Gradius V

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Gradius V
Scrolling shooter
Mode(s)Single-player, cooperative multiplayer

Gradius V (グラディウスV, Guradiusu V) is a Japanese-developed

Vic Viper through a continuously scrolling background depicting the territories of Bacterian—an evil empire which serves as the player's enemy.[1]
Gradius V received overall positive reviews. Critics praised the level design, graphical design and "classic" revival, but criticized the game's difficulty.

Gameplay

The game takes place as a

continue and restart the game from where they left off. Players receive extra lives after scoring a certain number of points as indicated in the game's settings,[5] and players may receive extra continues depending on how much total playing time has been accumulated.[6]

The game can be played with

checkpoint or immediately after being destroyed, or button configuration.[10]

Throughout the game, players can accumulate various power-up capsules after destroying certain enemies or enemy formations. Collecting a yellow power-up capsule moves a yellow cursor on the power meter at the bottom of the screen, while collecting a blue capsule will immediately erase all enemies and bullets on the screen. Pressing the "Power-Up" button will award the player the power-up that is highlighted on the power meter. The types of power-ups that can be obtained throughout the course of the game are selected at the "Select Weapon Array" and "Weapon Edit" menus before starting.[8] The cursor cycles through the following power-ups in order: "Speed Up", "Missile", "Double", "Laser", "Multiple", and "Shield".[2] With the "Speed Up" power-up, players are able to increase speeds of their ships; with the "Missile" power-up, players can launch air-to-surface missiles to destroy ground targets; and with the "Double" power-up, players can fire an additional gun that fires in another direction other than forward. The "Laser" power-up allows players to fire enemy-piercing lasers, the "Force Field" power-up gives players three additional hits before being destroyed, and "Multiple" power-up gives players clones (also called "Options") that shadow their movements and mimic their firing.[11] A new feature in Gradius V gives players the ability to control their "Multiples" with the push of a button, depending on which weaponry was selected before starting the game. By pressing a button, players can freeze their Multiples in place, cause them to rotate around the Vic Viper, control the direction of their fire, or spread them out above and below the ship. It was modified from the similar system used in Gradius NEO, a mobile phone game released months before this game.[4][11]

Plot

In the year 8010, the planet Gradius is once again invaded by the alien Bacterians, who assemble a large-scale assault force to destroy its enemies. The Vic Viper T-301 and its unnamed pilot is deployed to rout the Bacterians. During the battle, a large Bacterian spacecraft comes out of a space-time warp and attempts a kamikaze attack on Gradius, but a second Vic Viper follows it and tells the pilot that they need to destroy the spacecraft's twin cores simultaneously. This is performed successfully, and the Vic Viper leaves to continue the offensive in other locations.

Near the end of the game, the Vic Viper encounters a spacecraft in a Bacterian facility and is unable to destroy it. A study of the spacecraft reveals that it is exactly the same one that tried to smash into Gradius. Now realizing that the other Vic Viper's pilot was himself from the future, he activates a space-time portal and travels to the past in order to aid in its destruction alongside his past self. This time, the Bacterian core controlling the spacecraft speaks, revealing itself as a small part of a creature once called Venom (possibly Dr. Venom, a recurring antagonist of the Gradius series) and that the Bacterians will always return before dying. His mission done, the pilot flies the Vic Viper back to his present era.

Development

We wanted to work with someone who has knowledge in the area of modern shooting. We also wanted a partner that could understand the Konami spirit. Because we absolutely had to do this production outside, Treasure was the best choice.

—Osamu Kasai, senior producer[citation needed]

Gradius V was officially announced on January 16, 2003

CanalSat's GameOne channel, senior producer Osamu Kasai explained that because of limited resources the development of the game had to be outsourced. A potential collaborator would have to be experienced with modern shoot 'em ups and have a shared design philosophy. Kasai concluded that "Treasure was the best choice" for the project.[14]

In an interview with the game's producer Yasushi Takano on the promotional

video arcades alongside the console version, but it was canceled because of time constraints.[15]

On April 9, 2004, Konami announced a DVD called OPTIONS was being offered to pre-ordering customers in Japan — containing interviews with the developers, art galleries and a number of videos demonstrating the inner workings of the game's levels.[16] Adding further incentive for customers to purchase the upcoming game, Konami later revealed the availability of The History of Vic Viper — a book indicating inner design, the background and the roadmap of the Vic Viper ships. The book was included with all versions of the original Japanese pressing of the game.[17] An additional DVD with expanded content titled Gradius V Official DVD The Perfect was also released in Japan to be ordered separately or with the game from Konami's online retail store, Konamistyle.[17] For the North American release of the game, Konami produced a DVD called Gradius Breakdown as a pre-order incentive. Breakdown includes a retrospective of the Gradius series and a number of recorded playthroughs of the game.[18]

Konami also held an online high score ranking competition in the United States and the winners received a director's cut version of the Gradius Breakdown DVD that included additional pieces of concept art and videos of the later levels.

Gradius V was released for the

PS2 Classic
programme.

