Dead or Alive 2: Difference between revisions

Source: Wikipedia, the free encyclopedia.
Content deleted Content added
No edit summary
Line 14: Line 14:
| released = '''Arcade''' {{vgrelease|JP=October 16, 1999}} January 2000 <small>(''Millennium'')</small><ref>{{cite web|url=http://www.arcade-history.com/?n=dead-or-alive-2-millennium&page=detail&id=3920 |title=Dead or Alive 2 Millennium arcade video game by Tecmo, Ltd. (2000) |website=Arcade-history.com |date=2014-03-25 |accessdate=2016-03-06}}</ref> <br> '''Dreamcast'''<br>{{vgrelease new|NA|February 29, 2000|EU|July 14, 2000|JP|September 28, 2000 <small>(''Limited Edition'')</small><ref>{{cite web|url=http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=12630 |title=デッド オア アライブ 2 まとめ [ドリームキャスト&#93; / ファミ通.com |website=Famitsu.com |date=2014-02-22 |accessdate=2016-03-06}}</ref>}} '''PlayStation 2'''<br>{{vgrelease new|JP|March 30, 2000|NA|October 26, 2000 <small>(''Hardcore'')</small>|JP|December 14, 2000 <small>(''Hardcore'')</small>|EU|December 15, 2000 <small>(''Hardcore'')</small>}} '''PlayStation Network'''<br>{{vgrelease new|JP|August 22, 2012 <small>(''Hardcore'')</small>|NA|March 24, 2015 <small>(''Hardcore'')</small>}}
| released = '''Arcade''' {{vgrelease|JP=October 16, 1999}} January 2000 <small>(''Millennium'')</small><ref>{{cite web|url=http://www.arcade-history.com/?n=dead-or-alive-2-millennium&page=detail&id=3920 |title=Dead or Alive 2 Millennium arcade video game by Tecmo, Ltd. (2000) |website=Arcade-history.com |date=2014-03-25 |accessdate=2016-03-06}}</ref> <br> '''Dreamcast'''<br>{{vgrelease new|NA|February 29, 2000|EU|July 14, 2000|JP|September 28, 2000 <small>(''Limited Edition'')</small><ref>{{cite web|url=http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=12630 |title=デッド オア アライブ 2 まとめ [ドリームキャスト&#93; / ファミ通.com |website=Famitsu.com |date=2014-02-22 |accessdate=2016-03-06}}</ref>}} '''PlayStation 2'''<br>{{vgrelease new|JP|March 30, 2000|NA|October 26, 2000 <small>(''Hardcore'')</small>|JP|December 14, 2000 <small>(''Hardcore'')</small>|EU|December 15, 2000 <small>(''Hardcore'')</small>}} '''PlayStation Network'''<br>{{vgrelease new|JP|August 22, 2012 <small>(''Hardcore'')</small>|NA|March 24, 2015 <small>(''Hardcore'')</small>}}
| genre = [[Versus fighting game|Versus fighting]]
| genre = [[Versus fighting game|Versus fighting]]
| modes = Up to 2 players simultaneously (Arcade), <br> Up to 4 players simultaneously (Dreamcast/PlayStation 2)
| modes = Up to 2 players simultaneously <small>(Arcade)</small> <br> Up to 4 players simultaneously <small>(Dreamcast/PlayStation 2)</small>
| platforms = [[Arcade game|Arcade]], [[Dreamcast]], [[PlayStation 2]], [[PlayStation Network]]
| platforms = [[Arcade game|Arcade]], [[Dreamcast]], [[PlayStation 2]], [[PlayStation Network]]
| cabinet = Upright
| cabinet = Upright
| arcade system = [[Sega NAOMI]]
| arcade system = [[Sega NAOMI]]
| cpu = [[SuperH|Hitachi SH-4]] @ 200 MHz
| cpu = [[SuperH|Hitachi SH-4]] @ 200 MHz
| sound = [[Yamaha (manufacturer)|Yamaha]] [[Yamaha Super Intelligent Sound Processor|AICA]] @ 45 MHz
| sound = [[Yamaha (manufacturer)|Yamaha]] AICA @ 45 MHz
| display = [[Raster graphics|Raster]], horizontal orientation, <br> 24-bit colour
| display = [[Raster graphics|Raster]], horizontal orientation, <br> 24-bit colour
}}
}}
{{Nihongo|'''''Dead or Alive 2'''''|デッドオアアライブ2|Deddo Oa Araibu 2|extra=abbreviated as ''DOA 2''|lead=yes}} is a [[fighting game]] in the ''[[Dead or Alive (series)|Dead or Alive]]'' series. It debuted in arcades in [[1999 in video gaming|1999]] and was later ported for the [[Dreamcast]] and [[PlayStation 2]] in 2000. It had also several enhanced editions and was remade for the [[Xbox (console)|Xbox]] as part of ''[[Dead or Alive Ultimate]]''. Two [[PlayStation 2]] versions of ''Dead or Alive 2'' exist, one released only in Japan, titled ''Dead or Alive 2'', and an updated version, titled '''''Dead or Alive 2 Hardcore'''''.
{{Nihongo|'''''Dead or Alive 2'''''|デッドオアアライブ2|Deddo Oa Araibu 2|extra=abbreviated as ''DOA 2''|lead=yes}} is a [[fighting game]] in the ''[[Dead or Alive (series)|Dead or Alive]]'' series. It debuted in arcades in [[1999 in video gaming|1999]] and was later ported for the [[Dreamcast]] and [[PlayStation 2]] in 2000. It had also several enhanced editions and was remade for the [[Xbox (console)|Xbox]] as part of ''[[Dead or Alive Ultimate]]''. Several versions of the game were released, including the updates '''''Dead or Alive 2 Hardcore''''' and '''''Dead or Alive 2 Hard*Core'''''.


