Protagonist (Persona 3)

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Protagonist
Persona 3 Portable
First gamePersona 3 (2006)
Designed byShigenori Soejima
Portrayed byMale: Shouta Aoi
Female: Kana Asumi
Voiced by
Male
Female
  • Laura Bailey (English)[6]
In-universe information
Full nameMale: Makoto Yuki
Female: Kotone Shiomi

The protagonist (

Persona 3 Portable
, Atlus added the option to play as a different character, who is female, to provide more options to returning players and attract a female demographic.

Both protagonists were designed by Shigenori Soejima, who aimed to create ordinary youth who the player could relate to. In Japanese, the male protagonist is voiced by Akira Ishida, while he is voiced in English by Yuri Lowenthal in most media, and by Aleks Le in the game's remake, Persona 3 Reload . The female protagonist is voiced in Japanese by Marina Inoue and in English by Laura Bailey, and the male and female protagonists are respectively portrayed by Shouta Aoi and Kana Asumi in the game's stage adaptation, Persona 3: The Weird Masquerade. The male protagonist's character was reworked for the four-part animated film adaptation, where director Noriaki Akitaya explained pressure in giving the silent character his own personality. He is canonically known as Makoto Yuki in the films and most other appearances.[7][8] In the manga adaptation, he is named Minato Arisato. In The Weird Masquerade, he is given the name Sakuya Shiomi. The female protagonist is canonically known as Kotone Shiomi in Persona 3 Portable and The Weird Masquerade.[7][8] Outside of Persona 3 Portable, the female protagonist also appears in Persona Q2: New Cinema Labyrinth and Puzzle & Dragons. Critical reception for the character has been generally positive.

Design and characterization

The Persona 3 protagonist was the first character Shigenori Soejima designed for the game. Early designs of the character made him look mature and collected since the artist viewed him as a "cliche[d] cool guy."[9] Soejima took longer to design the protagonist than any other character as the game's other characters would be made to complement his design. In Art of Persona 3, Soejima remarked that "Initially, he looked more honest, like an ordinary, handsome young man. But, I worked to achieve greater ambiguity in his expression."[10] He further noted that the character managed to have a "hidden coolness."[11] In retrospect, he found that the character was not ambiguous enough and thus when creating the Persona 4 protagonist, Soejima made Yu Narukami with the idea that his entire personality be decided and portrayed by the player's in-game actions and decisions.[12]

Director Noriaki Akitaya had faced a similar dilemma for his animated film version. He explained that one of his biggest challenges was, "...getting the protagonist, who is the player in the game, and making him into a character named Makoto Yuki for the film, then figuring out how to integrate him [the protagonist] into the story." This led Akitaya to be extremely careful about how he went about constructing the character in terms of his speech, gestures and behavior all the while staying true to what was already established in the game.[13] Akitaya admitted that he would not have been able to meet the expectations of the individual fans of the game since they were able to choose their own unique name and personality for the protagonist.[14] Instead Akitaya took the route of incorporating the most general traits of fan reactions to the protagonist to form Yuki's character.[14]

Akitaya stated that his favorite scene in the film occurred when the protagonist summoned his Persona for the first time.[14] He elaborated that the protagonist's maniacal laugh and heavy breathing helped bring depth to the scene and establish animation director Keisuke Watabe's character designs as being one of the main attractions of the film.[14] Akitaya had joked that during initial pre-production the protagonist's name was still not determined and instead proposed the placeholder "Tsukitarō Yamada" (山田 月太郎, Yamada Tsukitarō) until the first draft was developed. However, even as Jun Kumagai began working on the screenplay, the placeholder went unchanged for the next four to five months and Akitaya found himself growing attached to it despite eventually changing it.[14]

Photograph of Yuri Lowenthal
Laura Bailey
Yuri Lowenthal (left) voiced the protagonist in the English dub while Laura Bailey (right) voiced the female counterpart.

