Super Punch-Out!!
Super Punch-Out!! | |
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Sports | |
Mode(s) | Single-player, multiplayer |
Super Punch-Out!!
In Super Punch-Out!! the player controls a boxer as he fights his way to become the World Video Boxing Association champion. Players, fighting from a "behind the back" perspective, must
The game received praise from reviewers for its cartoon-like style, its colorful, outlandish opponents, simple gameplay controls, and replay value. The game also featured colorful, detailed graphics, which included the usage of transparency that facilitates the game's "behind the back" perspective. Other reviewers had said that this game lacked the overall appeal, gameplay, or audience of its predecessor.
Gameplay
The
As in the first two arcade games of the series, players have a power meter, located on the bottom of the screen.[7] The meter fills up as the player lands punches against the opponent, and it goes down as the player gets hit.[9] When the power meter fills up completely, the player will be able to launch knockout punches such as uppercuts, hooks, and rapid punches. These punches have a slight delay in execution, but they cause more damage to the opponent.[7][8] Players can also build power as the match progresses, as indicated by the background color behind the player's face on the upper left corner of the screen, which goes from blue to green to yellow to red. The player reaches "Power-Up" status when the background color reaches red. During this status, the player's punch speed and power increase. They lose their Power-Up status if they are knocked down.[9]
Players can avoid attacks from their opponents by dodging to the left or right or by ducking,[7] but players cannot punch while dodging or ducking, nor can they duck body blows.[10] They can also block attacks to either the head or the body,[7] but they cannot block strong punches; strong punches must be avoided by dodging or ducking. Depending on the situation, the player must strategically block, dodge, rope, or duck in order to avoid an opponent's attack.[10] Players can capitalize on the opponent's attacks by launching counter-punches immediately after avoiding an attack.[3]
Both the player and the opponent have stamina meters, both displayed on the top of the screen. The meters decrease when either boxer gets hit by a punch. Boxers will get knocked down if their stamina meter runs out. Faster knockdowns will cause that boxer to recover less stamina upon getting up; the same happens if a boxer is knocked down by a knockout punch.[9] Either boxer will lose if they cannot stand up before the count of ten after being knocked down (resulting in a knockout or KO) or if they are knocked down three times in the match (resulting in a technical knockout or TKO).[11] The player can also recover some stamina while the opponent is down by pressing the buttons on the controller.[9]
A meter not displayed on screen is what many skilled players refer to as a "dizzy threshold". This means that if a player manages to land a given number of consecutive punches, it will put the opponent into a brief "dizzy" or "stunned" animation. A "dizzied" or "stunned" opponent will appear shaken for a short period of time (in which the match timer freezes temporarily), and the player has a small margin of opportunity to achieve an instant knockdown with a well-timed knockout punch. Each of the 16 opponents varies in how much match time it takes to become "dizzied", some more quickly than others. There are two opponents who can be knocked out upon the first knockdown, however, a knockdown during a "dizzy" animation is critical in making this possible. There are eight opponents who can be knocked out in two knockdowns, however, the player must achieve the second knockdown within four seconds of the first knockdown. Finally, there are six opponents who the player must defeat via a TKO as the aforementioned four seconds between the first two knockdowns does not apply.
The player has three minutes to knock out the opponent. After three minutes, the match ends, and the player loses; the player cannot win by a decision.[9] After losing, the player can use a continue and fight a rematch. The game ends after all continues have been used; the player must fight all opponents in the current circuit again.[9] The game consists of four circuits, the fourth of which can only be unlocked if the player has never suffered a loss. The player can retry any circuit that has already been beaten.[12] The game has a battery–backed memory in which players can save their data and records for future play.[6]
In 2022, it was revealed that the use of a button prompted
Development and release
Super Punch-Out!! is the fourth game in the
Super Punch-Out!! was released in North America October 1994 and in Europe on January 26, 1995
. It was rereleased in North America in 1996, and it was released in Japan as part of theReception
Aggregator | Score |
---|---|
AllGame | [32] |
Electronic Gaming Monthly | 165/200[33] |
Game Informer | 9/10[34] |
GamePro | 18.5/20[35] |
IGN | 8/10[7] |
Next Generation | [39] |
VideoGames & Computer Entertainment | 80%[36][37] |
Game Players | 90%[38][37] |
Super Punch-Out!! received a rave review in
Several reviewers praised Super Punch-Out!! overall for not trying to be realistic, for the originality of its different opponents, and for its simple controls. Chris Scullion from
Reviewers have praised Super Punch-Out!! for its other unique features and for its rewarding difficulty.
Accolades
In 1995, Total! placed the game 27th in their Top 100 SNES Games.[40] In 1997, Electronic Gaming Monthly ranked it the 56th best console video game of all time. They explained their decision to include it on the list instead of Punch-Out!!: "The NES version is great, but the Super NES one is even better, with large, well-animated characters, great control and a near-perfect learning curve."[41] In 2011, IGN ranked the game 17th on their top 100 SNES games of all time list.[42] In 2018, Complex rated the game number 18 on their "The Best Super Nintendo Games of All Time."[43]
Notes
References
- ^ a b c Closing credits of Super Punch-Out!!
- Nintendo of America, Inc. September 29, 2017. Archivedfrom the original on September 28, 2017. Retrieved September 29, 2017.
- ^ a b c Scullion, Chris (May 11, 2009). "Virtual Console Review: Super Punch-Out!! (Super NES)". Official Nintendo Magazine. Archived from the original on March 21, 2009. Retrieved May 1, 2015.
- ^ Wii Shop Channel details for Super Punch-Out!! (Super NES). Retrieved on March 30, 2009.