==Gameplay==
==Gameplay==
[[File:Dead or Alive 2 gameplay.png|thumb|left|A fight in ''DOA2'' on the Dreamcast]]
[[File:Dead or Alive 2 gameplay.png|thumb|left|A fight between [[Kasumi (Dead or Alive)|Kasumi]] and [[Leifang]] in ''DOA2'' on the Dreamcast]]


The [[gameplay]] of ''DOA2'', and all subsequent ''Dead or Alive'' games, borrows heavily from the ''[[Virtua Fighter (series)|Virtua Fighter]]'' series, but makes some key changes that drastically changes the way ''Dead or Alive'' is played in comparison to ''Virtua Fighter''.
The [[gameplay]] of ''Dead or Alive 2'', and all subsequent ''DOA'' fighting games, borrows heavily from the ''[[Virtua Fighter (series)|Virtua Fighter]]'' series, but makes some key changes that drastically changes the way ''Dead or Alive'' is played in comparison to ''Virtua Fighter''.


In ''DOA2'', the basis of the entire fighting system is the circular relationship between three types of moves: holds, throws, and blows.The other defining feature of ''DOA2'', aside from holds/throws/blows, is its stun system. In ''DOA2'' many attacks upon hitting will inflict a stun on the opponent. While stunned, the opponent cannot attack, and cannot guard, but they can hold. If the attacker lands a non-knockdown, non-launching attack while the opponent is stunned, the opponent will be re-stunned in a new way, depending on what attack was landed. A major difference between ''DOA2'' and other fighters is in the safety and non-punishability of attacks, both upon hitting and upon being blocked. Most blows in ''DOA2'' can be punished on hit and block by each character's faster throws, making blow-based offense very risky. In addition to the normal rules of juggling, each character also fits into a specific weight category, which affects how the character responds to being launched and being juggled.
In ''DOA2'', the basis of the entire fighting system is the circular relationship between three types of moves: holds, throws, and blows. The other defining feature of the game, aside from holds/throws/blows, is its stun system. Many attacks upon hitting will inflict a stun on the opponent; while stunned, the opponent cannot attack, and cannot guard, but they can hold. If the attacker lands a non-knockdown, non-launching attack while the opponent is stunned, the opponent will be re-stunned in a new way, depending on what attack was landed. A major difference between ''DOA2'' and other fighters was in the safety and non-punishability of attacks, both upon hitting and upon being blocked. Most blows in ''DOA2'' can be punished on hit and block by each character's faster throws, making blow-based offense very risky. In addition to the normal rules of juggling, each character also fits into a specific weight category, which affects how the character responds to being launched and being juggled.


In ''DOA2'', sometimes battles will occur on either water or ice; when a character is on such a surface, all non-knockdown, non-launching attacks will induce a stun on any successful hit. Walls and falls in the middle of stages are everywhere in ''DOA2''. Many stages are also multi-tiered: to get to other areas of the stage, one character must be knocked off a ledge and fall into the next area; these falls deal usually fairly high damage, but cannot knock the opponent out.
In ''DOA2'', sometimes battles will occur on either water or ice; when a character is on such a surface, all non-knockdown, non-launching attacks will induce a stun on any successful hit. Walls and falls in the middle of stages are everywhere in the game. Many stages are also multi-tiered: to get to other areas of the stage, one character must be knocked off a ledge and fall into the next area; these falls deal usually fairly high damage, but cannot knock the opponent out.


==Characters==
==Characters==
(Characters marked in ''italics'' are unlockable and cannot be used in story mode or in the arcade version.) Returning characters: [[Ayane (Dead or Alive)|Ayane]], [[Bass Armstrong]], ''[[Bayman]]'', [[Gen Fu]], [[Jann Lee]], [[Kasumi (Dead or Alive)|Kasumi]], [[Leifang]], [[Ryu Hayabusa]], [[Tina Armstrong]], [[Zack (Dead or Alive)|Zack]]. New characters: [[Hayate (Dead or Alive)|Ein]], [[Helena Douglas]], [[Leon (Dead or Alive)|Leon]], ''[[Tengu (Dead or Alive)|Tengu]]''.
Returning characters:
*[[Ayane (Dead or Alive)|Ayane]]
*[[Bass Armstrong]]
*''[[Bayman]]''
*[[Gen Fu]]
*[[Jann Lee]]
*[[Kasumi (Dead or Alive)|Kasumi]]
*[[Leifang]]
*[[Ryu Hayabusa]]
*[[Tina Armstrong]]
*[[Zack (Dead or Alive)|Zack]]

New characters:
*[[Hayate (Dead or Alive)|Ein]]
*[[Helena Douglas]]
*[[Leon (Dead or Alive)|Leon]]
*''[[Tengu (Dead or Alive)|Tengu]]''

Characters marked in ''italics'' are unlockable and cannot be used in story mode or in the arcade version.


==Plot==
==Plot==
Set less than a year later after the original tournament, a tengu known as the Gohyakumine Bankotsubo threatens the world's peace and stability. Kasumi's brother Hayate, previously injured by Raidou, returns from being a subject in DOATEC's bio-weapon experiment Epsilon. Eventually, Ryu defeats Tengu and thus wins the tournament.
Set less than a year later after the original tournament, a tengu known as Gohyakumine Bankotsubo threatens the human world's peace and stability. Kasumi's brother Hayate, previously injured by Raidou, returns from being a subject in DOATEC's bio-weapon experiment Epsilon. Eventually, Ryu Hayabusa defeats Tengu and thus wins the tournament.


