The Snowfield
Appearance
The Snowfield | |
---|---|
Mac | |
Release | 2011 |
Genre(s) | Action, Experimental narrative |
Mode(s) | Single-player |
The Snowfield is a 2011
action and experimental narrative video game, developed as a student project by the Singapore-MIT Gambit Game Lab, and set in World War I
. The game is set on the aftermath of a great battle, with the player controlling a weakened soldier in the middle of a storm.
According to the developers,[1] the game's development was an attempt to make a simulation-based narrative game without the need for massive, complex AI and massive content generation. Instead, the developers created several segments of gameplay — characters, objects etc. — and fine-tuned them based on how initial testers interacted with them.
Reception
Adam Smith, writing for
Play This Thing, Greg Costikyan called it "a beautiful and horrifying game", praising its "stark, emotionally impactful setting".[3] The game was a finalist at the 17th Annual Independent Games Festival,[4]
hosted in 2012, in the Student category.
References
- ^ "GAMBIT: The Snowfield". gambit.mit.edu. Retrieved 2016-09-24.
- ^ Smith, Adam (2012-01-26). "Cold, Comfort, Harm: The Snowfield". Rock, Paper, Shotgun. Retrieved 2016-09-24.
- ^ "Play This Thing - The Snowfield". Play This Thing. 2012-09-23. Archived from the original on 2012-09-23. Retrieved 2016-09-24.
A game of small mercies
- ^ "The 17th Annual Independent Games Festival Finalists". www.igf.com. Archived from the original on 2012-12-08. Retrieved 2016-09-24.
External links
- Web page
- Snowfield's Postmortem, by product owner Matthew Weise