Super Dragon Ball Z
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Super Dragon Ball Z | |
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Developer(s) | Arika Crafts & Meister |
Publisher(s) | Arcade Bandai PlayStation 2
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Super Dragon Ball Z (
The game sold 95,082 units in the first week of its release in Japan, ranking at #2 in software sales in Japan for that week, second to Nintendo's New Super Mario Bros. The game sold 370,000 global copies.
Gameplay
Shifting away from the gameplay of recent series such as the
"
Game modes (home version)
- Original
This is a basic arcade mode, in which the player can use either a normal, or custom character to fight their way through seven opponents (receiving a Dragon Ball for each victory) and gain experience on the way. The sixth opponent will always be Frieza and the seventh opponent will always be Cell.
- Z Survivor
A "survival" mode in which the player fights various opponents for as long as their health remains above zero. Battles all take place in the world tournament ring (with the same background music each time), and last a single round. If the player wins the round, they play a "roulette"-style game in which their selection endows them with items such as additional experience, extra health, Dragon Balls, etc. If using a custom character, the player will gain experience.
- Training
A mode where the player can perfect their skills against a computer opponent (stationary, responsive, etc.). Battles take place within Vegeta's training room.
- Versus
A standard two-player versus mode. Players may use either the default characters or their own custom versions from either memory card slot.
- Shenron Summon
Upon collecting seven Dragon Balls with a custom character, the player may enter this mode to summon Shenron. The player may then wish for various items, such as additional attacks, unlockable characters, etc. After making a wish, the Dragon Balls disappear and must be recollected in another game mode.
- Customize
The player may set up "custom" characters to battle with. These characters gain experience from fighting, allowing them to learn new special attacks and raise their statistics. There are 30 available slots for custom characters, and they may be used in Original, Z Survivor, Training, Summon Shenron, and Versus modes. Characters can be equipped with badges and items that make them unique from other customizations.
Development
The game's theme throughout its presentation is that of the
International versions
Atari have made a few alterations to their North American version of this release. The opening song, "Cha-La Head-Cha-La (2005 ver.)" has been replaced with an unknown techno instrumental similar to Bruce Faulconer's work. Also, the Japanese manga-style sound effects have been altered to an English translation, apparently to help with the translation of the game. Finally, there is no option for the Japanese voice actors, which completely contrasts the previous North American releases of Sparking!, Budokai 3 (GH), and even the PlayStation Portable's Dragon Ball Z: Shin Budokai. The PAL version has the same opening song and manga-style sound effect translations as the US version, but alternatively retains the Japanese voice actors with no option to change to the English cast (similar to the release of the PAL version of Budokai).
However, there would seem to be one optional Japanese voice actor from Atari left in.
The game was released at retail price of $40 and is the 6th Dragon Ball Z game to be released in North America on the PlayStation 2 (7th counting the Greatest Hits release of the Budokai 3). But overall, other than the alterations mentioned above, nothing is removed/cut from the game. The Dr. Slump character, Suppa Man, is even retained in the "Eastern Capital" level.
Super Dragon Ball Z is one of three games packaged together and released as Dragon Ball Z Trilogy. The other two games in the bundle are Dragon Ball Z: Budokai Tenkaichi and Dragon Ball Z: Budokai Tenkaichi 2.[2]
Music
The opening theme for the Japanese version is "
Characters
Name | Playable Transformations | Available at Start |
---|---|---|
Android #16 | Yes | |
Android #17 | Yes | |
Android #18 | Yes | |
Cell |
|
Yes |
Chi-Chi |
|
Yes |
Frieza |
|
Yes |
Gohan (Teen) |
|
Yes |
Gohan (Adult) |
|
No |
Goku |
|
Yes |
Krillin | Yes | |
Majin Buu | Yes | |
Piccolo | Yes | |
King Piccolo | Yes | |
Trunks (Future) |
|
Yes |
Vegeta |
|
Yes |
Videl | No |
Reception
Aggregator | Score |
---|---|
GameRankings | 74.38%[3] |
Metacritic | 72/100[4] |
Publication | Score |
---|---|
Eurogamer | 5/10[5] |
Game Informer | 6/10[6] |
GamePro | [7] |
GameSpot | 7.3/10[8] |
GameSpy | [9] |
GameTrailers | 7.5/10[10] |
GameZone | 7.7/10[11] |
IGN | 7.4/10[12] |
Official U.S. PlayStation Magazine | [13] |
PALGN | 6.5/10[14] |
Super Dragon Ball Z was met with average reception upon release, as GameRankings gave it a score of 74.38%,[3] while Metacritic gave it 72 out of 100.[4]
See also
Notes
- ^ Music co-composed by SuperSweep members Shinji Hosoe, Ayako Saso, Yousuke Yasui, Masashi Yano, and Wataru Ishibashi
References
- ^ "Super DBZ Wiki Guide - IGN". IGN. Archived from the original on 2012-04-18. Retrieved 2016-09-03.
- ^ Amazon.com: Dragonball Z Trilogy: Video Games
- ^ a b "Super Dragon Ball Z for PlayStation 2". GameRankings. Archived from the original on July 14, 2014. Retrieved June 20, 2014.
- ^ a b "Super Dragon Ball Z for PlayStation 2 Reviews". Metacritic. Archived from the original on October 14, 2015. Retrieved June 20, 2014.
- ^ Albiges, Luke (August 15, 2006). "Super Dragon Ball Z". Eurogamer. Archived from the original on September 24, 2015. Retrieved June 20, 2014.
- ^ "Super Dragon Ball Z". Game Informer. No. 161. September 2006. p. 92.
- ^ Rice Burner (July 19, 2006). "Review: Super DBZ". GamePro. Archived from the original on July 21, 2006. Retrieved June 20, 2014.
- ^ Davis, Ryan (July 20, 2006). "Super Dragon Ball Z Review". GameSpot. Archived from the original on August 26, 2015. Retrieved June 20, 2014.
- ^ Villoria, Gerald (July 28, 2006). "GameSpy: Super Dragon Ball Z". GameSpy. Archived from the original on April 17, 2013. Retrieved June 20, 2014.
- ^ "Super Dragon Ball Z Review". GameTrailers. July 27, 2006. Archived from the original on July 15, 2014. Retrieved June 20, 2014.
- ^ Bedigian, Louis (July 25, 2006). "Super DBZ - PS2 - Review". GameZone. Archived from the original on February 15, 2009. Retrieved June 20, 2014.
- ^ Dunham, Jeremy (July 19, 2006). "Super Dragon Ball Z Review". IGN. Archived from the original on July 14, 2014. Retrieved June 20, 2014.
- ^ "Super Dragon Ball Z". Official U.S. PlayStation Magazine. September 2006. p. 81.
- ^ Jastrzab, Jeremy (July 27, 2006). "Super Dragon Ball Z Review". PALGN. Archived from the original on February 24, 2008. Retrieved July 5, 2014.