Plants vs. Zombies: Garden Warfare
Plants vs. Zombies: Garden Warfare | |
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Plants vs. Zombies: Garden Warfare (commonly abbreviated as PVZGW or GW1) is a 2014
PopCap Games began the development of Garden Warfare in early 2012. They decided to eschew the series'
The game was revealed at
Gameplay

Garden Warfare is a team-based
To progress in the game, players must complete unique challenges to each class. Once completed, these challenges level up the player character, allowing access to upgrades, new character variants, or cosmetic items.[8] In-game items such as character outfits and accessories, weapon upgrades, and spawnable units are obtained from sticker packs.[9] These packs are bought using coins from an in-game shop that contains random items.[5] There are multiple packs available, such as cheap ones that contain only AI units, or more expensive ones that contain items of greater rarity.[10] As for unlocking character variants, once a player has collected five stickers[11] to make a completed picture of the variant in question, it is unlocked for use.[12] In a post-launch update, PopCap introduced microtransactions, which enable players to unlock sticker packs using real-life currency.[13] Variants have different weapons, stats, or an elemental effects compared to their base version.[14] For example, Commando Pea, a variant of Peashooter, uses a fully automatic weapon but cannot deal splash damage,[15] while Cricket Star can inflict additional fire damage to enemies.[16] All unlocked items can be viewed in a sticker book.[12]
Gameplay modes
The game features a cooperative mode and several competitive multiplayer modes. Garden Ops has up to four players take control the Plants defending a garden through ten zombie waves,
Up to 24 players can compete with each other in various multiplayer modes.
Development
Garden Warfare had its roots in an internal gameplay concept produced by a team at publisher
The game's target audience were players who liked action games and fans of Plants vs. Zombies. The game's tone was not as serious and grim as other shooters such as Call of Duty and Battlefield. This enabled players to simply "sit down, enjoy the game, and laugh out loud" because of its light-heartedness.[29] The team ensured that teamwork, balanced character gameplay and skills are important pillars in the game's gameplay, similar to traditional action games.[30] To introduce tactical depth to the game while maintaining a sense of playfulness, the team took inspirations from other team-based shooters with colorful visuals such as Team Fortress 2.[27] To make the game more tactical, the team allowed players to spawn stationary plants and zombies, which help assist combat.[31] Another way to add tactical depth was the introduction of character variants. Each of them has unique statistics that slightly alter the gameplay experience.[30]
When choosing the playable plants from the roster of characters from the Plants vs. Zombies franchises, the team opted for characters that are projectile-based, which include the Peashooter and the Cactus.[29] Characters were "cool" and "humorous", so players would want to unlock them.[32] Other characters that have appeared in previous Plants vs. Zombies games returned as the artificial intelligence-controlled potted plants or zombies. As for the gameplay aspect, the plants were defensive characters, while zombies had more offensive skills and abilities.[27] The team faced more challenges designing the zombies than plants as all the plants easily fit into different gameplay archetypes whereas the zombies are more one-dimensional in the original game. The team had to create a diverse cast of characters to accommodate different gameplay classes.[30] The team also faced challenges when creating the plants' sounds; these were "abstract" to create when compared to their on-screen actions.[32]
Release
Electronic Arts officially revealed the game at
While PopCap revealed that microtransactions would not be available when the game launched; this function was added to the game in April 2014. By spending real-world money, players gain more coins, the in-game currency.[41] The company also supported the game after the title's launch by releasing several pieces of free downloadable content, including the following:[42]
- Garden Variety Pack: The Garden Variety pack featured the introduction of Gnome Bomb, the addition of a new map, new character upgrades, and customization options. It was released worldwide on March 8, 2014.[43]
- Zomboss Down Pack: The Zomboss Down pack featured the introduction of the Cactus Canyon map for Gardens and Graveyards, new character variants, increased level cap for every class and new customization options.[44] It was released on April 16, 2014.[45]
- Tactical Taco Party Pack: The Tactical Taco Party Pack featured the introduction of the Jewel Junction map, the new Vanquish Confirmed game mode, a new 8v8 playlist for Mixed Mode. It also included two playable character variants, namely the Berry Shooter and the Citrus Cactus, both were sponsored by Aquafina FlavorSplash. The pack was released on July 1, 2014.[46]
- Suburbination Pack: The Suburbination Pack featured the introduction of the Crash Course map, the new Suburbination game mode, new boss characters, and challenges for Garden Ops, blinged-out customization packs for all characters, and the new 'Plasma Pea' character, designed by the winner of a community competition. It was released on August 12, 2014.[47]
- Cheetos Pack: The Cheetos Pack, available with specially marked Target stores,[48] featured the introduction of two new character variants, the 'Chester Chomper' and the 'Dr. Chester', based on the Cheetos mascot, Chester Cheetah.[49]This content soon became available for everyone to redeem in the form of 2 free sticker packs, 1 for each variant.
- Legends of the Lawn Pack: The Legends of the Lawn Pack featured seven new character variants, including the Centurion and the Jade Cactus, new customization sets and AI consumables, new Garden Ops waves, and the Taco Bandits game mode; also includes the Suburbination Pack for PlayStation consoles. It was released on September 30, 2014.[50]
Reception
Aggregator | Score |
---|---|
Metacritic | (PC) 78/100[51] (XONE) 76/100[52] (PS4) 75/100[53] (X360) 69/100[54] |
Publication | Score |
---|---|
Eurogamer | 8/10[55] |
Game Informer | 6.5/10[56] |
GameSpot | 7.0/10[58] |
GamesRadar+ | ![]() ![]() ![]() ![]() ![]() |
IGN | 7.8/10[59] |
Joystiq | ![]() ![]() ![]() ![]() ![]() |
Polygon | 8.5/10[61] |
Garden Warfare received a generally positive reception. Critics felt that the game was a polished shooter with charm and humor, and its playful tone was among its biggest strengths.[59][57][58][60] Some critics felt that it had successfully converted Plants vs. Zombies to a new and broader audience with the genre shift,[55][61] and recognized PopCap for creating a moderately successful shooter in their first attempt.[57][55] Reviewers praised PopCap for not fleshing out the franchise's silly premise of plants defending zombies.[61][60][55] Many reviewers criticized the small number of multiplayer maps and modes,[57][56][55] with Carolyn Petit of GameSpot saying that the content was thin even for a budget title.[58] The gameplay was praised for being functional, mechanically solid and precise,[55] with Gies noting the heritage it shared with DICE's Battlefield series.[61]
Critics had a divisive opinion regarding the game's modes. Critics commented that they were polished and functional, but generally lacked innovation and creativity.
Cooper praised the player's ability to plant potted plants and the asymmetry of gameplay classes, though he and Wehner noted that there were some balance issues with some classes being too underpowered and weak.
Sales
Garden Warfare was the fourth best-selling retail game in the UK in its week of release according to
Sequel
A sequel,
References
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