Terminal Velocity (video game)

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Terminal Velocity
Designer(s)
  • Mark Randel
  • Joseph Selinske
Amazon)
  • WW: March 14, 2023 (Boosted Edition)
  • Genre(s)First-person shooter
    Mode(s)Single-player, multiplayer

    Terminal Velocity is a

    Mac OS. It is an arcade-style flight combat game, with simpler game controls and physics than flight simulators. It is known for its fast, high-energy action sequences, compared to flight simulators
    of the time.

    The game received generally positive reviews. Critics often compared it to Descent and praised its graphics, although some were turned off by what they thought to be the gameplay's lack of depth. Terminal Reality also developed a similar game, Fury3, published that same year by Microsoft. It uses the same game engine and basic game mechanics, but was designed to run natively on the new Windows 95 operating system, leading it to be described as essentially the Windows version of Terminal Velocity.[1][2]

    Gameplay

    Terminal Velocity is a

    afterburners
    that allow it to move at very high speed, which is useful in order to evade attacks, but sacrifices the ability to return fire temporarily (they can be selected like weapons, and if they are, the fire button will ignite the afterburners). The craft is able to survive some hits, and even some collisions with the terrain, including tunnels.

    Each of the 27 missions consists of several objectives, e.g. enemies which must be destroyed, tunnel entrances and exits, mere checkpoints, and an extraction point. At the end of each planet is a

    boss
    enemy that must be destroyed before either proceeding to the next planet or completing the episode.

    Plot

    The story is set in the year 2704, when the Alliance of Space-Faring Alien Races (ASFAR), of which Earth is a member, suddenly turns against Earth and their fleet ravages the planet, starting a war. The player flies a powerful starfighter, the TV-202, in a series of missions to defeat the enemy. In Episode 3, the player learns that a huge supercomputer known as Xenocidic Initiative (X.I.), located on Proxima Seven, is responsible for the war. Their final mission is to eliminate it. A hidden mission can take place after the main plot only in the CD ROM version where the player must investigate a sudden metamorphosis of an unknown nearby planet and destroy the force that changed the face of the planet. It is revealed here that this force drove a man named Sy Wickens into insanity, and how the X.I. Supercomputer had "accidentally" digitized Sy Wickens' persona.

    Development

    Terminal Velocity (called "Velocity Brawl" during development)

    Mark Randel, the former lead programmer of Microsoft Flight Simulator
    .

    Release

    The game has three episodes, the first of which was distributed as shareware. Each episode features three different worlds, making a total of nine levels; the only exception is the final planet of Episode 3, Proxima Seven, which has only two stages. Following the release of the shareware version, publisher 3D Realms was inundated with requests that the game be playable with a mouse, leading the company to include a mouse option in the commercial version of the game.[4]

    The original

    player network multiplay. The Macintosh port was published separately by MacSoft
    .

    In June 2015, to celebrate the game's 20th anniversary, the game's original developer and one of the co-founders of Terminal Reality,

    Mark Randel, released a version for Android and iOS, published by Trebuchet Entertainment.[5][6]

    A remastered version, subtitled Boosted Edition, is scheduled for release on March 14, 2023. It adds widescreen support and upscaled graphics.[7] Console versions are to be released at a later date.[8]

    Reception

    Terminal Velocity received generally favorable reviews from game critics, who typically compared its gameplay to Descent.

    Computer Games Strategy Plus summarized the game as "Descent outdoors" and "a little more than a superb facelift of Skyfox". It described the execution as "impeccable", but felt that map exploration was limited by the levels' structure often being point-to-point.[20] PC Gamer, however, argued otherwise, noting that there is no time limit for completing missions.[15]

    PC Review praised the aspect of the levels' open environment across which the player is free to roam, calling the game "X-Wing in the mountains".[19]

    MacADDICT praised the multiplayer mode over the Ethernet and AppleTalk networks, but criticized the music and the inability to fire one's weapons and steer simultaneously. It concluded that the game was an acceptable addition to the selection of flight combat games for Macintosh users, which was limited compared to Windows users.[18] TouchArcade wrote that Terminal Velocity was not as memorable as other classics of its time such as Descent, but that the iOS port was a straightforward game well suited for mobile users wishing to experience 1990s' flight simulators.[17]

    References

    1. ^ Foster, Hugo (May 1, 1996). "Fury 3 Review". GameSpot. Retrieved 24 November 2016. The big difference between Fury3 and Terminal Velocity is that Fury3 runs in Windows.
    2. Imagine Media
      . January 1996. p. 163. It looks like Terminal Velocity. It plays like Terminal Velocity. ... It's Fury³ ... a game that's already been released under a different name.
    3. ^ Joe Siegler (November 20, 2000). "New Version of the Apogee / 3DR FAQ Online". 3D Realms. Retrieved December 4, 2017.
    4. ^ "3D Realms". Next Generation (10): 100. October 1995.
    5. ^ Walker, Alex (July 15, 2021). "Terminal Velocity Was So Far Ahead Of Its Time". Kotaku. Archived from the original on July 16, 2021. Retrieved June 28, 2022.
    6. ^ Dotson, Carter (June 4, 2015). "Classic PC Game 'Terminal Velocity' Gets Surprise iOS Version". TouchArcade. Archived from the original on June 28, 2022. Retrieved June 28, 2022.
    7. ^ Macgregor, Jody (28 January 2023). "28-year-old shareware shooter Terminal Velocity is coming back". PC Gamer. Retrieved 31 January 2023.
    8. ^ Romano, Sal (26 January 2023). "Terminal Velocity: Boosted Edition announced for consoles, PC". Gematsu. Retrieved 31 January 2023.
    9. ^ a b Clarkson, Mark (October 1995). "Muscle Bound and Fancy Free". Computer Gaming World. No. 135. pp. 186–188. Retrieved June 28, 2022.
    10. ^ a b Lord, Gary (September 1995). "Review: Terminal Velocity" (PDF). Computer and Video Games. No. 166. p. 53. Retrieved June 28, 2022.
    11. ^ a b "Testscreen: Terminal Velocity". Edge. No. 24. September 1995. pp. 66–67. Retrieved June 28, 2022.
    12. ^ a b Foster, Hugo (May 28, 1996). "Terminal Velocity Review". GameSpot. Archived from the original on June 27, 2022. Retrieved June 28, 2022.
    13. ^ a b Daniel, Matthew (September 1995). "Review: Terminal Velocity". Hyper. No. 22. pp. 56–57. Retrieved June 28, 2022.
    14. ^ a b "Rating PC – Terminal Velocity". Next Generation. No. 11. November 1995. p. 181. Retrieved June 28, 2022.
    15. ^
      PC Gamer US. Archived
      from the original on February 26, 2000. Retrieved June 28, 2022.
    16. ^ a b MacDonald, Duncan (September 1995). "CD Review: Terminal Velocity". PC Zone. No. 30. pp. 58–60. Retrieved June 28, 2022.
    17. ^ a b Carter, Chris (June 29, 2015). "'Terminal Velocity' Review – Nearly a Classic". TouchArcade. Archived from the original on June 27, 2022. Retrieved June 28, 2022.
    18. ^
      MacADDICT
      . No. 4. pp. 88–89. Retrieved June 28, 2022.
    19. ^
      PC Review
      . No. 47. p. 85. Retrieved June 28, 2022.
    20. Computer Games Strategy Plus
      . No. 61. p. 170. Retrieved June 28, 2022.

    External links