Puggsy
Puggsy | |
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Mode(s) | Single player |
Puggsy is a 1993
Gameplay
The gameplay is mostly a cross between a normal platform game, with the usual style of platformer enemies and a variety of means to kill them, and a puzzle game of sorts where Puggsy is often required to find objects, and either carry them to a specific location or somehow use them in order to complete levels. There are also a variety of objects that have power-up effects, such as allowing Puggsy to be hit once or twice without dying, speeding him up or making him temporarily invincible, and objects that while not necessary, can be temporarily helpful, such as a variety of guns (most of which have limited ammunition which can often not be refilled).
Objects react on a clever physics based system, which was an innovative feature at the time. The system allows objects to be thrown, or to topple if stacked without care. Each object also has a different weight. Another effect of this is that Puggsy can carry stacks of objects along a flat surface, but a slope will often cause all items except the bottom one (held by Puggsy) to topple and scatter. Also, any objects carried out of the level exits give different score values, or in the case of the heart object, an extra life. Other objects are extremely varied, including shells, weights, matches, keys, balloons, cups, barrels, clue-giving chests, knives, and candles.
The game features 57 levels in a variety of settings (16 of those levels being secret) and 6
Development
The Puggsy character originally appeared in an
The object physics in Puggsy was inspired by
As the Mega Drive
Reception
Publication | Score |
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Mean Machines Sega | 90% (Mega Drive)[9] |
The One Amiga 66 | 90% (Amiga)[10] |
CU Amiga | 90% (Amiga)[11] |
Amiga Dream 5 | 89% (Amiga)[12] |
MegaTech gave the game 90% and a Hyper Game Award, saying that it was "excellently designed and thought-out", but listed the control system as the major weak point.[13] Reviewing the Mega-CD version, GamePro praised the controls, the graphics, the sound effects, the strong challenge, and the attention to detail, concluding that "Though veteran gamers will quickly tire of Puggsy, younger players will enjoy his island antics."[14]
References
- ^ "Press release: 1994-01-06: PSYGNOSIS RELEASES PUGGSY FOR SEGA GENESIS AND SEGA CD". Sega Retro. 10 June 2016. Retrieved 6 May 2023.
- 1UP.com (Interview). Interviewed by Sam Kennedy. IGN. p. 1. Archived from the originalon 23 May 2011. Retrieved 21 September 2016.
- ^ from the original on 10 March 2016. Retrieved 21 September 2016.
- ^ 1UP.com (Interview). Interviewed by Sam Kennedy. IGN. p. 2. Archived from the originalon 23 September 2016. Retrieved 21 September 2016.
- ^ Mega Drive). Psygnosis. Scene: Credits.
- Hearst. Archivedfrom the original on 21 September 2016. Retrieved 21 September 2016.
- ^ Cowan, Danny; Hartel, Brady (August 2008). "Feature: When Game Companies Strike Back" (PDF). Hardcore Gamer. Vol. 4, no. 3. United States. p. 39. Archived (PDF) from the original on 16 March 2016. Retrieved 21 September 2016.
- ^ "Puggsy". Mean Machines Sega. No. 15. January 1994. pp. 86–87.
- ^ "Puggsy". The One Amiga 66. March 1994. pp. 54–57.
- ^ "Puggsy". CU Amiga. April 1994. p. 80.
- ^ "Puggsy". Amiga Dream 5. March 1994. pp. 38–39.
- EMAP, issue 21
- ^ "ProReview: Puggsy". GamePro. No. 57. IDG. April 1994. p. 44.