Simulations Publications, Inc.
Industry | Gaming |
---|---|
Founded | 1969 |
Defunct | 1982 |
Fate | Loan foreclosure by TSR resulting in assets seizure |
Successor | wargames |
Simulations Publications, Inc. (SPI) was an American publisher of
History
Origin and early years
In SPI's first two or three years, it embarked upon an expensive advertising campaign, including — but not limited to — full page advertisements in Scientific American magazine. New subscribers received free copies of its most successful game, Napoleon At Waterloo, an "easy to play" pocket-sized game with a foldout map and 78 pieces punched from card stock. This advertising campaign led to a much larger subscriber base and SPI came to be seen as a serious competitor to Avalon Hill, the company that had founded the board wargaming hobby.
While S&T had started as a wargaming 'fanzine', under SPI it became more of a military history magazine that included a wargame. So in 1972, SPI started Moves as a house organ that talked about current and future SPI games, including a fair amount of information on SPI's game design process.
In 1974, SPI started to ship some of their wargames games to J.D. Bardsley in the UK, who acted as a sales representative using the name SP/UK. Bardsley sold the games either via mail order or face to face at games conventions.[4] Sales increased rapidly, and by March 1976, SP/UK had sold 25,000 units. To handle the increased sales, SPI formed a formal British subsidiary, Simpubs Ltd. in June 1976. Simpubs immediately created the bi-monthly periodical Phoenix with J.D. Bardsley as managing editor.[4]
Commercial success and growth
Like many new wargame companies in the early '70s, early SPI games left a lot to be desired physically. A typical early game came in an envelope with only a one-color map and one large folded sheet for the rules. However, SPI quickly set about improving the physical quality of the components with better printing and boxes under the guidance of Art Director Redmond A. Simonsen. In 1973, they introduced a flat plastic box that was molded to be a counter storage tray with a clear cover. The actual cover of the game was a printed sheet that backed the clear plastic. This allowed SPI to produce the boxes in bulk, as they were identical for each game, the printed sheet provided the cover and could be printed with all the other components of the game. This system became the hallmark of SPI games, and was later emulated by Simulations Canada, whose early games utilized a smaller storage tray, with the cover of the rules booklet doubling as the cover sheet.
SPI used a unique feedback system, polling the readers of S&T as to which games they would be interested in seeing (and buying). This market research gave SPI a greater likelihood of developing successful games.
Although starting with small to medium size wargames, SPI found an insatiable market, with subscribers clamoring for an ever-wider range of wargames, including historical simulations that were daunting in their scope and complexity, such as
The scale of the games ranged from the strategic to the operational and down to the tactical level. Three of the more popular games were tactical:
SPI started out publishing games on historical subjects, but soon started producing games that were more hypothetical (e.g.
Demise and asset acquisition by TSR
In an attempt to expand its customer base, SPI entered into a much-publicized arrangement with
SPI had shopped for venture capital providers to take advantage of the perceived expansion of the gaming market in the late 1970s. When the expansion did not deliver the expected higher profits, only higher sales, the money needed to be returned. First efforts led to discussions with Avalon Hill to merge with or acquire SPI, but that did not materialize, partially due to the increasing losses in cash for SPI thanks to the increases in costs from inflation and the decreases in revenue. AH did purchase five of SPI's titles, which helped with operational costs. However, more money was needed.
SPI negotiated a promissory note loan (at the time mentioned as $225,000 but here listed as $400,000 from TSR (the publishers of Dungeons & Dragons). The note was guaranteed by SPI's assets. SPI used the cash to pay their venture capitalists, and were broke but happy. However, less than two weeks later, TSR called in the note.[5] SPI, with no cash available and no options to get the cash, were forced to give over their inventory stock to TSR in early 1982, and were effectively out of business. TSR originally claimed they acquired SPI, but as that would mean they also would be responsible for their debts, quickly changed that statement. Thus, SPI's assets—but not its debts and liabilities—were acquired by TSR in 1983.[1] TSR refused to honor SPI subscriptions and used the "assets, not liabilities" agreement to ignore SPI's debts. This policy alienated many of TSR's potential customers.[citation needed]
Aftermath
In an effort to make money from the SPI intellectual properties that they now owned, TSR released several titles that were ready for publication but had been stranded by a lack of money for printing, such as
TSR soon learned that one reason for SPI's demise was the collapse of the wargame market in the early 1980s. As a result, rather than becoming a major player in the wargame market, TSR published fewer and fewer wargames. Eventually TSR discontinued all the SPI magazines except for Strategy & Tactics. In 1987, TSR sold the rights to S&T to 3W.
Decision Games, a California company founded in 1988, now has the rights to most of the SPI backlist.
Awards
- Charles S. Roberts Award, Best Professional Magazine of 1974,[6] 1975,[7] 1976,[8] and 1977:[9] Strategy & Tactics
- Charles S. Roberts Award, All Time Best Fantasy Board Game of 1977: War of the Ring[9]
- Charles S. Roberts Award, Best 20th Century Game of 1978: To the Green Fields Beyond[10]
- Charles S. Roberts Award, Best 20th Century Game of 1979: City-Fight[11]
- Charles S. Roberts Award: Best Fantasy or Science Fiction Game of 1979: The Creature That Ate Sheboygan[11]
- H. G. Wells Award, Best Roleplaying Rules of 1979: Commando[11]
- Charles S. Roberts Award, Best Pre-20th Century Boardgame of 1980: Empires of the Middle Ages[12]
- H. G. Wells Award: Best Roleplaying Rules of 1980: DragonQuest[12]
See also
- List of SPI games
- Operational Studies Group
- Victory Games
References
- ^ a b "The History of TSR". Wizards of the Coast. Archived from the original on 2008-09-24. Retrieved 2005-08-20.
- ^ ISBN 9780262033992.
- ^ "Simulations Publications Inc: The TSR Incursion – Black Gate". 4 December 2017.
- ^ a b "SPI Games Printed in the UK: SPI UK - SPI Games printed in England". spigames.net. Retrieved 2021-11-27.
- ^ a b Simonsen, Redmond. "Why Did SPI Die?".
- ^ "Origins Award Winners (1974)". Academy of Adventure Gaming Arts & Design. Archived from the original on 2007-08-30. Retrieved 2007-09-14.
- ^ "Origins Award Winners (1975)". Academy of Adventure Gaming Arts & Design. Archived from the original on 2007-08-30. Retrieved 2007-09-14.
- ^ "Origins Award Winners (1976)". Academy of Adventure Gaming Arts & Design. Archived from the original on 2007-08-30. Retrieved 2007-09-14.
- ^ a b "Origins Award Winners (1977)". Academy of Adventure Gaming Arts & Design. Archived from the original on 2007-08-30. Retrieved 2007-09-14.
- ^ "Origins Award Winners (1978)". Academy of Adventure Gaming Arts & Design. Archived from the original on 2007-08-30. Retrieved 2007-09-14.
- ^ a b c "Origins Award Winners (1979)". Academy of Adventure Gaming Arts & Design. Archived from the original on 2007-08-30. Retrieved 2007-09-14.
- ^ a b "Origins Award Winners (1980)". Academy of Adventure Gaming Arts & Design. Archived from the original on 2007-08-30. Retrieved 2007-09-14.
Bibliography
- 1977: ISBN 0-917852-01-X)
- 1977: War in the East: The Russo-German Conflict 1941–45 (ISBN 0-917852-00-1)
External links
- SPI Compendium by Greg Costikyan (lists games, magazine contents, etc.)
- A Farewell to Hexes by Greg Costikyan