==Development and release==
==Development and release==
The [[computer graphics|graphics]] and gameplay were enhanced and based on a better [[game engine]], which allowed the characters and [[level (computer and video games)|stages]] to appear less angular and more detailed. A popular and commonly discussed feature, one credited to [[Tomonobu Itagaki]], was the level of graphical detail [[Tecmo]] put into the animated breasts of the female characters, as Tecmo went so far as to create a [[physics engine]] dedicated entirely to the animation of the female characters' breasts.
The [[computer graphics|graphics]] and gameplay were enhanced and based on a better [[game engine]] than the one used in the first game, which allowed the characters and [[level (computer and video games)|stages]] to appear less angular and more detailed. A popular and commonly discussed feature, one credited to [[Tomonobu Itagaki]], was the level of graphical detail [[Tecmo]] put into the animated breasts of the female characters, as Tecmo went so far as to create a [[physics engine]] dedicated entirely to the animation of the female characters' breasts.


''Dead or Alive 2'' used the song "Exciter" by [[Bomb Factory (band)|Bomb Factory]] in its opening sequence. Also used as a background track was "Deadly Silence Beach" and "Clumsy Bird". Both tracks can be found on the self-titled mini-album ''[[Bomb Factory (album)|Bomb Factory]]'' and on the ''Dead or Alive 2 Soundtrack''.
''Dead or Alive 2'' used the song "Exciter" by [[Bomb Factory (band)|Bomb Factory]] in its opening sequence. Also used as a background track was "Deadly Silence Beach" and "Clumsy Bird". Both tracks can be found on the self-titled mini-album ''[[Bomb Factory (album)|Bomb Factory]]'' and on the ''Dead or Alive 2 Soundtrack''.

Itagaki and his team were only given two months initially to produce the first PS2 port. At the end of this, one of his managers asked to borrow a copy to play, but instead sent in to a production factory. Itagaki was upset by not being able to finish the game on his own terms and fell into a depression during which he briefly considered quitting the industry.<ref>{{cite web|last=Fletcher|first=JC|date=February 9, 2011|title=Itagaki's depression-fueled Armageddon/Aerosmith bender|work=Joystiq|url=http://www.joystiq.com/2012/02/09/itagakis-depression-fueled-armageddon-aerosmith-bender/|accessdate=February 9, 2011}}</ref><ref>{{cite web|last=Kohlerl|first=Chris|date=February 9, 2011|title=Itigaki: Tecmo Tricked Me Into Releasing Dead Or Alive 2 |work=Wired|url=http://www.wired.com/gamelife/2012/02/itagaki-dice-2012/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Gamelife+%28Blog+-+Game%7CLife%29|accessdate=February 9, 2011}}</ref>


Two soundtrack CDs were released in 2000 by Wake Up in Japan: ''Dead or Alive 2 Original Sound Trax'' (KWCD-1001) and ''Dead or Alive 2 Original Sound Trax'' and (KWCD-1004). Several Japanese guide books for the game were published by [[SoftBank]] (''Dead or Alive 2 Perfect Guide'', ''Dead or Alive 2 Perfect Guide Dreamcast Ban'', ''Dead or Alive 2 Hard Core Perfect Guide'') and [[Dengeki]] (''Dead or Alive 2 Kōshiki Kōryaku Guide'', ''Dead or Alive 2 Kōshiki Kōryaku & Girls'', ''Dead or Alive 2 Hard Core Kōshiki Kōryaku Guide'').<ref>{{cite web|url=http://www.arcade-gear.com/Games/Dead_or_Alive_2/Dead_or_Alive_2.htm |title=Dead or Alive 2 |publisher=Arcade Gear |date= |accessdate=2014-01-19}}</ref>
Two soundtrack CDs were released in 2000 by Wake Up in Japan: ''Dead or Alive 2 Original Sound Trax'' (KWCD-1001) and ''Dead or Alive 2 Original Sound Trax'' and (KWCD-1004). Several Japanese guide books for the game were published by [[SoftBank]] (''Dead or Alive 2 Perfect Guide'', ''Dead or Alive 2 Perfect Guide Dreamcast Ban'', ''Dead or Alive 2 Hard Core Perfect Guide'') and [[Dengeki]] (''Dead or Alive 2 Kōshiki Kōryaku Guide'', ''Dead or Alive 2 Kōshiki Kōryaku & Girls'', ''Dead or Alive 2 Hard Core Kōshiki Kōryaku Guide'').<ref>{{cite web|url=http://www.arcade-gear.com/Games/Dead_or_Alive_2/Dead_or_Alive_2.htm |title=Dead or Alive 2 |publisher=Arcade Gear |date= |accessdate=2014-01-19}}</ref>


===Home versions===
===''Dead or Alive 2: Hardcore''===
Itagaki and his team were only given two months initially to produce the first [[PlayStation 2]] port. At the end of this, one of his managers asked to borrow a copy to play, but instead sent in to a production factory. Itagaki was upset by not being able to finish the game on his own terms and fell into a depression during which he briefly considered quitting the industry.<ref>{{cite web|last=Fletcher|first=JC|date=February 9, 2011|title=Itagaki's depression-fueled Armageddon/Aerosmith bender|work=Joystiq|url=http://www.joystiq.com/2012/02/09/itagakis-depression-fueled-armageddon-aerosmith-bender/|accessdate=February 9, 2011}}</ref><ref>{{cite web|last=Kohlerl|first=Chris|date=February 9, 2011|title=Itigaki: Tecmo Tricked Me Into Releasing Dead Or Alive 2 |work=Wired|url=http://www.wired.com/gamelife/2012/02/itagaki-dice-2012/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Gamelife+%28Blog+-+Game%7CLife%29|accessdate=February 9, 2011}}</ref>
Itagaki and [[Team Ninja]] were still dissatisfied with the release versions of ''DOA2'', and continued enhancing it on both the [[Dreamcast]] and the PS2 markets as they worked towards their vision of the ultimate fighting game. On October 26, 2000, [[Tecmo]] released a last major update titled ''Dead or Alive 2: Hardcore'' for the PlayStation 2, which was based on the Japanese and second update of ''DOA2'' for Dreamcast, featuring new playable characters, new stages and extra costumes, and introduced the "Gallery" option.


