RPM Racing

Source: Wikipedia, the free encyclopedia.
RPM Racing
Racing[1]
Mode(s)Single-player, multiplayer

RPM Racing (short for Radical Psycho Machine Racing) is a

Interplay Productions
.

It is a successful remake of the Commodore 64 video game Racing Destruction Set, developed by Electronic Arts in 1985. It claims to be the first American-developed game for the Super Nintendo Entertainment System.[2] A spiritual successor, Rock n' Roll Racing, was released in 1993.

Gameplay

Players can race in a regular season, a single race, or create their own course. The courses can be straight and oval, curvy and or hilly and unpredictable. The winner gets money and a chance to score their initials for the fastest time.

Development

RPM Racing was developed in four months,

65c816
assembly language using a cross compiler on an IBM computer.

RPM is one of the first SNES games developed in high resolution graphics mode which allows for sharper detail but fewer colors. This limits the amount of unique graphics displayed from the SNES video memory. Due to this, the sequel, Rock n' Roll Racing, was developed in the lower resolution graphics mode, allowing for much more vibrant colors and graphic detail.

The logic engine and track editor for RPM were ported from an older

16-bit
system but otherwise mostly left intact.

References

  1. ^ a b c d "Release information". GameFAQs. Retrieved 2008-12-26.
  2. ^ a b c "Blizzard Timeline". Blizzard Entertainment. Archived from the original on 2003-06-08.
  3. ^ "Composer information". SNES Music. Retrieved 2012-12-10.
  4. ^ "Blizzard:Last of the Storm". GameSpot. p. 4. Archived from the original on January 24, 2001. Retrieved August 28, 2022.

External links