reception

Upon its release, Lure of the Temptress was received favorably by critics, who praised the game's innovative controls and graphics, and compared it to Sierra and

Gallup charts at the beginning of July 1992 and remaining in the Top 20 for most of the rest of the year.[20]

Stuart Campbell of Amiga Power opined that Core Design's rival 1992 fantasy adventure game Curse of Enchantia (also published by Virgin) was "a funny version of Lure of the Temptress with a different plot."[21]

Adventure Classic Gaming was less positive in its retrospective review, stating "what makes Lure of the Temptress fun—but also annoying—is the game's unique gameplay engine" and that its graphics "unfortunately do not hold up well over the passage of time," but that many of the backgrounds are "quite beautiful"[2] and summarizing by stating, "While far from being a dull game, Lure of the Temptress is also full of clichés and stagnant periods of gameplay which ultimately undermine the game's overall enjoyment."[2]

References

  1. ^
    Virgin Interactive
    . June 1992. pp. 16–25.
  2. ^ a b c d Rouse, Jenny (June 23, 2011). "Lure of the Temptress". Adventure Classic Gaming. Archived from the original on May 15, 2012. Retrieved March 11, 2012.
  3. ^ a b "The Making of... Lure of the Temptress". Edge. May 9, 2008. Archived from the original on October 16, 2012. Retrieved March 11, 2012.
  4. ^ "Lure of the Temptress". Game Boomers. Retrieved April 25, 2012.
  5. ^ a b "Lure of the Temptress". Revolution Software. August 30, 2011. Archived from the original on March 14, 2012. Retrieved March 11, 2012.
  6. ^ Vik Mamen, Erik-André (January 27, 2007). "Beneath a Steel Sky". Adventure Classic Gaming. Archived from the original on February 24, 2012. Retrieved March 31, 2012.
  7. ^ Kalata, Kurt. "Broken Sword: The Shadow of the Templars". Hardcore Gaming 101. Archived from the original on April 18, 2012. Retrieved April 25, 2012.
  8. ^ Kalata, Kurt. "Broken Sword II: The Smoking Mirror". Hardcore Gaming 101. Archived from the original on April 28, 2012. Retrieved April 25, 2012.
  9. ^ David Crookes (November 2006). "The Making of... Broken Sword". Retro Gamer (31). Imagine Publishing: 60–63.
  10. ^ "Revolution Games". Revolution Software. Archived from the original on October 18, 2003. Retrieved March 11, 2012.
  11. ^ "Download ScummVM". ScummVM. Retrieved March 11, 2012.
  12. Good Old Games. December 18, 2008. Archived
    from the original on February 7, 2012. Retrieved March 11, 2012.
  13. ^
    Future Publishing
    : 80–81.
  14. ^
    EMAP
    : 42–44.
  15. ^
    Mega Zone
    (24). Elwood, Vic.: 51 October 1992.
  16. ^
    Future Publishing
    : 77.
  17. ^ Lesser, Hartley; Lesser, Patricia & Lesser, Kirk (June 1993). "The Role of Computers". Dragon (194): 57–63.
  18. ^ Matthews, Robin (March 1993). "Lure of the Temptress". Computer Gaming World. p. 100. Archived from the original on 2 July 2014. Retrieved 6 July 2014.
  19. ^ "30. Lure of the Temptress – 30 najlepszych gier na Amigę - Imperium gier" (in Polish). Archived from the original on 2012-06-24.
  20. ^ "Lure of the Temptress". Revolution Software. Archived from the original on January 4, 1997. Retrieved March 11, 2012.
  21. ^ Stuart Campbell, "Things to come: Curse of Enchantia Archived 2013-09-27 at the Wayback Machine", Amiga Power 17 (September 1992), page 20.

External links