Itagaki and [[Team Ninja]] were still dissatisfied with the release versions of ''DOA2'', and continued enhancing it on both the [[Dreamcast]] and PlayStation 2 markets as they worked towards their vision of the ultimate fighting game. On October 26, 2000, [[Tecmo]] released a last major update titled ''Dead or Alive 2: Hardcore'' for the PlayStation 2, which was based on the Japanese and second update of ''DOA2'' for Dreamcast, featuring new playable characters, new stages and extra costumes, and introduced the "Gallery" option.
The ''Hardcore'' release was finally the complete game Itagaki had envisioned at the time, featuring many changes compared to its predecessor:
* Characters, pictures and moves were altered to appear more realistic, lessening the [[anime]] look.
* Some fighting animations were elaborated upon and some were cut.
* New stages were added (eight more than the Dreamcast update).
* More character outfits were added.
* Survival mode now only took place in the "Danger Zone" arena.
* Overall gameplay speed was increased. The entire game, including cut scenes, runs at a full 60 frames per second (in the Dreamcast version, the game runs at 60 frames/second, while the cut scenes ran at 30).
* A special "Items Collection" feature and menu section was added to appeal to [[Video game collecting|video game collector]]s. New artworks were added compared to the first update.
* A [[CG artwork|CG]] Gallery section, featuring renders of the female characters, was added.
* The player history files were enhanced and now included statistics on how often the player used each character and tag battle pairing.
* Several special moves were added, but left undocumented.
* English voice-overs were added in the U.S. and European PlayStation 2 versions, in addition to the original Japanese voice-overs.


The ''Hardcore'' release features many changes compared to its predecessor. Characters, pictures and moves were altered to appear more realistic, lessening the [[anime]] look. Some fighting animations were elaborated upon and some were cut. New stages were added (eight more than the Dreamcast update). More character outfits were added. Survival mode now only took place in the "Danger Zone" arena. Overall gameplay speed was increased. The entire game, including cut scenes, runs at a full 60 frames per second (in the Dreamcast version, the game runs at 60 frames/second, while the cut scenes ran at 30). A special "Items Collection" feature and menu section was added to appeal to [[Video game collecting|video game collector]]s. New artworks were added compared to the first update. A [[CG artwork|CG]] Gallery section, featuring renders of the female characters, was added. The player history files were enhanced and now included statistics on how often the player used each character and tag battle pairing. Several special moves were added, but left undocumented. English voice-overs were added in the U.S. and European PlayStation 2 versions, in addition to the original Japanese voice-overs.
Tecmo also followed up on the release of ''DOA2: Hardcore'' in the USA and Europe with the release of ''DOA2: Hard*Core'' in Japan. This last version saw some minor updates, including new cut scenes, a few new costumes, and a new turbo speed option. As a result, 11 different versions of ''DOA2'' were released; the first two were for the arcade market and the others were home versions. The Dreamcast version has been updated two times, first for the European market with new stages, costumes and cut scenes, and the second time for the Japanese market with a ''Limited Edition'' cover art featuring Kasumi and Ayane on the cover along with a Standard cover art version with Kasumi, Ayane and Lei-Fang on the Cover. (seen above) Ironically enough the "Limited Edition" cover art became so sought after due to the false assumption that it had extra content, making the standard Japanese Dreamcast cover art version less common to find. This updated Dreamcast version featured two new playable characters, two new stages, stage multipart extensions, new costumes, new cut scenes and the "Gallery" option was introduced. This edition was later updated with eight new stages, some new costumes and extra gallery artworks and released as ''Hardcore'' edition on the PlayStation 2. The new release extended the success of ''DOA2'' in North America and Western Europe, and ''Dead or Alive'' became Tecmo's flagship series.


Tecmo also followed up on the release of ''DOA2: Hardcore'' in the USA and Europe with the release of ''DOA2: Hard*Core'' in Japan. This last version saw some minor updates, including new cut scenes, a few new costumes, and a new turbo speed option.
The first PlayStation 2 versions for North America, Europe and Japan were updates of the Dreamcast editions, with a few new cut scenes, costumes and stages added on each localization. Comparing the first and the last home versions of ''DOA2'', namely the Dreamcast American edition and the Japanese ''Hardcore'' edition, shows many improvements including an enhanced gameplay and a doubled number of stages and costumes. Even with all the changes, Itagaki was still not happy with ''Hardcore''. He is quoted as saying in the ''DOA 3'' booster disc video, "They wanted a launch title in 3 months. I needed 4."

The Dreamcast version has been updated two times, first for the European market with new stages, costumes and cut scenes, and the second time for the Japanese market with a ''Limited Edition'' cover art featuring Kasumi and Ayane on the cover along with a standard cover art version with Kasumi, Ayane and Leifang on the cover. This updated Dreamcast version featured two new playable characters, two new stages, stage multipart extensions, new costumes, new cut scenes and the "Gallery" option was introduced. It was later updated with eight new stages, some new costumes and extra gallery artworks and released as ''Hardcore'' edition on the PlayStation 2. The new release extended the success of ''DOA2'' in North America and Western Europe, and ''Dead or Alive'' became Tecmo's flagship series.