Audio

The soundtrack was composed by Hitoshi Sakimoto whose previous video game work includes the soundtrack to the tactical role-playing game Final Fantasy Tactics, the shoot'em up Radiant Silvergun and the action/RPG hybrid Vagrant Story. Sakimoto noted in an interview that "It was a great honor for me to able to work on a title like this, but also very stressful" and names the original Gradius as an important source of inspiration on his work.[19] He also revealed that his clients requested a music style that would be reminiscent of the earlier games, and the soundtrack as a result comprises remixes of music used in previous Gradius titles as well as original tracks.[19] Synthesized orchestral instruments were used throughout the production of the soundtrack.[20]

The soundtrack was released separately on

CD as Gradius V Soundtracks by Konami Media Entertainment in Japan on August 18, 2004, and features 22 tracks.[21]

Reception

Overall, Gradius V received "generally favorable reviews" according to the

X-Play, "While the action is always constant and involving, the lack of variation and the need to be in an exact spot at an exact time is simply not going to strike everyone as fun."[33] In Japan, Famitsu gave it a score of one eight, one seven, one eight, and one nine for a total of 32 out of 40.[26]

References

  1. ^ Gradius V instruction manual, pp. 4–5.
  2. ^ a b c d e f Lewis, Ed (September 14, 2004). "Gradius V". IGN. Ziff Davis. Archived from the original on March 17, 2020. Retrieved March 17, 2020.
  3. 1UP.com. Ziff Davis. Archived from the original
    on November 7, 2004. Retrieved September 8, 2009.
  4. ^ a b c Turner, Benjamin (September 14, 2004). "GameSpy: Gradius V". GameSpy. IGN Entertainment. Archived from the original on March 7, 2009. Retrieved September 8, 2009.
  5. ^ Gradius V Instruction Manual, pp. 8.
  6. ^ a b Gradius V Instruction Manual, pp. 6.
  7. ^ Scalzo, John (December 2, 2004). "Gradius V". Gaming Target. Archived from the original on October 2, 2008. Retrieved September 7, 2009.
  8. ^ a b Gradius V Instruction Manual, pp. 11.
  9. ^ Gradius V instruction manual, pp. 6–7.
  10. ^ Gradius V instruction manual, pp. 7–9.
  11. ^ a b Gradius V Instruction Manual, pp. 12.
  12. CBS Interactive. Archived
    from the original on March 17, 2020. Retrieved March 17, 2020.
  13. ^ "Treasure". GameSpy. IGN Entertainment. Archived from the original on February 5, 2007. Retrieved November 2, 2006. ...this Japanese game company is composed mainly of veteran Konami developers who struck out on their own during the 16-bit era.
  14. ^ ""Japon : Histoire Du Shooting Game" translation". CanalBlog. October 27, 2006. Archived from the original on October 13, 2007. Retrieved October 20, 2007.
  15. ^ a b Gradius Breakdown (DVD). North America: Konami. September 2004.
  16. ^ Hitmitsu, Suppai (April 9, 2004). "Gradius Preorder Bonus". IGN. Ziff Davis. Archived from the original on March 18, 2020. Retrieved March 18, 2020.
  17. ^ a b Dunham, Jeremy (May 26, 2004). "Early Gradius V Bonus". IGN. Ziff Davis. Archived from the original on March 18, 2020. Retrieved March 18, 2020.
  18. ^ Cunningham, James (October 22, 2004). "Gradius V Breakdown DVD - The Next Level Show and Tell". The Next Level. Archived from the original on April 1, 2009. Retrieved November 2, 2007.
  19. ^ a b Ezaki, Kahori; McCawley, James (September 16, 2004). "Hitoshi Sakimoto interview". CocoeBiz. Archived from the original on May 31, 2006. Retrieved June 22, 2006.
  20. ^ Larsen, Phil (November 6, 2006). "Hitoshi Sakimoto Interview". PALGN. Archived from the original on December 20, 2007. Retrieved November 3, 2007. ...but regarding Gradius V, I used orchestral instruments to make the whole work consistent.
  21. ^ "Gradius V Soundtracks". Chudah's Corner. Archived from the original on November 17, 2011. Retrieved September 6, 2010.
  22. ^ a b "Gradius V for PlayStation 2 Reviews". Metacritic. CBS Interactive. Archived from the original on March 6, 2015. Retrieved April 11, 2015.
  23. ^ Edge staff (September 2004). "Gradius V". Edge. No. 140. Future plc. p. 94.
  24. ^ EGM staff (November 2004). "Gradius V". Electronic Gaming Monthly. No. 184. Ziff Davis. p. 143.
  25. ^ Reed, Kristan (August 18, 2004). "Gradius V (Import)". Eurogamer. Gamer Network. Archived from the original on April 26, 2015. Retrieved March 18, 2020.
  26. ^ a b "グラディウスV". Famitsu (in Japanese). Vol. 815. Enterbrain. July 30, 2004.
  27. ^ Juba, Joe (October 2004). "Gradius V". Game Informer. No. 138. GameStop. p. 136.
  28. ^ "Gradius V". GamePro. IDG Entertainment. November 2004. p. 104.
  29. ^ Kasavin, Greg (September 14, 2004). "Gradius V Review". GameSpot. CBS Interactive. Archived from the original on March 18, 2020. Retrieved March 18, 2020.
  30. ^ Watkins, Rob (September 28, 2004). "Gradius V - PS2 - Review". GameZone. Archived from the original on December 30, 2008. Retrieved March 18, 2020.
  31. ^ Varanini, Giancarlo (October 2004). "Gradius V". Official U.S. PlayStation Magazine. No. 85. Ziff Davis. p. 92. Archived from the original on November 6, 2004. Retrieved March 18, 2020.
  32. ^ "Game of the Year 2004 (GameSpy's PlayStation 2 Games of the Year: #6)". GameSpy. IGN Entertainment. Archived from the original on December 29, 2004. Retrieved April 22, 2015.
  33. X-Play. G4techTV. Archived from the original
    on October 31, 2004. Retrieved March 18, 2020.

External links