Mario Party (video game)

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Mario Party
Single-player, multiplayer

Mario Party

party video game developed by Hudson Soft and published by Nintendo for the Nintendo 64.[1][2] The game was targeted at a young audience.[3] Mario creator Shigeru Miyamoto served as development supervisor. It received mostly positive critical reviews for its multiplayer mode, concept, and music; disapproval of its slow pacing; and mixed reviews of its graphics. It is the first installment in the Mario Party series and was followed by Mario Party 2 in 1999. The game received its first official re-release on the Nintendo Switch Online + Expansion Pack
in 2022.

Gameplay

The gameplay of Mario Party is divided between traditional board game action (top) and a variety of mini-games that take place between turns (bottom).

Mario Party is a

multiplayer compatibility; each game on a board map consists of four players, including at least one human player and up to four. Any character who is not controlled by a human will instead be controlled by the game as a computer-controlled character. The skill level of the computer-controlled characters can be individually adjusted between "Easy", "Medium", or "Hard". After the players and board map have been determined, the player chooses how long the board map game will last: "Lite Play" consists of 20 turns, "Standard Play" consists of 35, and "Full Play" consists of 50. Upon starting a board, players each hit a dice block to determine turn order, with the highest number going first on each turn and the lowest number going last.[4]
: 12–17 

The goal of Mario Party is to collect the most stars within the allotted amount of turns. Stars must be purchased from

Boo, Koopa Troopa and Bowser. Boo can steal coins or a star from another player on behalf of any player who passes him; stealing coins is free, but stealing a star costs 50 coins. Koopa Troopa is stationed at the starting point on board maps and will give ten coins to each player who passes him. Bowser will inconvenience players who pass him by forcibly selling them a useless item. On some boards, Toad's location will change after he sells a Star.[4]
: 12–17 

After all four players have made a movement on the board, a mini-game is initiated. The type of mini-game that is played is determined based on the color of space that each player landed on. Players that have landed on a green space will be randomly assigned to "blue" or "red" status before the mini-game is selected. If all players have landed on the same color of space, a 4-player mini-game is played. Other color variations result in either a 1 vs. 3 or 2 vs. 2 mini-game.[4]: 12–17  The specific mini-game is then selected via roulette. Mini-game titles are normally highlighted in green, though some titles are highlighted in red;[4]: 28–29  the winner of any given mini-game receives coins,[4]: 12–17  and in red-highlighted games, the losers will lose coins.[4]: 28–29  Another turn is initiated following the end of a mini-game, and the process is repeated until the allotted number of turns have been completed. After the end of the last turn, the winners of three awards are announced, with each winner receiving one additional star; the first two awards are given to the player(s) who collected the most coins in mini-games and throughout the board map game, and the third is given to the player(s) who landed on the most "?" spaces. The winner of the game, the "Super Star", is then determined by the number of total coins and stars collected by each player. If two or more characters have acquired the same amount of coins and stars, the winner will be determined with a roll of the dice block.[4]: 12–17 

Other modes

The game's main menu includes a "Mushroom Bank" at which coins received by the human player during gameplay are deposited. The Mushroom Bank will initially carry 300 coins. Coins can be used to purchase mini-games at the "Mini-Game House", which can then be played at any time outside of normal board games. The Mini-Game House includes the "Mini-Game Stadium" mode, in which four players compete on a special board map consisting only of blue and red spaces. Coins are neither gained nor lost from these spaces, and coins are only earned by winning mini-games. The winner of Mini-Game Stadium is determined by whoever accumulates the highest number of coins by the completion of the allotted turns. Coins can also be used at the main menu's "Mushroom Shop", where items can be purchased and stored at the Mushroom Bank. These items can be toggled on or off for use during games, where they will randomly take effect when any character rolls the dice block. Such effects include special dice blocks with only high or low numbers. Other items remove Koopa Troopa or Boo from the board.[4]

The game includes the single-player Mini-Game Island mode, in which one human player must play through each mini-game. The player has four lives and progresses through a world map with the completion of each mini-game, while losing a mini-game results in the loss of a life. If the player loses all lives, the game ends, and the player must resume from the last

save point. If the player completes all the mini-games in Mini-Game Island, up to three bonus mini-games are unlocked.[4]
: 20–21 

Reception

Mario Party received "generally favorable" reviews according to the

AllGame was also dissatisfied with most of the mini-games, and criticized the random luck involved. He stated that Mario Party had a good concept but was somewhat disappointing, concluding that most players would be unsatisfied with the short mini-games and simple gameplay.[7]

The music was praised,[7][10][14][13][16] although the graphics received a mixed response.[7][10][14][16] Critics believed the game would have appeal for young children.[7][10][14][16][19] Electronic Gaming Monthly's authors gave the game individual scores of 8.5, 8.5, 8.5, and 9 each, totaling 8.625 of 10.[8] In Japan, Famitsu's standard quartet of reviewers scored it 8, 8, 7, and 8, totaling of 31 of 40.[6]

During the 3rd Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Mario Party for the "Console Children's/Family Title of the Year" award, which was ultimately given to Pokémon Snap.[20]

Within the first 2 months of its U.S. release, Mario Party was among the top 5 most rented video games.[21][22][23] It was also the fourth-best-selling video game of April 1999.[24]

Hand injury complaints

In Mario Party, certain minigames require rotation of the Nintendo 64 controller's analog stick at top speed. Some players reportedly got blisters, friction burns, and lacerations from rotating the stick with palms instead of using thumbs because of the uncomfortable design of the analog stick and it is faster to beat the minigames that way.[25][26][27]

