Reflection (mathematics)

In
The term reflection is sometimes used for a larger class of mappings from a Euclidean space to itself, namely the non-identity isometries that are involutions. The set of fixed points (the "mirror") of such an isometry is an
Some mathematicians use "flip" as a synonym for "reflection".[2][3][4]
Construction

In a plane (or, respectively, 3-dimensional) geometry, to find the reflection of a point drop a perpendicular from the point to the line (plane) used for reflection, and extend it the same distance on the other side. To find the reflection of a figure, reflect each point in the figure.
To reflect point P through the line AB using
- Step 1 (red): construct a circle with center at P and some fixed radius r to create points A′ and B′ on the line AB, which will be equidistant from P.
- Step 2 (green): construct circles centered at A′ and B′ having radius r. P and Q will be the points of intersection of these two circles.
Point Q is then the reflection of point P through line AB.
Properties
The
Similarly the Euclidean group, which consists of all isometries of Euclidean space, is generated by reflections in affine hyperplanes. In general, a group generated by reflections in affine hyperplanes is known as a reflection group. The finite groups generated in this way are examples of Coxeter groups.
Reflection across a line in the plane
Reflection across an arbitrary line through the origin in
where denotes the vector being reflected, denotes any vector in the line across which the reflection is performed, and denotes the dot product of with . Note the formula above can also be written as
saying that a reflection of across is equal to 2 times the projection of on , minus the vector . Reflections in a line have the eigenvalues of 1, and −1.
Reflection through a hyperplane in n dimensions
Given a vector in Euclidean space , the formula for the reflection in the
where denotes the dot product of with . Note that the second term in the above equation is just twice the vector projection of onto . One can easily check that
- Refa(v) = −v, if is parallel to , and
- Refa(v) = v, if is perpendicular to a.
Using the
Since these reflections are isometries of Euclidean space fixing the origin they may be represented by
where denotes the identity matrix and is the transpose of a. Its entries are
where δij is the Kronecker delta.
The formula for the reflection in the affine hyperplane not through the origin is
See also
- Additive inverse
- Coordinate rotations and reflections
- Householder transformation
- Inversive geometry
- Plane of rotation
- Reflection mapping
- Reflection group
- Reflection symmetry
Notes
- ^ "Reflexion" is an archaic spelling
- ISBN 9780387745275
- ^
ISBN 978-1285402734
- ^
ISBN 9780821847992
References
External links
- Reflection in Line at cut-the-knot
- Understanding 2D Reflection and Understanding 3D Reflection by Roger Germundsson, The Wolfram Demonstrations Project.