Paranautical Activity

Source: Wikipedia, the free encyclopedia.
Paranautical Activity
Windows cover art
Developer(s)Code Avarice
Digerati (Atonement Edition)
EngineUnity[2]
Platform(s)
ReleaseMicrosoft Windows
  • WW: October 20, 2014
  • WW: February 12, 2015 (Atonement Edition)
PlayStation 4, PlayStation Vita, Xbox One
  • WW: October 2015[1]
Wii U
  • EU: March 17, 2016
  • NA: April 14, 2016
Switch
  • WW: June 28, 2018
Genre(s)First-person shooter
Mode(s)Single-player

Paranautical Activity is a first-person shooter video game developed by American indie studio Code Avarice, and later by Digerati. It was released for Microsoft Windows in a beta form in February 2013, and after completing the Early Access program on Steam, was fully released on October 20, 2014.

The game struggled with Valve's Steam service. Valve initially refused to allow it on its Greenlight system while the developer was in talks with another publisher, and later pulled it from Steam after its lead developer, Mike Maulbeck, threatened Valve's CEO, Gabe Newell, on social media.[3] The game's development was transferred to a new studio, Digerati, and re-released on Steam under a "Deluxe Atonement" version that included new content.

Gameplay

Paranautical Activity is a

roguelikes. The various levels in the game are based around a room structure similar to the dungeons of The Binding of Isaac, which include random enemy generation, mini-boss rooms which give items, shops and treasure rooms where players can buy health, armor and better weapons. Killed monsters drop health and in-game money to be used in shops. Each level features a boss battle that must be fought before the player can move on to the next level.[4]

Publishing

Paranautical Activity was released in a publicly available beta form in February 2013.[5]

In August 2012, Code Avarice had submitted the game to Steam's Greenlight service – a means to allow Steam users to vote on games they would like to see on the platform. While the game was in the Greenlight phase, Code Avarice and

Early Access program.[4]

Another issue with Steam occurred after the game was completed, moving it out of the Early Access program to a full-fledged release in October 2014. Though the developers had set the game to be in full release, Steam's store page still indicated the game was in Early Access. Maulbeck, frustrated with this mislabeling, let out a series of complaints on social media against Steam and Valve, including an alleged death threat to Valve's Gabe Newell. Though Maulbeck later said the message was not meant to be taken seriously, Valve pulled the game from the Steam store, saying that they had ceased discussions with Code Avarice as a result of the threat.[3] Failing to make amends with Valve, Maulbeck opted to sell his part of Code Avarice to his co-developer Travis Pfenning in order to separate himself in the hope that Valve would allow the game on Steam.[9] Maulbeck later reconsidered this decision and rejoined Code Avarice.[10]

Code Avarice sold the rights to a new developer, Digerati, completely separating the original developers from the game. Digerati worked with Valve and Code Avarice to restore the game to Steam on February 12, 2015, under a new "Deluxe Atonement Edition", adding some new content alongside the re-release.[11]

References

  1. ^ @DigeratiDM (September 24, 2015). "Plane to @TwitchConSF + Vita version of Paranautical Activity @PSVita = 😏" (Tweet) – via Twitter.
  2. ^ "Unity Connect". Archived from the original on 2017-12-10. Retrieved 2017-12-10.
  3. ^ a b McWhertor, Michael (October 20, 2014). "Steam pulls game after its developer tweets Gabe Newell death threat". Polygon. Archived from the original on October 21, 2014. Retrieved October 20, 2014.
  4. ^ a b Savage, Phil (September 5, 2013). "Paranautical Activity starts haunting Steam Early Access". PC Gamer. Archived from the original on February 13, 2015. Retrieved February 12, 2015.
  5. ^ a b Matulef, Jeffrey (September 5, 2013). "FPS roguelike Paranautical Activity sets its sails for Kickstarter". Eurogamer. Archived from the original on February 13, 2015. Retrieved February 12, 2015.
  6. ^ Cowan, Danny (May 31, 2013). "Paranautical Activity allegedly blocked from Steam release due to Greenlight conflict". Joystiq. Archived from the original on February 13, 2015. Retrieved February 12, 2015.
  7. Gamasutra. Archived
    from the original on February 13, 2015. Retrieved February 12, 2015.
  8. ^ Matulef, Jeffrey (June 6, 2013). "First-person roguelike Paranautical Activity not allowed past Greenlight, even with a publisher". Eurogamer. Archived from the original on February 13, 2015. Retrieved February 12, 2015.
  9. ^ Chalk, Andy (August 22, 2014). "Paranautical Activity dev resigns over Gabe Newell death threat". PC Gamer. Archived from the original on February 13, 2015. Retrieved February 12, 2015.
  10. ^ Chapple, Craig (November 17, 2014). "Mike Maulbeck rejoins Code Avarice after Newell threats". Develop. Archived from the original on March 11, 2015. Retrieved February 12, 2015.
  11. ^ Savage, Phil (February 13, 2015). "Paranautical Activity returns to Steam with "Deluxe Atonement Edition"". PC Gamer. Archived from the original on February 14, 2015. Retrieved February 13, 2015.