Rescue on Fractalus!
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Rescue on Fractalus! | |
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Single-player |
Rescue On Fractalus! is a 1985
Gameplay
Flying
The game uses
At higher levels, the enemy Jaggis begin flying kamikaze saucers. The mission area also moves into day/night boundaries. Night missions are particularly difficult, requiring diligent use of the altimeter to avoid crashing.[4]
Flying consumes fuel. The way to replenish this supply is to rescue downed pilots who bring their remaining fuel supplies on board.
The thick atmosphere is sufficiently acidic that downed pilots' craft are being slowly disintegrated. An exposed pilot's survival time outside his craft is less than a minute, due to his flight suit and helmet literally dissolving. This makes it imperative that the player rescue pilots as quickly and efficiently as possible.
Rescue
After landing within sufficient "walking" proximity to the pilot, the player shuts down the engine, also turning off the ship's shields.[5]: 4 Turning on the engines prematurely would incinerate the exposed pilot and the shields would prevent him from entering the ship.[5]: 7 The downed pilot then disembarks his crashed ship, runs down to the Valkyrie's cockpit, and knocks on the crew entry door; the player can then open up and let the pilot in to complete the rescue. Failing to open the door kills the pilot; his knocking on the hatch becomes at first frantic, then slower and more feeble as he perishes in the corrosive environment. Sometimes the pilot found is an Ace Pilot, indicated visually by their purple helmet. These are worth ten times the score awarded for a normal pilot to the player.[5]: 9
As a twist on this relatively straightforward premise, added at the suggestion of
Development
Rescue on Fractalus!, together with
During development, Rescue on Fractalus! was named Behind Jaggi Lines!. This name refers both to the Jaggis, the fictional race of hostile aliens in the game, as well as the lack of spatial anti-aliasing in the game's graphics, resulting in jagged diagonal (or curved) lines, colloquially known as "jaggies".[6] The squiggles visible on the Jaggi's suit when it attacks are actually the initials of the development team rotated by 90 degrees; Atari at the time famously barred developers from having their name displayed in games.[10]
The original developers of Rescue on Fractalus wanted the game to be set in Star Wars universe but were not allowed to do so by George Lucas.[11]
The games were ready by March 1984[12] and were first publicly revealed on a Lucasfilm press conference on May 8. Cartridge versions for the Atari computers and the 5200 were planned to be the released first in the third quarter of 1984, with disk versions for the Commodore 64, IBM PC and Apple IIc and IIe coming under the Atarisoft label in the fourth quarter of that year.[13][14][15][16][17] Rescue on Fractalus! and Ballblazer were also scheduled to be released for then-upcoming Atari 7800 console.[18]
On July 3,
Besides the Atari 8-bit and Commodore 64 computers, Rescue on Fractalus was ported to the Apple II and TRS-80 Color Computer; and to Amstrad CPC and ZX Spectrum computers by Activision, who published the game in Europe. While the IBM PC port announced in 1984 never materialized, Tramiel's Atari Corporation eventually released the Atari 5200 cartridge version in limited quantities in late 1986, manufactured from the stock inherited from the July 1984 buyout of Atari, Inc.;[20] and the cartridge version for the Atari 8-bit computers in December 1987, packaged for their new XE Game System.[21]
The Atari 7800 version was ultimately cancelled before the game was completed. In 2004, an unfinished prototype was found in the possession of its original programmers, with a significant amount of gameplay elements not implemented.[22]
Reception
Computer Gaming World stated that Fractalus and Ballblazer "are slightly weak in the finer points of game design, but ... set a new standard for arcade-style games that will set out future expectations".[23] In 1996, the magazine named Rescue on Fractalus! the 82nd best game ever, with the editors remarking that "many keep old computers around just to play it".[24] Commodore User thought the game was "nothing special" and said it "provides reasonable, if unchanging, gameplay with a good flight simulator, but it lacks something, probably a proper identity".[25] Zzap!64 were impressed by the game, awarding it a score of 91%. They said that it was an excellent shoot-em-up.[26]
Legacy
See also
References
- ^ a b Leyenberger, Arthur (August 1985). "Rescue on Fractalus and Ballblazer - A REVIEW". ANALOG Computing. No. 33. p. 81. Retrieved 2021-07-10.
- ^ McFarland & Co.p. 147.
- ^ Ciraolo, Michael (August 1984). "Lucasfilm & Atari - Creative Partners". Antic. Vol. 3, no. 4. pp. 40–42. Retrieved 2021-07-10.
