Tank (video game)
Tank | ||
---|---|---|
Designer(s) Steve Bristow | Lyle Rains | |
Platform(s) | Arcade | |
Release | ||
Genre(s) | Maze | |
Mode(s) | Multiplayer |
Tank is an
Tank was designed by Steve Bristow, who had previously worked with the founders of Atari on
Gameplay
Tank is a two-player maze game in which the players, each controlling a tank, attempt to shoot each other. The maze is a set of blocks set at right angles to each other with an empty square central area all viewed from above; the shape of the maze is not symmetric, and is the same between games. One of the tank sprites is white and the other is black, while the central area is filled with black X marks representing land mines. The tanks can fire shells, which destroy the other tank if they hit; tanks are also destroyed if they hit a land mine. The destruction of a tank grants the opposing player a point and causes a brief explosion and accompanying sound, during which time the other tank cannot shoot, before restoring the tank at the same position. Destroyed land mines do not return.[2] Points are displayed above the play area, and flash during the final twenty seconds of the round. The game continues until the time runs out, after which the player with the higher point value wins the match. Each game typically costs a quarter and lasts for 60 seconds, but an internal toggle adjusts it to two quarters and 120 seconds. The time can be further adjusted by operators.[3]
The game is displayed on a black-and-white television screen, and the tanks are controlled by two joysticks each. Pushing both joysticks moves the player's tank forward, and pulling them both back causes the tank to stop. Pulling them in different directions or amounts causes the tank to turn in place or while moving, respectively. A button on the top of the right joystick fires a shell.[3]
Development
The arcade game market is split into manufacturers, distributors, and operators; manufacturers like Atari sell game machines to distributors—who handle several types of electronic machines—who in turn sell them to the operators of locations. In the early 1970s, distributors bought games on an exclusive basis, meaning that only one distributor in each distribution region would carry products from a given arcade game manufacturer, restricting the manufacturer to only the operators that distributor sold to. Atari, in 1973 just over a year old and largely based on their hit first game Pong, felt that as a smaller manufacturer this setup severely limited their ability to sell arcade games: they could only contract with a limited number of distributors, who would only buy a limited number of games per year.[4] To work around this, Atari set up a secret subsidiary company in September 1973, Kee Games, which was intended to sell clones of Atari's games, in effect doubling their potential reach. Kee did have its own manufacturing equipment and therefore the ability to develop original titles, and after several clone games lead engineer Steve Bristow developed the idea for a new title. Bristow, who had previously worked with the Atari founders on Computer Space, the first arcade video game, came up with the idea while thinking of how he could improve Computer Space. His idea to correct the perceived shortcomings of the game were to replace its difficult to control rocket ships with more straightforward tanks, and to make it a two-player game instead of a single-player one.[5]
As the company's only engineer, Bristow rapidly developed a prototype himself before turning the game over to new hire
Reception and legacy
Tank was a commercial success and is credited with buoying the finances of the newly merged Atari at a critical time for the company.
A sequel, Tank II, was released in 1974 to sales of around 1,000 units; gameplay was identical, though the maze could be changed to a new format by modifying the circuitry and more sound effects were added.
A
The success of Tank, along with 1975 title
References
- ^ a b Akagi, p. 51
- ^ Fox, p. 291
- ^ a b Tank Operation and Service Manual (PDF). Kee Games. November 1974. Archived (PDF) from the original on 2014-03-28. Retrieved 2016-12-05.
- ^ Goldberg, Vendel, p. 120
- ^ a b c Goldberg, Vendel, pp. 127–130
- ^ US patent D243624, Peter Takaichi, "Game cabinet", issued 1977-03-08, assigned to Atari, Inc.
- ^ ISSN 1078-9693.
- ^ a b c Bogost, Montfort, pp. 19–21
- ^ Goldberg, Vendel, p. 249
- (PDF) from the original on 2018-04-03. Retrieved 2018-10-12.
- ISSN 1058-918X.
Kee releases Tank, the top game of the year, and surpasses Atari in sales, while opening distribution routes that Atari could never have opened on its own. Kee is later revealed to be a subsidiary of Atari and merges back with its parent company, successful in having widened the reach of the biggest game maker in the arcade industry.
- ^ "Tank". International Arcade Museum. Archived from the original on 2016-09-15. Retrieved 2016-12-05.
- ^ Goldberg, Vendel, p. 131
- ^ a b Smith, Keith (2012-08-30). "What Was The Best-Selling U.S. Arcade Video Game Prior to Space Invaders?". The Golden Age Arcade Historian. Archived from the original on 2016-10-06. Retrieved 2016-12-06.
- ^ Baer, pp. 31–32
- ^ "Tank II". International Arcade Museum. Archived from the original on 2017-06-13. Retrieved 2016-12-06.
- ISSN 1534-2328.
- ^ "Top Arcade Games". Play Meter. November 1977.
- ^ "Tank III". International Arcade Museum. Archived from the original on 2017-06-13. Retrieved 2016-12-06.
- ^ Wolf 2007, p. 39
- ^ "Tank 8". International Arcade Museum. Archived from the original on 2017-06-16. Retrieved 2016-12-06.
- ^ "Ultra Tank". International Arcade Museum. Archived from the original on 2017-08-02. Retrieved 2016-12-06.
- ^ Lapetino, p. 300
- ^ Smith, pp. 188–195
- ^ Wolf 2012, pp. 35-36
Sources
- Akagi, Masumi (2006-10-13). アーケードTVゲームリスト 国内•海外編 (1971-2005) [Arcade TV Game List: Domestic • Overseas Edition (1971-2005)] (in Japanese). Amusement News Agency. ISBN 978-4-9902512-1-5.
- ISBN 978-0-9643848-1-1.
- ISBN 978-0-262-01257-7.
- Fox, Matt (2013-01-03). The Video Game Guide: 1,000+ Arcade, Console and Computer Games, 1962-2012 (2nd ed.). ISBN 978-0-7864-7257-4.
- Lapetino, Tim (2016-10-26). Art of Atari. ISBN 978-1-5241-0106-0.
- Goldberg, Marty; Vendel, Curt (2012-11-25). Atari Inc.: Business Is Fun. Syzygy Press. ISBN 978-0-9855974-0-5. Archivedfrom the original on 2020-01-11. Retrieved 2019-09-07.
- Smith, Alexander (2019-11-19). They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971-1982. ISBN 978-0-429-75261-2.
- Wolf, Mark J. P. (2007-11-30). The Video Game Explosion: A History from PONG to PlayStation and Beyond. ISBN 978-0-313-33868-7.
- Wolf, Mark J. P. (2012-08-09). "BattleZone and the Origins of First-Person Shooting Games". In Call, Joshua; Voorhees, Gerald A.; Whitlock, Katie (eds.). Guns, Grenades, and Grunts: First-Person Shooter Games. ISBN 978-1-4411-4224-5.
External links
- Tank at the Killer List of Videogames