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There is a page named "Null-move heuristic" on Wikipedia
- In computer chess programs, the null-move heuristic is a heuristic technique used to enhance the speed of the alpha–beta pruning algorithm. Alpha–beta...5 KB (698 words) - 15:17, 10 January 2024
- or other games in which a null move, if it were allowed, would be better than any other move), and the null-move heuristic in game tree analysis (a method...3 KB (395 words) - 03:38, 28 January 2022
- pruning but slightly more efficient in some settings). There is Null-move heuristic. There is a fairly complex end-node evaluation process that considers...3 KB (248 words) - 16:09, 8 November 2023
- layers of neurons. Alpha–beta pruning Artificial neural network Null-move heuristic Pruning (artificial neural network) Pearl, Judea (1984). Heuristics:...7 KB (986 words) - 18:08, 13 May 2024
- generally require zugzwang to win. Corresponding squares Forced move Key square Null-move heuristic Seki – a situation in Go where neither player can add a stone...44 KB (4,946 words) - 15:49, 19 June 2024
- with 10,000 moves and used a novel algorithm for move pruning. Also it could search during the opponent's move, used null-move heuristic and had sophisticated...6 KB (641 words) - 11:04, 12 May 2024
- Chess moves)engine – Minimax – Null-move heuristic – Portable Game Notation – Transposition table – Endgame tablebase – Chess theory – First-move advantage in chess...77 KB (9,987 words) - 17:18, 2 April 2024
- iterative deepening to traverse the game tree. It also uses the null-move heuristic. The original version used a simplistic evaluation function with...8 KB (695 words) - 19:29, 19 June 2023
- terminal node then return color × the heuristic value of node childNodes := generateMoves(node) childNodes := orderMoves(childNodes) value := −∞ foreach child...13 KB (1,782 words) - 19:36, 12 September 2023
- extension, PV extension, Futility Pruning and Razoring, History Heuristic, Killer-move heuristic. Evaluation: Piece-square tables, Pawn structure evaluation...7 KB (705 words) - 22:33, 7 January 2022
- unordered list, one simple heuristic for decreasing average search time is the move-to-front heuristic, which simply moves an element to the beginning...55 KB (7,835 words) - 17:08, 9 June 2024
- candidate moves to conduct a search to N + 1 plies. See iterative deepening depth-first search. killer heuristic Assumption that a move (the killer move) that...10 KB (1,440 words) - 02:59, 26 March 2024
- it can check whether that is true by searching the remaining nodes with a null window (also known as a scout window; when alpha and beta are equal), which...7 KB (1,046 words) - 18:03, 6 September 2023
- found, remaining ← DLS(root, depth) if found ≠ null then return found else if not remaining then return null function DLS(node, depth) is if depth = 0 then...15 KB (2,564 words) - 05:10, 24 November 2023
- with terms such as "memory", "search" and "stimulus". In contrast, a heuristic is an approach to problem-solving that may not be fully specified or may...62 KB (7,341 words) - 22:16, 16 June 2024
- Null oscillations)the Casimir effect stating "the concept of zero-point fluctuations is a heuristic and calculational aid in the description of the Casimir effect, but not...209 KB (26,976 words) - 17:09, 9 June 2024
- congruence between data partitions three methods were used. First, as a heuristic test, reciprocal Shimodaira-Hasegawa (SH) tests [15], as implemented in
- (a->y - b->y)*(a->y - b->y)); }; auto heuristic = [distance](sNode* a, sNode* b) // So we can experiment with heuristic { return distance(a, b); }; // Setup
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