Akira Ishida voiced the protagonist in this Japanese adaptation. He noted that since he was presented with the roles of both Pharos and the protagonist, recording the scene of the protagonist's initial meeting with Pharos was something he enjoyed.[15] In the English version of Persona 3 the role of both the protagonist and Ryoji is taken by Yuri Lowenthal. As with his previous role as protagonist of the Digital Devil Saga games, Lowenthal did not have extensive dialogue lines. His main task was shouting out the names of Personas: localization editor Yu Namba was initially worried about his performance, but Lowenthal managed to pronounce the names correctly. He attributed this to his love for Dungeons & Dragons.[16]

Persona 3 Portable has the option to play as a female character. This selection alters some aspects of the story: the first Persona gained by the Protagonist, Orpheus, has a different appearance; Igor's assistant in the Velvet Room, Elizabeth, can be replaced with a male equivalent named Theodore.

Rise Kujikawa and Mitsuru Kirijo. As result, the final design employs a less beautiful appearance. As they aimed for a beautiful design, Atlus asked the development team what kind of weapon a girl should wield. There were responses saying that "girls look cute when they are brandishing about a massive weapon", or that "so long as it looked cool it was good", so they gave her a naginata. Additionally, the naginata was meant to contrast the male protagonist's Japanese sword.[18] While other Persona games did not include a female protagonist due to workload concerns, it was possible due to the circumstances of Persona 3 Portable's development, as well as the fact that the narrative allowed them to change the protagonist's gender without any other major changes.[19]

Appearances

In Persona 3

The protagonist of Persona 3 moves into the Iwatodai dorm, learning of his ability to summon the Personas

Fool Arcana in Persona 3 FES. With the power of the Wild Card he has access to over 150 different Personas.[20] Over the course of the game, the player is challenged to manage the protagonist's day-to-day schedule as he attends school, takes part in extracurricular activities, and spends time with classmates and other characters.[21] Igor, the proprietor of the Velvet Room, encourages the protagonist to form Social Links with people, as they will determine his potential in combat.[22] As he works with SEES, the protagonist builds up the Social Link for the Fool Arcana, which symbolizes beginning and infinite possibilities of the journey ahead.[23] When the protagonist decides to spare Ryoji Mochizuki, the Social Link of the Fool Arcana changes into the Judgement Arcana, which symbolizes the end of his journey and looking back at what has transpired this far.[24]

The protagonist is an orphan; his parents died ten years prior to the events of Persona 3, which sees him returning to the city he grew up in.

Aigis, who was unable to defeat it herself.[26] The Death Shadow was able to lead the protagonist to twelve other greater Shadows;[27] by defeating them, The Appriser was created, a being which summons Nyx to the world to bring about its destruction.[28] SEES battles The Appriser on the roof of Tartarus, but are not able to stop Nyx's descent to Earth. The protagonist enters Nyx and using the power of his accumulated Social Links, seals it away with the "Great Seal"—at the cost of his own self.[29]

Other appearances

Persona 3 FES extends upon the original game with the introduction of an epilogue called The Answer. These events reveal that the protagonist died after becoming the Great Seal used to seal Nyx away. After being led to the Great Seal, SEES discovers it to be under attack by a creature called Erebus.[30] Although Makoto does not appear in Persona 4 and the sequel Persona 4 Arena, it is revealed in those games Igor's assistant Elizabeth left her position to find a way to rescue the protagonist from his fate as the Great Seal.[31]

In the PlayStation Portable port Persona 3 Portable, an option was added to control a female protagonist.

The protagonist is also featured in several radio dramas that tell new stories related to the games.[32][33] In the manga, the protagonist is named Minato Arisato (有里 湊, Arisato Minato). There, he is portrayed as a quiet teenager who often is tired or drowsy, and likes to eat and cook food.[34] The character also appears in the game Persona Q: Shadow of the Labyrinth, where he joins forces with the Persona 4 cast to defeat the Shadows.[35] In the stage musical adaption, Persona 3: The Weird Masquerade, the male protagonist is named Sakuya Shiomi (汐見 朔也, Shiomi Sakuya) and was portrayed by Shouta Aoi while the female version is named Kotone Shiomi (汐見 琴音, Shiomi Kotone) and was portrayed by Kana Asumi.[36][37]

In the

Persona 3: Dancing in Moonlight
.