Although no lawsuits were filed, around 90 complaints were received by New York's attorney general's office and Nintendo of America eventually agreed to a settlement, which included providing gloves for injured players and paying the state's $75,000 legal fees. At the time, providing the estimated 1.2 million gloves could have cost Nintendo up to $80 million.[25][26][27]

Mario Party was not re-released via the Virtual Console on Wii and Wii U, with Mario Party 2 released instead. The game would not be re-released until November 2, 2022 via Nintendo Switch Online.[28]

Minigames using stick rotation returned in Mario Party: The Top 100. In Mario Party Superstars, a disclaimer is placed on the rules screen for the two mini games that use stick rotation warning players to not use their palms to turn the stick to avoid hand injury and stick damage.[29] A similar warning appears for the Nintendo Switch Online version of Mario Party when starting the game.[30]

Notes

  1. ^ Japanese: マリオパーティ, Hepburn: Mario Pāti

References

  1. ^ "N64 Games in February". IGN. February 2, 1999. Archived from the original on September 20, 2019. Retrieved September 20, 2019.
  2. ^ "Mario Party". IGN. February 3, 1999. Archived from the original on September 20, 2019. Retrieved September 20, 2019.
  3. ^ "Mario Party US-Bound". IGN. December 1, 1998. Archived from the original on September 20, 2019. Retrieved September 20, 2019.
  4. ^
    Nintendo of America
    .
  5. ^ "Mario Party". Nintendo. Archived from the original on April 30, 1999.
  6. ^ a b c d "Mario Party Critic Reviews for Nintendo 64". Metacritic. Archived from the original on September 30, 2017. Retrieved May 18, 2016.
  7. ^
    AllGame. Archived from the original
    on November 14, 2014. Retrieved May 18, 2016.
  8. ^ a b Boyer, Crispin; Hsu, Dan; Ricciardi, John; Smith, Shawn (April 1999). "Mario Party". Electronic Gaming Monthly. No. 117. p. 122.
  9. ^ Edge staff (March 1999). "Mario Party". Edge. No. 69.
  10. ^ a b c d e Justice, Brandon "Big Bubba" (February 2, 1999). "REVIEW for Mario Party". GameFan. Archived from the original on June 9, 2000. Retrieved May 18, 2016.
  11. ^ "GameFan Review List for Multi (M)". GameFan. Archived from the original on March 9, 2000. Retrieved May 18, 2016.
  12. ^ a b McNamara, Andy; Anderson, Paul; Reiner, Andrew (March 1999). "Mario Party". Game Informer. No. 71. Archived from the original on July 13, 2000. Retrieved May 18, 2016.
  13. ^ a b c Bro Buzz (1999). "Mario Party for N64". GamePro. Archived from the original on February 9, 2005. Retrieved May 18, 2016.
  14. ^ a b c d e f Dr. Moo (April 1999). "Mario Party - N64 Review". GameRevolution. Archived from the original on March 4, 2000. Retrieved May 18, 2016.
  15. ^
    CNET Networks. Archived from the original
    on August 13, 2003. Retrieved May 18, 2016.
  16. ^ a b c d e f Schneider, Peer (February 11, 1999). "Nintendo 64: Mario Party". IGN. Snowball.com. Archived from the original on March 14, 2002. Retrieved May 18, 2016.
  17. N64 Magazine
    . No. 27. pp. 46–53. Retrieved June 25, 2021.
  18. ^ "Mario Party". Nintendo Power. Vol. 117. February 1999.
  19. ^ a b c d Bottorff, James (1999). "Mario Party brings board games to life". The Cincinnati Enquirer. Archived from the original on October 19, 1999. Retrieved May 18, 2016.
  20. ^ "2000 Awards Category Details Console Children's/Family Title of the Year". interactive.org. Academy of Interactive Arts & Sciences. Retrieved August 4, 2023.
  21. ^ "Top Rentals All N64". IGN. February 25, 1999. Archived from the original on September 20, 2019. Retrieved September 20, 2019.
  22. ^ "Rental Party". IGN. March 17, 1999. Archived from the original on September 20, 2019. Retrieved September 20, 2019.
  23. ^ "Mario Still Partying". IGN. April 8, 1999. Archived from the original on September 20, 2019. Retrieved September 20, 2019.
  24. ^ "April's Top Selling Videogames". IGN. May 26, 1999. Archived from the original on September 20, 2019. Retrieved September 20, 2019.
  25. ^ a b Lemos, Robert (March 9, 2000). "Nintendo Issues Game Gloves". GameSpot. Archived from the original on March 22, 2014.
  26. ^ a b "Nintendo to hand out gaming gloves". BBC News. March 9, 2000. Archived from the original on January 31, 2010. Retrieved March 22, 2011.
  27. ^ a b "Mario Party Minigame Play Caution". Nintendo Power. Vol. 131. April 2000. p. 13.
  28. ^ Nintendo (October 20, 2022). Mario Party & Mario Party 2 Trailer - Nintendo 64 - Nintendo Switch Online. YouTube. Retrieved October 20, 2022.
  29. ^ Good, Owen S. (October 25, 2021). "Mario Party Superstars resurrects palm-shredding minigame from 1998". Polygon. Archived from the original on November 18, 2021. Retrieved November 18, 2021.
  30. ^ "Random: Nintendo Doesn't Want You to Get Mario Party Blisters This Time Around". November 2, 2022.

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