Quirks (board game)
Quirks is a 1980 board game published by Eon Products.
Gameplay
The game components are a 108 cards printed on thin cardstock representing characteristics of animals and plants, and a game board, also printed on thin cardstock.[1] The object of the game is to build three viable organisms called "quirks" from two or three of the cards.[2]
Reception
In the February 1981 edition of The Space Gamer (No. 36), Forrest Johnson liked Quirks, saying, "This is a good family game."[2]
In the May 1981 edition of Ares (Issue 8), Eric Goldberg found the most serious flaw in the game was an ever-diminishing replay value as players either consciously or subconsciously memorized the card values. "Quirks.. is fun only for a limited number of times. The game is quite good until that point of diminishing returns is reached."[1]
In the December 1993 edition of Dragon (Issue 200), Allen Varney gave a thumbs down to the game. "One big flaw, I think, is that [the game] never identifies players with the animals they're evolving. Instead they're unspecified creature-makers who look down on these beasts and foliage from above. Quirks would involve me a lot more by evolving me — making me the creature who needs to emerge victorious in a niche. Deciding whether to eat plants or animals, or if I should ditch my wings in favor of an electric sting — that sounds like fun."[5]
Reviews
References
- ^ a b Goldberg, Eric (May 1981). "Games". Ares (8). Simulations Publications, Inc.: 29–30.
- ^ a b Johnson, Forrest (February 1981). "Capsule Reviews". The Space Gamer (36). Steve Jackson Games: 23.
- Livingston, Ian (April–May 1981). "Open Box". White Dwarf (24). Games Workshop: 14.
- Games. No. 26. November–December 1981. p. 53.
- TSR, Inc.: 120.
- ^ "Jeux & stratégie 17". October 1982.