Nemesis 3: The Eve of Destruction

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Nemesis 3: The Eve of Destruction
Composer(s)
Michiru Yamane
Kazuhiko Uehara
Motoaki Furukawa
Yukie Morimoto
Masahiro Ikariko
SeriesGradius
Platform(s)MSX
Release
Genre(s)Shoot 'em up
Mode(s)Single-player

Nemesis 3: The Eve of Destruction (ゴーファーの野望(やぼう)エピソードII, Gōfā no Yabō Episōdo Tsū, Gofer's Ambition Episode II) is a 1988

AI
Gaudie.

Gameplay

Four distinct classes of Vixen can be chosen. The first one resembles the original Vic Viper. The second one is a twisted version of Vic Viper, featuring the new "Photon Missile". The third one is more like Metalion from Nemesis 2, featuring "Napalm Missile" and (Extended) "Fire Blaster". The fourth one is more like the Sabel Tiger from Salamander, featuring the 2-way missile approach and "Ripple Laser". All four classes may choose between the classic "Shield" or the "Force Field", which takes less hits to expire, but protects from any direction. It is also possible to choose the behavior of "Option", from the original shadow movement, "Fixed" and "Rolling", like the "Option Warrior" from Nemesis 2.

The game retains several of the new weapons introduced in Nemesis 2 like "Up Laser", "Fire Blaster" and "Vector Laser" as well as Salamander weapons like "Meteor Laser" and "Screw Laser". This is the only game in the Nemesis series which visibly keeps track of the number of speed boosts. In order to upgrade the ship's weapons, secret spots must be found, just like the secret stages in Nemesis 2 and the predictions in Salamander.

References

  1. ^ "Nemesis 3: The Eve of Destruction (1987) MSX release dates". MobyGames. Retrieved 27 January 2013.
  2. ^ "Nemesis 3 Box Shot for MSX - GameFAQs". GameFAQs. Retrieved 2 January 2018.

External links