Marker interface pattern

Source: Wikipedia, the free encyclopedia.

The marker interface pattern is a

design pattern in computer science
, used with languages that provide run-time type information about objects. It provides a means to associate metadata with a class where the language does not have explicit support for such metadata.

To use this pattern, a

interface
specifies functionality (in the form of method declarations) that an implementing class must support, a marker interface need not do so. The mere presence of such an interface indicates specific behavior on the part of the implementing class. Hybrid interfaces, which both act as markers and specify required methods, are possible but may prove confusing if improperly used.

Example

An example of the application of marker interfaces from the Java programming language is the Serializable interface:

package java.io;

public interface Serializable {
}

A class implements this interface to indicate that its non-transient data members can be written to an ObjectOutputStream. The ObjectOutputStream private method writeObject0(Object,boolean) contains a series of instanceof tests to determine writeability, one of which looks for the Serializable interface. If any of these tests fails, the method throws a NotSerializableException.

Critique

A major problem with marker interfaces is that an interface defines a contract for implementing classes, and that contract is inherited by all subclasses. This means that you cannot "unimplement" a marker. In the example given, if you create a subclass that you do not want to serialize (perhaps because it depends on transient state), you must resort to explicitly throwing NotSerializableException (per ObjectOutputStream docs)

Another solution is for the language to support metadata directly:

  • Both the
    reflection
    .
  • In Python, the term "marker interface" is common in Zope and Plone. Interfaces are declared as metadata and subclasses can use implementsOnly to declare they do not implement everything from their super classes.

See also

References

  1. ^ Bloch, Joshua (2008). "Item 37: Use marker interfaces to define types". Effective Java (Second ed.). Addison-Wesley. p. 179. .
  2. ^ "Marker interface in Java". GeeksforGeeks. 2017-03-06. Retrieved 2022-05-01.

Further reading

Effective Java[1] by Joshua Bloch.

  1. OCLC 1018432176.{{cite book}}: CS1 maint: location missing publisher (link
    )