The first PlayStation 2 versions for North America, Europe and Japan were updates of the Dreamcast editions, with a few new cut scenes, costumes and stages added on each localization. Comparing the first and the last home versions of ''DOA2'', namely the Dreamcast American edition and the Japanese ''Hardcore'' edition, there are many improvements including an enhanced gameplay and a doubled number of stages and costumes.


==Reception==
==Reception==
Line 95: Line 68:
| Allgame_SDC = {{Rating|4|5}}<ref>{{cite web|last=Williams |first=Derek |url=//www.allgame.com/game.php?id=19992&tab=review |title=Dead or Alive 2 - Review - allgame |website=Web.archive.org |date=2014-12-11 |accessdate=2016-03-06 |deadurl=yes |archiveurl=https://web.archive.org/web/20141211202403/www.allgame.com/game.php?id=19992&tab=review |archivedate=December 11, 2014 }}</ref>
| Allgame_SDC = {{Rating|4|5}}<ref>{{cite web|last=Williams |first=Derek |url=//www.allgame.com/game.php?id=19992&tab=review |title=Dead or Alive 2 - Review - allgame |website=Web.archive.org |date=2014-12-11 |accessdate=2016-03-06 |deadurl=yes |archiveurl=https://web.archive.org/web/20141211202403/www.allgame.com/game.php?id=19992&tab=review |archivedate=December 11, 2014 }}</ref>
| Allgame_PS2 = {{Rating|4|5}}<ref>{{cite web|last=Thompson |first=Jon |url=//www.allgame.com/game.php?id=28239&tab=review |title=DOA2: Hardcore - Review - allgame |website=Web.archive.org |date=2014-12-12 |accessdate=2016-03-06 |deadurl=yes |archiveurl=https://web.archive.org/web/20141212085836/www.allgame.com/game.php?id=28239&tab=review |archivedate=December 12, 2014 }}</ref>
| Allgame_PS2 = {{Rating|4|5}}<ref>{{cite web|last=Thompson |first=Jon |url=//www.allgame.com/game.php?id=28239&tab=review |title=DOA2: Hardcore - Review - allgame |website=Web.archive.org |date=2014-12-12 |accessdate=2016-03-06 |deadurl=yes |archiveurl=https://web.archive.org/web/20141212085836/www.allgame.com/game.php?id=28239&tab=review |archivedate=December 12, 2014 }}</ref>
| Edge_SDC = 8 / 10<ref>''Edge'', issue 84, pages 80-81</ref>
| Edge_SDC = 8 / 10<ref>''Edge'', issue 84, pages 80-81.</ref>
| Fam_SDC = 32 / 40<ref name="FamDC"/>
| Fam_SDC = 32 / 40<ref name="FamDC">''ドリームキャスト - DEAD OR ALIVE 2''. Weekly Famitsu. No.915 Pt.2. Pg.43. 30 June 2006.</ref>
| Fam_PS2 = 34 / 40<ref name="FamPS2"/>
| Fam_PS2 = 34 / 40<ref name="FamPS2">''プレイステーション2 - DEAD OR ALIVE 2''. Weekly Famitsu. No.915 Pt.2. Pg.56. 30 June 2006.</ref>
| GamePro_SDC = 5 / 5<ref>{{cite web|url=//www.gamepro.com/sega/dreamcast/games/reviews/5136.shtml |title=Dead or Alive 2 Review for Dreamcast at GamePro.com |website=Web.archive.org |date=2004-02-04 |accessdate=2016-03-06 |deadurl=yes |archiveurl=https://web.archive.org/web/20040204101018/www.gamepro.com/sega/dreamcast/games/reviews/5136.shtml |archivedate=February 4, 2004 }}</ref>
| GamePro_SDC = 5 / 5<ref>{{cite web|url=//www.gamepro.com/sega/dreamcast/games/reviews/5136.shtml |title=Dead or Alive 2 Review for Dreamcast at GamePro.com |website=Web.archive.org |date=2004-02-04 |accessdate=2016-03-06 |deadurl=yes |archiveurl=https://web.archive.org/web/20040204101018/www.gamepro.com/sega/dreamcast/games/reviews/5136.shtml |archivedate=February 4, 2004 }}</ref>
| GamePro_PS2 = 5 / 5<ref>{{cite web|url=//www.gamepro.com/sony/ps2/games/reviews/7056.shtml |title=Dead or Alive 2 Hardcore Review for PS2 on GamePro.com |website=Web.archive.org |date=2004-05-01 |accessdate=2016-03-06 |deadurl=yes |archiveurl=https://web.archive.org/web/20040501074323/www.gamepro.com/sony/ps2/games/reviews/7056.shtml |archivedate=May 1, 2004 }}</ref>
| GamePro_PS2 = 5 / 5<ref>{{cite web|url=//www.gamepro.com/sony/ps2/games/reviews/7056.shtml |title=Dead or Alive 2 Hardcore Review for PS2 on GamePro.com |website=Web.archive.org |date=2004-05-01 |accessdate=2016-03-06 |deadurl=yes |archiveurl=https://web.archive.org/web/20040501074323/www.gamepro.com/sony/ps2/games/reviews/7056.shtml |archivedate=May 1, 2004 }}</ref>
Line 112: Line 85:
| rev1_SDC = {{Rating|5|5}}<ref>''Arcade'', issue 22 (August 2000), pages 62-64 (published 17 July 2000)</ref>
| rev1_SDC = {{Rating|5|5}}<ref>''Arcade'', issue 22 (August 2000), pages 62-64 (published 17 July 2000)</ref>
| rev2 = ''[[DC-UK]]''
| rev2 = ''[[DC-UK]]''
| rev2_SDC = 9 / 10<ref>''DC-UK'', issue 13</ref>
| rev2_SDC = 9 / 10<ref>''DC-UK'', issue 13.</ref>
| rev3 = ''[[:ja:Dreamcast Magazine|Dreamcast Magazine]]''
| rev3 = ''[[:ja:Dreamcast Magazine|Dreamcast Magazine]]''
| rev3_SDC = 28 / 30<ref>{{cite web|url=http://segaretro.org/index.php?title=File:DCM_JP_20001006_2000-31.pdf&page=23 |accessdate=September 6, 2015 |deadurl=yes |archiveurl=http://web.archive.org/web/20160304201248/http://segaretro.org/index.php?title=File:DCM_JP_20001006_2000-31.pdf&page=23 |archivedate=March 4, 2016 }}</ref>
| rev3_SDC = 28 / 30<ref>{{cite web|url=http://segaretro.org/index.php?title=File:DCM_JP_20001006_2000-31.pdf&page=23 |accessdate=September 6, 2015 |deadurl=yes |archiveurl=http://web.archive.org/web/20160304201248/http://segaretro.org/index.php?title=File:DCM_JP_20001006_2000-31.pdf&page=23 |archivedate=March 4, 2016 |title=DCM JP 20001006 2000-31}}</ref>
| rev4 = ''[[EP Daily|Electric Playground]]''
| rev4 = ''[[EP Daily|Electric Playground]]''
| rev4_SDC = 9.4 / 10<ref>{{cite web|url=//www.elecplay.com/review_2432.html |title=Dead or Alive 2 - electric playground: Coming at you with news, reviews, previews, and interviews from the world of video gaming. Broadcasting from behind the scenes of the videogame industry |website=Web.archive.org |date= |accessdate=2016-03-06 |deadurl=yes |archiveurl=https://web.archive.org/web/20010420153650/www.elecplay.com/review_2432.html |archivedate=April 20, 2001 }}</ref>
| rev4_SDC = 9.4 / 10<ref>{{cite web|url=//www.elecplay.com/review_2432.html |title=Dead or Alive 2 - electric playground: Coming at you with news, reviews, previews, and interviews from the world of video gaming. Broadcasting from behind the scenes of the videogame industry |website=Web.archive.org |date= |accessdate=2016-03-06 |deadurl=yes |archiveurl=https://web.archive.org/web/20010420153650/www.elecplay.com/review_2432.html |archivedate=April 20, 2001 }}</ref>
| rev5 = [[NeoGAF|Gaming Age]]
| rev5_SDC = A-<ref>{{cite web|url=//www.gaming-age.com/reviews/dreamcast/doa2/ |title=Gaming Age review- Dead or Alive 2 |website=Web.archive.org |date=2000-08-19 |accessdate=2016-03-06 |deadurl=yes |archiveurl=https://web.archive.org/web/20000819120540/www.gaming-age.com/reviews/dreamcast/doa2/ |archivedate=August 19, 2000 }}</ref>
| rev5_PS2 = A-<ref>[http://www.gaming-age.com/cgi-bin/reviews/review.pl?sys=ps2&game=doa2hc ]{{dead link|date=March 2016}}</ref>
}}
}}


