Pangea Software

Source: Wikipedia, the free encyclopedia.

Pangea Software, Inc.
Company typePrivate
IndustryVideo games
Founded1987; 37 years ago (1987)
HeadquartersAustin, Texas
Key people
Brian Greenstone
Websitepangeasoft.net

Pangea Software is a video game developer based in

Macintosh and later iOS. Pangea found its primary success with a series of 3D games, when 3D hardware accelerators first began to appear on the Macintosh, beginning with Nanosaur in 1998 and extending into the early 2000s. Bugdom was included with new iMac models. In addition to games, Pangea also provides panoramic photography
services.

History

Pangea Software began as a developer of

Macintosh development; notable titles included Power Pete, Nanosaur, Bugdom, Cro-Mag Rally, and Otto Matic. In 1995, Pangea made a deal with Apple to bundle their games with Macintosh computers; this deal ended in 2006, when Apple transitioned to Intel CPUs
and decided to stop bundling third-party software.

Since 2008, the company has mostly ceased developing Mac games and instead chosen to focus on iOS games,[1] due to the latter being a more lucrative market.

Games

Apple IIGS

Macintosh

Published

  • Runic (Macintosh, 2007), developed by CodeTurbine

Other products

In 1990, Xenocide was ported to the IBM PC by Manley & Associates without the involvement of Pangea Software.

In 1993, Brian Greenstone programmed and co-designed Harley's Humongous Adventure for the Super Nintendo Entertainment System.

In 2004, Brian Greenstone wrote The Ultimate Game Programming Guide, a book about programming a 3D

Mac OS X
.

Since 2006, Pangea has also provided a

cursor
.

References

  1. ^ Chris Ullrich. "TUAW @SXSW Interview: Pangea Software CEO Brian Greenstone".

External links