- ^ a b c d Halfhill, Tom R. (September 1985). "Rescue On Fractalus! And Ballblazer". Reviews. Compute!. Vol. 7, no. 9 #64. pp. 61–62. Retrieved 2021-07-10.
- ^ a b c d e Rescue on Fractalus! (Game manual). Atari Corporation. 1986. Retrieved 2021-07-10.
- ^ a b c Hague, James (1997). "Halcyon Days: Interviews with Classic Computer and Video Game Programmers".
- ^ GameSpot, "Classic Studio Postmortem: Lucasfilm Games", David Fox, 24 March 2014, accessed 03 April 2015
- ^ an 🔌 🚙, David Fox, in (27 December 2018). "It was George Lucas' idea that sometimes the pilot you're rescuing turns out to be an alien. We figured out how to make that happen, and got Atari to agree to keep it a complete secret in their marketing/box/manual text".
{{cite web}}
: CS1 maint: multiple names: authors list (link) - ^ Maher, Jimmy (2015-07-10). "A New Force in Games, Part 1: Fractal Dreamers". The Digital Antiquarian. Retrieved 2021-07-10.
- ^ an 🔌 🚙, David Fox, in (27 December 2018). "We weren't allowed (by Atari) to have our names in credits on any of the screens, so we found ways around that. Fun Easter Egg:pic.twitter.com/POVDu9eGh0".
{{cite web}}
: CS1 maint: multiple names: authors list (link) - ^ McWhertor, Michael (2014-03-20). "Lucasfilm Games vets look back on the earliest days of George Lucas' game company". Polygon. Retrieved 2021-07-10.
- LucasArts. 2006-04-28. Archived from the originalon 28 April 2006. Retrieved 2021-07-10.
- ^ Sirard, Jack (1984-05-09). "Atari, Lucasfilm join forces for new video games". Business. Santa Cruz Sentinel. Vol. 128, no. 111. San Rafael. p. B-7. Retrieved 2021-07-10.
- San Jose Mercury News. San Rafael. p. 1G. Retrieved 2021-07-10.
- San Jose Mercury News. San Rafael. p. 1G. Retrieved 2021-07-10.
- ^ Leighty, John M. (1984-05-08). "Lucasfilm 'force' enters video game market" (Press release). San Rafael, California: United Press International. Retrieved 2021-07-10.
- ^ Mace, Scott (1984-06-04). "Atari unveils Lucasfilm games". InfoWorld. Vol. 6, no. 23. p. 12. Retrieved 2021-07-10.
- ^ "Atari unveils advanced video game that is expandable to introductory computer" (Press release). New York City: Atari, Inc. 1984-05-21. Retrieved 2021-07-10.
- ^ "Looking Back on an Interesting C.E.S." Computer Entertainer. Vol. 3, no. 11. February 1985. p. 1.
- ^ "Atari 2600 and 7800 Sellouts in '86". Computer Entertainer. Vol. 5, no. 11. February 1987. p. 11.
- ^ "Initial Games for the XE Game System Ship". Computer Entertainer. Vol. 6, no. 10. January 1988. p. 12.
- ^ Reichert, Matt. "Rescue on Fractalus". AtariProtos.com. Retrieved 2021-07-10.
- ^ Williams, Gregg (June–July 1985). "Lucasfilm Enters Home Gaming". Computer Gaming World. p. 22.
- ^ Staff (November 1996). "150 Best (and 50 Worst) Games of All Time". Computer Gaming World. No. 148. pp. 63–65, 68, 72, 74, 76, 78, 80, 84, 88, 90, 94, 98.
- EMAP Business and Computer Publications. p. 26. Retrieved 2021-07-10.
- ZZap!64. No. 5. Newsfield. September 1985. pp. 100–101. Retrieved 2021-07-10.
- EMAP Images. February 1991. p. 12.
- ^ Thorpe, Nick (June 2017). "The History of... Star Wars Rogue Squadron". Retro Gamer. Vol. 168. Future. p. 20.
External links
- Rescue on Fractalus! at MobyGames
- Rescue on Fractalus! at Atari Mania
- Rescue on Fractalus! at SpectrumComputing.co.uk
- Personal history from Peter Langston (January 2005)
- Rescue on Fractalus at Reminiscing: Atari 8-bit Games
- Video from the 1984 Lucasfilm press conference introducing Rescue on Fractalus!