Microsoft International Soccer 2000

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Single-player

Microsoft International Soccer 2000 is a

AI
earned a mixed response.

Gameplay

The game contains nine different modes, split into three categories:

UEFA European Football Championship.[1]

Each team has a set lineup, which can be altered by the player. As Rage did not acquire a license from

one touch actions doing, and even bicycle kicking. In the US version, commentary is provided by Jonathan Pearce and Ron Atkinson
.

Performing an illegal action can result in a

Slide tackles are most likely to draw a foul, while the steal technique rarely results in an infringement.[1]

Development

Microsoft recruited several English

$
20.

Reception

Reception of Microsoft International Soccer 2000 was generally positive.

Allgame's Nick Woods said that the controls were generally easy to learn, but that it was a times difficult to select the footballer the player wishes to control—he said it was possible to adjust to the controls, "but it's not an intuitive or easy task".[1]

The game's graphics were rated highly by reviewers. IGN said the sky textures were beautiful and "the grass textures of the pitch look extremely realistic". However, reviewer Jojic was less receptive of other features such as the stadium and crowd effects, which he said sometimes lacked detail. He also said the game's animations were "a mixed bag".[4] Dysinger said the background graphics were of a high quality, stating the game presents "the best fields and stadiums to play in".[5] PC Zone's review was more positive; it said Microsoft International Soccer 2000 is "arguably ... the best looking of the current crop of football games".[2] Audio, however, was not rated as highly. The commentary had a mediocre reception—PC Zone wrote that "Ron Atkinson ... sounds as if he is reading from a script",[2] while Sports Gaming Network complained that "frequently the announcers were broadcasting the play by play when the play was already over".[5] IGN, while approving of the commentary, said the music was "weak and uninspiring",[4] while Dysinger said it was good, but repetitive.[5]

Gameplay earned a mixed reception from different reviewers. Sports Gaming Network complained of some

AI had passed the ball on. Dysinger was also critical of the lack of FIFA license, which forced players to learn the strengths and weaknesses of different nations as they did not have a real roster.[5] PC Zone was more positive; the game was described as "straightforward arcade stuff, making for an exciting game of football". The high paced gameplay was likened to Sensible World of Soccer.[2] IGN rated the gameplay highly, especially the "phenomenal" ball physics, which Jojic described as "the most realistic interpretation of ball movement I've seen in any soccer game so far". However, he noted several glitches in the AI which made the game easier at times.[4] GameSpy, on the other hand, said the AI was "highly sophisticated".[6]

References

  1. ^
    Allgame
    . Accessed September 23, 2008.
  2. ^ a b c d e International Football 2000. PC Zone. Accessed September 23, 2008.
  3. ^ Microsoft Introduces the Perfect Game to Go With a New PC (January 4, 2000). Microsoft. Accessed September 24, 2008.
  4. ^ a b c d e Uros Jojic (February 28, 2000). Microsoft and Rage Software show that EA's FIFA isn't the only soccer game worth playing. IGN. Accessed September 24, 2008.
  5. ^ a b c d e f Eric Dysinger (October 15, 1999). Microsoft International Football 2000 (PC) Review Archived 2012-02-13 at the Wayback Machine. Sports Gaming Network. Accessed September 24, 2008.
  6. ^ Microsoft International Soccer 2000 (PC). GameSpy. Accessed September 24, 2008.

External links