The Spirit Engine 2
Composer(s) Josh Whelchel | | |
Platform(s) | Microsoft Windows | |
---|---|---|
Release | July 30, 2008[1] | |
Genre(s) | Role-playing video game | |
Mode(s) | Single-player |
The Spirit Engine 2 is a
Gameplay

Outside of combat, the player can move the party along sidescrolling levels, speaking to NPCs and obtaining missions, purchasing or selling items to equip on characters, and moving between areas. Enemy encounters are not random, although enemy type is sometimes randomized. Special statues function as save points.[2]
The Spirit Engine 2's battle system takes place in real time, and characters attack automatically. Battle speed may be sped up, slowed down, or paused. The game removes the
Each combatant has a unique set of skills that they can draw from. Unlike the "regular actions" of The Spirit Engine, skills must be used at all times, and consist of four damage types. "Skill chains" can be formed for each player, or for the entire party, before battle takes place, and allow a number of skills to be used in sequence depending on the situation. The player characters’ actions begin relatively weak, but can be improved by investing skill points. When the player's party gains enough experience through defeating enemies, it will gain a level. Higher level parties have more powerful actions in general, however each individual character gains one skill point when the party increases in level. These skill points allow the player to specialize their party members. Skills can only be increased up to a quarter of the party level, and higher level skills are boosted less per skill point. Characters also gain "refund points" which can be used to free previously assigned skill points.[2]
Plot
The player can initially choose from a grid of nine different party members, with three per class and personality type. While the party members can occupy any class (knight, musketeer, or priest), one of each personality type (antihero, naive, and logical) is needed. Each party member has unique dialogue and plot-related events due to their differing backstories.[1]
The game takes place in Lereftain, a country under a tenuous peace treaty with the neighboring nation of Yaegara. The continent of Medea is ruled over by the tentacled, psychic Rakari, who are accepted by most humans, including the Lereftese Parliament, but held in suspicion by some due to their mysterious motives. The Rakari also function as a peacekeeping force by removing criminals from the population and rehabilitating them. The three characters are brought together after witnessing an unexplained murder by a cult called the Keepers, and set out to discover the Keepers' motives. In the process, they discover a plot of political intrigue that threatens to send the two countries to war.[1]
Development
The game was drawn, programmed and written by Mark Pay. Its soundtrack was composed by Josh Whelchel and sold in a four-disc set on his website.[1] In February 2010, the game was released as freeware.[3]
Reception
The Spirit Engine 2 won the GameTunnel "Top Independent RPG of 2008" and "#2 Independent Game of 2008" awards. GameTunnel's Michael Scarpelli praised the two-dimensional game as "a side-scrolling, pixel graphic, content-heavy piece of awesome."
References
- ^ a b c d e Gann, Patrick (2009-12-09). "The Spirit Engine 2 Review". RPGFan. Archived from the original on 2010-01-10. Retrieved 20 January 2010.
- ^ a b c Pay, Mark (2008). "The Spirit Engine 2 Manual". Retrieved 26 January 2010.
- ^ Gillen, Kieron (16 February 2010). "Raising Your Spirits: Spirit Engine 2 Free". Rock Paper Shotgun. Retrieved 16 February 2010.
- ^ Scarpelli, Michael (2008-12-25). "2008 RPG of the Year". GameTunnel. Retrieved 20 January 2010.
- ^ Yu, Derek (2008-07-30). "The Spirit Engine 2". TIGSource. Retrieved 20 January 2010.
- ^ Gillen, Keiron (2008-11-26). "Spirit Levelling Up: The Spirit Engine 2". Rock Paper Shotgun. Retrieved 20 January 2010.