The Dreamcast version of the game has an average of 91.37% on [[GameRankings]].<ref>http://www.gamerankings.com/dreamcast/197066-dead-or-alive-2/index.html</ref> ''[[Famitsu]]'' scored the Dreamcast version a 32 out of 40.<ref name="FamDC">''ドリームキャスト - DEAD OR ALIVE 2''. Weekly Famitsu. No.915 Pt.2. Pg.43. 30 June 2006.</ref> [[GamesRadar]] included the game on their list of best Dreamcast games, stating that "''Dead or Alive's'' first sequel used separate graphics engines for its fighting and cut-scenes, allowing for unprecedented graphical fidelity."<ref>http://www.gamesradar.com/best-dreamcast-games-all-time/</ref>
''Dead or Alive 2'' was a critical and commercial success, having brought more than $2 million profit in sales.<ref>''[[Icons (TV series)|Icons]]: Dead or Alive'' (television program).</ref> [[GamesRadar]] included the game on their list of best Dreamcast games, stating that "''Dead or Alive's'' first sequel used separate graphics engines for its fighting and cut-scenes, allowing for unprecedented graphical fidelity."<ref>http://www.gamesradar.com/best-dreamcast-games-all-time/</ref> In 2010, [[UGO.com]] ranked it as the ninth top fighting game of all time, "perhaps most important for introducing Itagaki's famous breast physics engine."<ref>[http://www.ugo.com/games/top-25-fighting-games-of-all-time?page=4 Top 25 Fighting Games of All Time], UGO, July 11, 2010.</ref>

On release, ''Famitsu'' magazine scored the PlayStation 2 version of the game a 34 out of 40.<ref name="FamPS2">''プレイステーション2 - DEAD OR ALIVE 2''. Weekly Famitsu. No.915 Pt.2. Pg.56. 30 June 2006.</ref>

''Dead or Alive 2'' brought more than $2 million profit in sales.<ref>''[[Icons (TV series)|Icons]]: Dead or Alive'' (television program).</ref> In 2010, [[UGO.com]] ranked it as the ninth top fighting game of all time, "perhaps most important for introducing Itagaki's famous breast physics engine."<ref>[http://www.ugo.com/games/top-25-fighting-games-of-all-time?page=4 Top 25 Fighting Games of All Time], UGO, July 11, 2010.</ref>


==Remake==
==Remake==
Line 137: Line 103:


==External links==
==External links==
*{{official website|http://www.dead-or-alive2.com/}}
*{{official website|https://web.archive.org/web/20150606115305/http://www.dead-or-alive2.com/}}
*Tecmo DOA2 websites: [http://www.tecmo.co.jp/product/doa/doa2.htm ''DOA2'' for the PlayStation 2], [http://www.tecmo.co.jp/product/doa/doa2_dc.htm ''DOA2'' for the Dreamcast], [http://www.tecmo.co.jp/product/doa/hard_core.htm ''DOA2 Hardcore'']
*Tecmo websites: [http://www.tecmo.co.jp/product/doa/doa2.htm ''DOA2'' for the PlayStation 2], [http://www.tecmo.co.jp/product/doa/doa2_dc.htm ''DOA2'' for the Dreamcast], [http://www.tecmo.co.jp/product/doa/hard_core.htm ''DOA2 Hardcore'']
*{{moby game|id=/dead-or-alive-2 |name= ''Dead or Alive 2''}}
*{{moby game|id=/dead-or-alive-2 |name= ''Dead or Alive 2''}}



Revision as of 08:44, 17 March 2016

Dead or Alive 2
Sega NAOMI

Dead or Alive 2 (

1999 and was later ported for the Dreamcast and PlayStation 2 in 2000. It had also several enhanced editions and was remade for the Xbox as part of Dead or Alive Ultimate
. Several versions of the game were released, including the updates Dead or Alive 2 Hardcore and Dead or Alive 2 Hard*Core.

Gameplay

Leifang
in DOA2 on the Dreamcast

The

Virtua Fighter
series, but makes some key changes that drastically changes the way Dead or Alive is played in comparison to Virtua Fighter.

In DOA2, the basis of the entire fighting system is the circular relationship between three types of moves: holds, throws, and blows. The other defining feature of the game, aside from holds/throws/blows, is its stun system. Many attacks upon hitting will inflict a stun on the opponent; while stunned, the opponent cannot attack, and cannot guard, but they can hold. If the attacker lands a non-knockdown, non-launching attack while the opponent is stunned, the opponent will be re-stunned in a new way, depending on what attack was landed. A major difference between DOA2 and other fighters was in the safety and non-punishability of attacks, both upon hitting and upon being blocked. Most blows in DOA2 can be punished on hit and block by each character's faster throws, making blow-based offense very risky. In addition to the normal rules of juggling, each character also fits into a specific weight category, which affects how the character responds to being launched and being juggled.

In DOA2, sometimes battles will occur on either water or ice; when a character is on such a surface, all non-knockdown, non-launching attacks will induce a stun on any successful hit. Walls and falls in the middle of stages are everywhere in the game. Many stages are also multi-tiered: to get to other areas of the stage, one character must be knocked off a ledge and fall into the next area; these falls deal usually fairly high damage, but cannot knock the opponent out.

Characters

(Characters marked in italics are unlockable and cannot be used in story mode or in the arcade version.) Returning characters:

Tengu
.

Plot

Set less than a year later after the original tournament, a tengu known as Gohyakumine Bankotsubo threatens the human world's peace and stability. Kasumi's brother Hayate, previously injured by Raidou, returns from being a subject in DOATEC's bio-weapon experiment Epsilon. Eventually, Ryu Hayabusa defeats Tengu and thus wins the tournament.

Development and release

The

stages to appear less angular and more detailed. A popular and commonly discussed feature, one credited to Tomonobu Itagaki, was the level of graphical detail Tecmo put into the animated breasts of the female characters, as Tecmo went so far as to create a physics engine
dedicated entirely to the animation of the female characters' breasts.

Dead or Alive 2 used the song "Exciter" by Bomb Factory in its opening sequence. Also used as a background track was "Deadly Silence Beach" and "Clumsy Bird". Both tracks can be found on the self-titled mini-album Bomb Factory and on the Dead or Alive 2 Soundtrack.

Two soundtrack CDs were released in 2000 by Wake Up in Japan: Dead or Alive 2 Original Sound Trax (KWCD-1001) and Dead or Alive 2 Original Sound Trax and (KWCD-1004). Several Japanese guide books for the game were published by

Dengeki (Dead or Alive 2 Kōshiki Kōryaku Guide, Dead or Alive 2 Kōshiki Kōryaku & Girls, Dead or Alive 2 Hard Core Kōshiki Kōryaku Guide).[3]

Home versions

Itagaki and his team were only given two months initially to produce the first PlayStation 2 port. At the end of this, one of his managers asked to borrow a copy to play, but instead sent in to a production factory. Itagaki was upset by not being able to finish the game on his own terms and fell into a depression during which he briefly considered quitting the industry.[4][5]

Itagaki and Team Ninja were still dissatisfied with the release versions of DOA2, and continued enhancing it on both the Dreamcast and PlayStation 2 markets as they worked towards their vision of the ultimate fighting game. On October 26, 2000, Tecmo released a last major update titled Dead or Alive 2: Hardcore for the PlayStation 2, which was based on the Japanese and second update of DOA2 for Dreamcast, featuring new playable characters, new stages and extra costumes, and introduced the "Gallery" option.

The Hardcore release features many changes compared to its predecessor. Characters, pictures and moves were altered to appear more realistic, lessening the

CG
Gallery section, featuring renders of the female characters, was added. The player history files were enhanced and now included statistics on how often the player used each character and tag battle pairing. Several special moves were added, but left undocumented. English voice-overs were added in the U.S. and European PlayStation 2 versions, in addition to the original Japanese voice-overs.

Tecmo also followed up on the release of DOA2: Hardcore in the USA and Europe with the release of DOA2: Hard*Core in Japan. This last version saw some minor updates, including new cut scenes, a few new costumes, and a new turbo speed option.