He appears as a costume for the Mii characters in Super Smash Bros. Ultimate.[40] He also appears in the mobile game Star Ocean: Anamnesis as part of a crossover with the Persona series.[41]

He also appears as a playable character in

Persona 5 Royal.[42]

Reception

Critical reception to the protagonist's character has been positive. GameSpy's Patrick Joynt praised the character's social life in Persona 3 as it allowed the player to interact with several other characters and learn about their interesting stories.[43] GamesRadar+ commented that while Makoto is a "Japanese RPG stereotype" it was refreshing to see him dealing with his social life.[44] Damian Thomas from RPGFan saw the interactions between the main character and his dorm mates as one of the game's best parts due to the character growth in each social link.[45] He was also included as the 10th best Persona character by Kimberley Wallace from Game Informer who found his role in Persona 3 admirable.[46] While finding the bond of the protagonist and the Persona deep, Sven Dwulecki wrote that Persona 4 does a better job at exploring such connection through its cast who face their hidden fears in the form of Shadows.[47]

Reaction to the character's portrayal in the animated film Persona 3 The Movie: #1 Spring of Birth was also met with praise. Richard Eisenbeis of Kotaku described the protagonist as being an initially "ambivalent, broken character..." whose growth takes center stage and gave the film "a suitable sense of completion."[39] Elliot Gay from Japanator saw Makoto's growth from an "empty, aloof, and distant young man" who "lacks any kind of real determination to do anything" to his growth as a person as one of the film's main focus.[48] His relationship with Aigis and his comical actions have also been praised by Gay during a review for the second film.[49] However, his characterization in Persona 3 The Movie: No. 4, Winter of Rebirth was criticized for being more silent than usual giving a sense of regression to his character arc.[50]

The addition of the female protagonist to Persona 3 Portable was praised by IGN for how different her interactions with other characters are, while also adding potential replay value.[51] Destructoid agreed, commenting especially on how the new alternate version of the protagonist can form romantic relationships with characters that the original game could not show.[52] RPGFan agreed with IGN due to the time the player can spend with the female lead's relationships.[53] GamesRadar+ stated that while at first the differences might be only cosmetic, the character's interactions with the cast, most notably Social Links characters are very different.[54] Game Informer claimed that returning players from the original Persona 3 might have new content with the new lead thanks to her original Personas.[55] In "Comparative Analysis of Storytelling Technique in Kingdom Hearts II (2005) and Persona 3 Portable (2009)" Shazwin Bt. Sahmir and Norlela Ismail from University Teknologi Mara, saw the protagonist as distinctively kind and calm as he is used to dealing with the Dark Hour and often provides comfort to the other characters he meets. The writer notes that the protagonists' actions are more notable in the Portable version due to the new mechanics the player is given in order to help others such as Shinjiro if the player used the female avatar and bonded with him. Regardless of gender chosen, the protagonist is consistently silent, giving the player a major immersion into the game similar to a visual novel.[56] The relationship the female avatar develops with Koromaru has been compared by Juan F. Belmonte from

Red XIII from Final Fantasy VII due to how the Persona pet develops when interacting with the protagonist to the point of feeling human as a result of understanding her. The development of such bond has been compared to Freya and Zidane Tribal from Final Fantasy IX as both sides come across as interspecies relationships as a result of the romance.[57]

When Atlus announced the Persona 3 remake would not have the female protagonist, Inverse writer Willa Rowe heavily criticized that decision, as she viewed such avatar of the player as the best character in Persona 3 Portable; Inverse specifically enjoyed the female protagonist for several of her possible lines in the game which made her more likable than the male one while dealing with explicitly queer stories that are not mixed with negative stereotypes.[58] Kotaku noticed that the lack of her inclusion made the fanbase upset.[59] Meanwhile, when it came to the replacement of English voice actors, Yuri Lowenthal believed Aleks Le was worthy of succeeding him for the role of the male protagonist.[59] GamesRadar+ criticized the negative response from the fans about the removal of the female protagonist and believed they would have to wait for more trailers.[60]

References

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