Action game

Source: Wikipedia, the free encyclopedia.

An action game is a

games are also considered action games.

In an action game, the player typically controls a

health and lives, and the player receives a game over
when they run out of lives.

Alternatively, the player gets to the end of the game by finishing a sequence of levels to complete a final goal, and see the

arcade games
, are unbeatable and have an indefinite number of levels; with the player's only goal being to get as far as they can to maximize their score.

Defining elements

The action genre includes any game where the player overcomes challenges by physical means such as precise aim and quick response times.[1] Action games can sometimes incorporate other challenges such as races, puzzles, or collecting objects, but they are not central to the genre. Players may also encounter tactical and exploration challenges, but these games first-and-foremost require high reaction speed and good hand–eye coordination. The player is often under time pressure, and there is not enough time for complex strategic planning. In general, faster action games are more challenging. Action games may sometimes involve puzzle solving, but they are usually quite simple because the player is under immense time pressure.[2]

Game design

Levels

Players advance through an action game by completing a series of

levels. Levels are often grouped by theme, with similar graphics and enemies called a world. Each level involves a variety of challenges, whether dancing in a dance game or shooting things in a shooter, which the player must overcome to win the game. Older games force players to restart a level after dying, although action games evolved to offer saved games and checkpoints to allow the player to restart partway through a level. The obstacles and enemies in a level do not usually vary between play sessions, allowing players to learn by trial and error. However, levels sometimes add an element of randomness, such as an enemy that randomly appears or that takes an unpredictable path.[2]

Levels in an action game may be linear or nonlinear, and sometimes include shortcuts. For levels that require exploration, the player may need to search for a level exit that is hidden or guarded by enemies. Such levels can also contain secrets—hidden or hard-to-reach objects or places that contain something valuable. The prize can be a bonus (see below) or a non-standard exit that allows a player to access a hidden level, or jump ahead several levels. Action games sometimes offer a teleporter that will cause the player's avatar to re-appear elsewhere in the same level. Levels often make use of locked doors that can only be opened with a specific key found elsewhere in the level.[2]

Action games sometimes make use of time restrictions to increase the challenge. However, game levels typically do not react to time passing, and day/night cycles are rare.[2] When the timer expires, the player typically loses a life, although some games generate a difficult enemy or challenge. If the level is completed with time remaining, this usually adds to the player's score.[2]

Character abilities

In most action games, the player controls a single avatar as the protagonist.[2] The avatar has the ability to navigate and maneuver, and often collects or manipulates objects. They have a range of defenses and attacks, such as shooting or punching. Many action games make use of a powerful attack that destroys all enemies within a limited range, but this attack is rare.[2]

Players may find a power-up within the game world that grants temporary or permanent improvements to their abilities. For example, the avatar may gain an increase in speed, more powerful attacks, or a temporary shield from attacks. Some action games even allow players to spend upgrade points on the power ups of their choice.[2]

Obstacles and enemies

In action games that involve navigating a space, players will encounter obstacles, traps, and enemies. Enemies typically follow fixed patterns and attack the player, although newer action games may make use of more complex artificial intelligence to pursue the player. Enemies sometimes appear in groups or waves, with enemies increasing in strength and number until the end of the level. Enemies may also appear out of thin air. This can involve an invisible spawn point, or a visible generator which can be destroyed by the player. These points may generate enemies indefinitely, or only up to a certain number.[2] At the end of a level or group of themed levels, players often encounter a boss. This boss enemy will often resemble a larger or more difficult version of a regular enemy. A boss may require a special weapon or attack method, such as striking when the boss opens their mouth or attacking particular part of the boss.[2]

Health and lives

In many action games, the avatar has a certain number of hit-markers or health, which are depleted by enemy attacks and other hazards. Sometimes health can be replenished by collecting an in-game object. When the player runs out of health, the player dies. The player's avatar is often given a small number of chances to retry after death, typically referred to as lives. Upon beginning a new life, the player resumes the game either from the same location they died, a checkpoint, or the start of the level. Upon starting a new life, the avatar is typically invincible for a few seconds to allow the player to re-orient themselves. Players may earn extra lives by reaching a certain score or by finding an in-game object. Arcade games still limit the number of player lives, while home video games have shifted increasingly to unlimited lives.[2]

Graphics and interface

Action games take place in either 2D or 3D from a variety of perspectives. 2D action games typically use a side view or top-down view. The screen frequently scrolls as the player explores the level, although many games scroll through the level automatically to push the player forward. In 3D action games, the perspective is usually tied to the avatar from a first-person perspective or third-person perspective. However, some 3D games offer a context-sensitive perspective that is controlled by an

heads-up display that display important information such as health or ammunition. Action games sometimes make use of maps which can be accessed during lulls in action, or a mini-map that is always visible.[2]

Scoring and victory

Action games tend to set simple goals, and reaching them is obvious.[2] A common goal is to defeat the end-of-game boss. This is often presented in the form of a structured story, with a happy ending upon winning the game. In some games, the goal changes as the player reveals more of the story.[2]

