Sample-based synthesis
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Sample-based synthesis is a form of audio synthesis that can be contrasted to either
History
Before
When sample-based synthesis was first developed,[
Sample-based instruments have been used since the
The concept has made it into sound cards for the multimedia PC, under the names such as wavetable card or wavetable daughterboard.[citation needed] (See Wavetable synthesis#Background)
Advantages
The principal advantage of sample-based synthesis over other methods of digital synthesis such as physical modelling synthesis or additive synthesis is that processing power requirements are much lower. This is because most of the nuances of the sound models are contained in the prerecorded samples rather than calculated in realtime.
In a contrast to analog synthesizers, the circuitry does not have to be duplicated to allow more voices to be played at once. Therefore the
Multisampling
A sample-based synthesizer's ability to reproduce the nuances of natural instruments is determined primarily by its library of sampled sounds. In the earlier days of sample-based synthesis,
As memory became cheaper, it became possible to use multisampling; instead of a single recording of an instrument being played back faster or slower to reproduce other pitches, the original instrument could be sampled at regular intervals to cover regions of several adjacent notes (splits) or for every note. This provides a more natural progression from the lower to the higher registers; lower notes don't sound dull, and higher notes don't sound unnaturally bright. It is also possible to sample the same note at several different levels of intensity, reflecting the fact that both volume and timbre change with playing style. For instance, when sampling a piano, 3 samples per key can be made; soft, medium and with force. Every possible volume in between can be made by amplifying and blending the samples.
For sample-based models of instruments like the Rhodes piano, this multisampling is very important. The timbre of the Rhodes changes drastically from left to right on the keyboard, and it varies greatly depending on the force with which the key is struck. The lower registers bark, while the higher range has a more bell-like sound. The bark will be more distinct if the keys are struck with force. For the model to be sufficiently expressive, it is therefore necessary that multisamples be made across both pitch and force of playing.
Sampling synthesizers
A more flexible sample-based synthesis design allowing the user to record arbitrary waveforms to form a sound's basic timbre is called a
See also
References
- ^ Synthesizer Basics. United States, H. Leonard Books, 1988. 72f.