Talk:Ghostbusters (role-playing game)

Page contents not supported in other languages.
Source: Wikipedia, the free encyclopedia.

Work

Well, I tried to do it all in sitting, but I wore myself out. The History section obviously needs more detail, and I can probably dig up more References. I'll scan an image of the rulesbox this week. Second-to-last paragraph of System could use some work, too. Michael Bauser 00:46, 30 May 2006 (UTC)[reply]

Ghost Die image?

Could someone provide an image of the Ghost Die from the boxed set? As I understand it, the die glowed in the dark and had a small ghost in place of a "one." I really think the article could use the image, — Rossumcapek 20:57, 23 June 2006 (UTC)[reply]

It doesn't glow in the dark, and the ghost replaced the six. Sheesh.

You're a bit cavalier with POV accusations, aren't you?

Michael Bauser 13:55, 24 June 2006 (UTC)[reply]

"Custon" or "Custom"?

I didn't want to change this without asking here. The info box states:

Custon, became the D6 System

Is it meant to say "Custom"? I'm thinking it's a typo, but I don't want to make the assumption in case they did have an RPG system called that. Sdr 07:45, 19 September 2006 (UTC)[reply]

I went ahead and changed that. I'm confident it was a typo. Dahak 19:08, 21 October 2006 (UTC)[reply]

Influence on World of Darkness

The article say "fter producing Ars Magica, Jonathan Tweet and Mark Rein*Hagen were inspired by Ghostbusters to each design their own game based on "dice pool" resolution mechanics. Tweet produced the cult hit Over the Edge, whilst Rein*Hagen came up with the immensely successful Vampire: The Masquerade, the system of which would go on to drive the World of Darkness roleplaying games as well as Exalted and many other White Wolf games."

But the author of Vampire: The Masquerade's mechanic rule was Tom Dowd. Rein*Hagen it's not a rule designer and called him to do the mechanic for Vampire because Jonathan Tweet (his previuos companion at Lions Rampart was at the time out of game business). Tom Dowd adapted the mechanic of dice pool from Shadowrun, so will be more correct to say that Ghostbusters influenced first Shadowrun and then Vampire. For reference see the Appelcline article [1] --Moroboshi (talk) 05:17, 13 October 2011 (UTC)[reply]