Many action games keep track of the player's score. Points are awarded for completing certain challenges, or defeating certain enemies. Skillful play is often rewarded with point multipliers, such as in Pac-Man where each ghost that the avatar eats will generate twice as many points as the last. Sometimes action games will offer bonus objects that increase the player's score. There is no penalty for failing to collect them, although these bonus objects may unlock hidden levels or special events. In many action games, achieving a high score is the only goal, and levels increase in difficulty until the player loses. Arcade games are more likely to be unbeatable, as they make their money by forcing the player to lose the game. On the other hand, games sold at home are more likely to have discrete victory conditions, since a publisher wants the player to purchase another game when they are done.[2]

Subgenres

Action games contain several major subgenres. However, there are a number of action games that do not fit any particular subgenres, as well as other types of genres like adventure or strategy games that have action elements.[2]

Character action games (also called "character-driven" games, "character games" or just "action games") are a broad category of action games, referring to a variety of games that are driven by the physical actions of

Donkey Kong.[3][4][5]

Middle East conflicts) or fictional (such as space warfare). Shooter games do not always involve military conflicts; other settings include hunting games, or follow the story of a criminal (as seen in the popular Grand Theft Auto franchise). Although shooting is almost always a form of violence, non-violent shooters exist as well, such as Splatoon
which focuses on claiming more territory than the opposing team by covering the playable environment with colored paint or ink.

Hybrid action games are games that combine elements of action games with elements from other genres.

Physical impact

Studies have shown that people can improve their eyesight by playing action video games. Tests by scientists at the University of Rochester on college students showed that over a period of a month, performance in eye examinations improved by about 20% in those playing Unreal Tournament compared to those playing Tetris.[24] Most arcade games are action games, because they can be difficult for unskilled players, and thus make more money quickly.[2]

Researchers from

Helsinki School of Economics have shown that people playing a first-person shooter might secretly enjoy that their character gets killed in the game, although their expressions might show the contrary. The game used in the study was James Bond 007: Nightfire.[25]

History

1970s

Space Invaders (1978), an early shoot 'em up

gun games
.

A major turning point for action video games came with the 1978 release of Taito's

high score.[31] It also had a basic story with animated characters along with a "crescendo of action and climax" which laid the groundwork for later video games, according to Eugene Jarvis,[32] who said many games "still rely on the multiple life, progressively difficult level paradigm" of Space Invaders.[33]

Following the mainstream success of Space Invaders, the industry came to be dominated by action games,

genre in video arcades and on game consoles through to the present day. Space Invaders set the template for later games in the shooter subgenre,[26][34] and it is considered one of the most influential games of all time.[35]

During the arcade golden age, from the late 1970s to early 1980s, a wide variety of new subgenres were created.[4] The success of Space Invaders led to space shooters becoming the dominant genre in arcades for a few years, before a new genre of character-driven action games emerged in the early 1980s.[36]

1980s

side-scrolling beat 'em up

The term "action games" began being used in the early 1980s, in reference to a new genre of character action games that emerged from Japanese arcade developers, drawing inspiration from manga and anime culture. According to Eugene Jarvis, these new character-driven Japanese action games emphasized "character development, hand-drawn animation and backgrounds, and a more deterministic, scripted, pattern-type" of play. Terms such as "action games" or "character games" began being used to distinguish these new character-driven action games from the space shooters that had previously dominated the video game industry.[3][4][5] The emphasis on character-driven gameplay in turn enabled a wider variety of subgenres.[4]

platform game subgenre,[38] as well as Konami's Frogger (1981)[3] and Universal Entertainment's Lady Bug (1981).[36] Martial arts action games eventually emerged in the mid-1980s, with Data East's Karate Champ (1984) establishing the one-on-one fighting game subgenre.[39]

While Japanese developers were creating a character-driven action game genre in the early 1980s, American developers largely adopted a different approach to game design at the time.

Defender (1981)[3] and Robotron: 2084 (1982)[2] as well as Atari's Asteroids (1979).[40]

In the mid-1980s,

run and gun video games such as Namco's Rolling Thunder (1986), and beat 'em ups such as Technōs Japan's Renegade (1986) and Double Dragon (1987).[4]

Shigeru Miyamoto combined the platforming of Donkey Kong and Mario Bros. (1983) with side-scrolling elements from racing game Excitebike (1984) and beat 'em up Kung-Fu Master to create Super Mario Bros. (1985) for the Nintendo Entertainment System (NES).[44][45] It went on to have a significant impact on the video game industry, establishing the conventions of the side-scrolling platformer sub-genre and helping to reinvigorate the North American home video game market (after it had crashed in 1983).[4]

Alongside side-scrollers,

shooting gallery games such as Nintendo's Duck Hunt (1984), pseudo-3D third-person rail shooters such as Sega's Space Harrier (1985) and After Burner (1987), and Taito's Operation Wolf (1987) which popularized military-themed first-person light gun rail shooters.[46][47]

1990s

Street Fighter II (1991), a fighting game

A trend that was popularized for action games in the early 1990s was competitive

online games.[50]

In the 1990s, there was a "3D Revolution" where action games made the transition from

Descent (1995).[55]

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External links