Namachūkei 68
Namachūkei 68 | |
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multiplayer |
Namachūkei 68
Namachūkei 68 served as the fourth stand-alone title developed Konami for the X68000, following their conversion of
Gameplay
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Namachūkei 68 is a sports game. The players have the choice to compete in matches against computer-controlled opponents or other human players in either a single game or a full season. The players selects between 12 teams that come with the game, but can also create their own team and manage the statistics of each individual player. Multiple camera angles are incorporated during gameplay to present a pseudo-3D perspective, in a manner resembling a sports television broadcast.[1][2][3]
Development and release
Namachūkei 68 served as the fourth stand-alone title developed
Reception
Publication | Score |
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Technopolis | [13] |
Namachūkei 68 was met with generally favorable reception from reviewers. Micom BASIC Magazine noted the game's sense of realism and "splendid" graphical direction, but commented that it may prove initially difficult because of the pseudo-3D point of view.[3] Micom BASIC also ranked Namachūkei 68 at the number nine spot in popularity on their October 1991 issue.[14] Oh!X's Ogikubo Kei commended the game's audiovisual presentation, but felt that it was slower but difficult compared to fast-paced action titles on the X68000. Nevertheless, Kei recommended it for fans of professional baseball.[15] Technopolis gave the game a positive outlook.[13]
Notes
References
- ^ 生中継 (ユーザーズマニュアル) (Japanese ed.). Konami. July 1991.
- SoftBank Creative. p. 30.
- ^ a b c d Itabashi; Yamashita, Akira; Kōryū (August 1991). "今月の注目ソフト: 「本格的」上! X68K ューザー 待望の野球ゲーム - 生中継68; Super Soft Hot Information - Personal Computer (パソコン): 生中継68". Micom BASIC Magazine (in Japanese). No. 110. The Dempa Shimbunsha Corporation . pp. 244, 249.
- ^ a b "Other Hard's Soft: X-68000シリーズ" (in Japanese). Konami. 1996. Archived from the original on 1996-11-08. Retrieved 2023-08-19.
- )
- from the original on 2017-05-18. Retrieved 2023-08-20.
- from the original on 2017-05-18. Retrieved 2023-08-20.
- ^ a b Konami (July 30, 1991). Namachūkei 68 (X68000) (in Japanese). Konami. Level/area: 補足説明68. (Transcription by Gyusyabu 2001. Archived 2023-08-19 at the Wayback Machine).
- ^ a b "LEGEND OF GAME MUSIC CONSUMER BOX | SCDC-00497~506". VGMdb. Archived from the original on 2021-11-28. Retrieved 2023-08-19.
- ^ Greening, Chris (December 30, 2012). "Yuji Takenouchi Profile". Video Game Music Online. Archived from the original on 2021-11-27. Retrieved 2022-08-19.
- LOGiN (in Japanese). Vol. 9, no. 23. ASCII Corporation. November 16, 1990.
- ^ "Gaming World - Soft Flash: 生中継68". Technopolis (in Japanese). Vol. 9, no. 100. Tokuma Shoten. December 1990. p. 32.
- ^ a b "Gaming World: 生中継68". Technopolis (in Japanese). Vol. 10, no. 110. Tokuma Shoten. October 1991. pp. 26–27.
- ^ Itabashi; Yamashita, Akira; Kōryū (October 1991). "Super Soft Hot Information - Personal Computer (パソコン): Hot 30". Micom BASIC Magazine (in Japanese). No. 112. The Dempa Shimbunsha Corporation . pp. 251–253.
- SoftBank Creative. pp. 34–35.