- ^ "Punch-Out!!". Nintendo. Archived from the original on March 6, 2010. Retrieved June 27, 2011.
Super Punch-Out!! [Super NES] – With 16-bit graphics came a whole new set of features in the reimagining of the arcade title with the same name. Returning are some of the adversaries from the first game, alongside new ones like Bear Hugger. One round fights, the ability to recover energy while one's opponent is down, and Time Attack modes add to the experience.
- ^ Allgame. Archived from the originalon December 11, 2014. Retrieved April 3, 2015.
- ^ a b c d e f g Thomas, Lucas M. (March 30, 2009). "Super Punch-Out!! Review". IGN. Archived from the original on April 2, 2009. Retrieved May 11, 2009.
- ^ a b Super Punch-Out!! Instruction Manual. Nintendo. 1994. p. 6.
- ^ a b c d e f Super Punch-Out!! Instruction Manual. Nintendo. 1994. p. 8.
- ^ a b Super Punch-Out!! Instruction Manual. Nintendo. 1994. p. 4.
- ^ Super Punch-Out!! Instruction Manual. Nintendo. 1994. p. 10.
- ^ Super Punch-Out!! Instruction Manual. Nintendo. 1994. p. 2.
- Nintendo Life. Retrieved August 14, 2022.
- ^ Plunkett, Luke (August 8, 2022). "Super Punch-Out!!'s Secret Two-Player Mode Has Been Found After 28 Years". Kotaku. Retrieved August 14, 2022.
- ^ Bailey, Kat (August 8, 2022). "Super Punch-Out!!'s Secret Two-Player Mode Discovered After 28 Years". IGN. Retrieved August 14, 2022.
- ^ Peters, Jay (August 9, 2022). "Super Punch-Out!! has a hidden two-player mode — and you can try it on the Switch". The Verge. Retrieved August 14, 2022.
- ^ Williams, Hayley (August 9, 2022). "Super Punch-Out's Secret Two-Player Mode Discovered After 28 Years". GameSpot. Retrieved August 14, 2022.
- ^ Sterling, Jim (January 11, 2009). "ESRB ieakytime: Super Punch-Out!!". Destructoid. Archived from the original on June 18, 2011. Retrieved May 12, 2009.
- ^ "Super Punch-Out!!". N-Sider. December 23, 2007. Archived from the original on April 2, 2012. Retrieved December 23, 2007.
- ^ "Play it Loud". Nintendo Power. No. 62. July 1994. p. 25.
- ^ "Pak Watch – Super Punch-Out!!". Nintendo Power. No. 63. August 1994. p. 105.
- ^ "Play It Loud – Butthole Surfers". gameads.gamepressure.com. Archived from the original on July 11, 2011. Retrieved October 4, 2009.
- ^ "Play It Loud – Tattoo commercial". gameads.gamepressure.com. Archived from the original on July 11, 2011. Retrieved October 4, 2009.
- Newspapers.com.
- ^ "Nintendo published Super Famicom listing". Nintendo. Archived from the original on February 17, 2010. Retrieved August 6, 2009.
- ^ "Super Punch-Out!! for SNES". GameFAQs. Archived from the original on May 15, 2010. Retrieved May 25, 2010.
- ^ Bramwell, Tom (January 11, 2005). "Super Punch-Out!! unlockable in Fight Night sequel". Eurogamer. Archived from the original on May 13, 2009. Retrieved May 17, 2009.
- ^ "Super Punch-Out!! for Wii". GameFAQs. Archived from the original on May 13, 2009. Retrieved May 12, 2009.
- ^ "Official Japanese Virtual Console website for Super Punch-Out!!". Nintendo. Archived from the original on July 6, 2009. Retrieved August 6, 2009.
- ^ Super Punch-Out!! Review (New 3DS / SNES)
- ^ "Super Punch-Out!! for SNES". GameRankings. Archived from the original on June 6, 2009. Retrieved March 20, 2009.
- ^ Allgame. Archived from the originalon December 12, 2014. Retrieved April 30, 2015.
- ^ a b "Team EGM: Super Punch-Out by Nintendo". Electronic Gaming Monthly. No. 65. Sendai Publishing. December 1994. p. 240.
- ^ "Legacy Review Archives". Game Informer. Retrieved October 3, 2021.
- ^ a b Slo Mo (December 1994). "ProReview – Super NES – Super Punch-Out!!". GamePro. No. 65. pp. 126–127.
- ^ a b VideoGames & Computer Entertainment. January 1995.
{{cite journal}}
: CS1 maint: untitled periodical (link) - ^ a b "Super Punch-Out!! for SNES". MobyGames. Archived from the original on June 9, 2009. Retrieved March 20, 2009.
- ^ a b Game Players. 8/1 (67). January 1995.
{{cite journal}}
: CS1 maint: untitled periodical (link) - ^ a b "Finals". Next Generation. No. 2. Imagine Media. February 1995. p. 102.
- ^ "Top 100 SNES Games". Total! (43): 43. July 1995. Retrieved March 11, 2022.
- ^ "100 Best Games of All Time". Electronic Gaming Monthly. No. 100. Ziff Davis. November 1997. p. 126.
- ^ "Top 100 SNES Games of All Time". IGN. Ziff Davis. August 27, 2011. Archived from the original on December 4, 2011. Retrieved August 13, 2022.
- ^ Knight, Rich (April 30, 2018). "The Best Super Nintendo Games of All Time". Complex. Retrieved February 12, 2022.
External links
- Official website (in Japanese) (Translated using Excite.Co.Jp)