The Dreamcast version has been updated two times, first for the European market with new stages, costumes and cut scenes, and the second time for the Japanese market with a Limited Edition cover art featuring Kasumi and Ayane on the cover along with a standard cover art version with Kasumi, Ayane and Leifang on the cover. This updated Dreamcast version featured two new playable characters, two new stages, stage multipart extensions, new costumes, new cut scenes and the "Gallery" option was introduced. It was later updated with eight new stages, some new costumes and extra gallery artworks and released as Hardcore edition on the PlayStation 2. The new release extended the success of DOA2 in North America and Western Europe, and Dead or Alive became Tecmo's flagship series.

The first PlayStation 2 versions for North America, Europe and Japan were updates of the Dreamcast editions, with a few new cut scenes, costumes and stages added on each localization. Comparing the first and the last home versions of DOA2, namely the Dreamcast American edition and the Japanese Hardcore edition, there are many improvements including an enhanced gameplay and a doubled number of stages and costumes.

Reception

Dead or Alive 2 was a critical and commercial success, having brought more than $2 million profit in sales.

UGO.com ranked it as the ninth top fighting game of all time, "perhaps most important for introducing Itagaki's famous breast physics engine."[31]

Remake

Dead or Alive Ultimate is a

Xbox Live
and the inclusion of slopes, which are a type of environmental hazard.

References

  1. ^ "Dead or Alive 2 Millennium arcade video game by Tecmo, Ltd. (2000)". Arcade-history.com. 2014-03-25. Retrieved 2016-03-06.
  2. ^ "デッド オア アライブ 2 まとめ [ドリームキャスト] / ファミ通.com". Famitsu.com. 2014-02-22. Retrieved 2016-03-06.
  3. ^ "Dead or Alive 2". Arcade Gear. Retrieved 2014-01-19.
  4. ^ Fletcher, JC (February 9, 2011). "Itagaki's depression-fueled Armageddon/Aerosmith bender". Joystiq. Retrieved February 9, 2011.
  5. ^ Kohlerl, Chris (February 9, 2011). "Itigaki: Tecmo Tricked Me Into Releasing Dead Or Alive 2". Wired. Retrieved February 9, 2011.
  6. ^ "Dead or Alive 2 for Dreamcast". GameRankings. 2000-02-29. Retrieved 2016-03-06.
  7. ^ "DOA2: Hardcore for PlayStation 2". GameRankings. 2000-10-25. Retrieved 2016-03-06.
  8. ^ "DOA2: Hardcore for PlayStation 2 Reviews". Metacritic. Retrieved 2016-03-06.
  9. ^ Williams, Derek (2014-12-11). "Dead or Alive 2 - Review - allgame". Web.archive.org. Archived from the original on December 11, 2014. Retrieved 2016-03-06. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  10. ^ Thompson, Jon (2014-12-12). "DOA2: Hardcore - Review - allgame". Web.archive.org. Archived from the original on December 12, 2014. Retrieved 2016-03-06. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  11. ^ Edge, issue 84, pages 80-81.
  12. ^ ドリームキャスト - DEAD OR ALIVE 2. Weekly Famitsu. No.915 Pt.2. Pg.43. 30 June 2006.
  13. ^ プレイステーション2 - DEAD OR ALIVE 2. Weekly Famitsu. No.915 Pt.2. Pg.56. 30 June 2006.
  14. ^ "Dead or Alive 2 Review for Dreamcast at GamePro.com". Web.archive.org. 2004-02-04. Archived from the original on February 4, 2004. Retrieved 2016-03-06. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  15. ^ "Dead or Alive 2 Hardcore Review for PS2 on GamePro.com". Web.archive.org. 2004-05-01. Archived from the original on May 1, 2004. Retrieved 2016-03-06. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  16. ^ "Dead or Alive 2 Review". Gamerevolution.com. 2000-03-01. Retrieved 2016-03-06.
  17. ^ "Dead or Alive 2: Hardcore Review". Gamerevolution.com. 2000-12-16. Retrieved 2016-03-06.
  18. ^ "Game Informer Online". Web.archive.org. Archived from the original on May 13, 2006. Retrieved 2016-03-06. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  19. ^ "video.gamespot.co.uk: Dead Or Alive 2 (DC)". Web.archive.org. Archived from the original on August 15, 2000. Retrieved 2016-03-06. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  20. ^ Gerstmann, Jeff (2013-10-10). "DOA2: Hardcore Review". GameSpot. Retrieved 2016-03-06.
  21. ^ "PlanetPS2 - A Member of The GameSpy Network". Web.archive.org. Archived from the original on February 15, 2001. Retrieved 2016-03-06. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  22. ^ "Dead or Alive 2 (Japanese Version)". IGN. 2000-10-10. Retrieved 2016-03-06.
  23. ^ Smith, David (2000-10-24). "DOA2: Hardcore". IGN. Retrieved 2016-03-06.
  24. ^ PSM2, issue 1 (October 2000), pages 82-85 (published 1 September 2000)
  25. ^ Arcade, issue 22 (August 2000), pages 62-64 (published 17 July 2000)
  26. ^ DC-UK, issue 13.
  27. ^ "DCM JP 20001006 2000-31". Archived from the original on March 4, 2016. Retrieved September 6, 2015. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  28. ^ "Dead or Alive 2 - electric playground: Coming at you with news, reviews, previews, and interviews from the world of video gaming. Broadcasting from behind the scenes of the videogame industry". Web.archive.org. Archived from the original on April 20, 2001. Retrieved 2016-03-06. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  29. ^ Icons: Dead or Alive (television program).
  30. ^ http://www.gamesradar.com/best-dreamcast-games-all-time/
  31. ^ Top 25 Fighting Games of All Time, UGO, July 11, 2010.

External links