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Extended content

User:JBchrch/ESN

User:JBchrch/2019 trash

Ponzi schemes have featured prominently in popular media.

Ponzi (film)

The Ponzi Scheme

Diane Lockhart

Billionaire Boys Club (2018 film)

The Good Fight

The Glass hotel

The Wizard of Lies

Characteristics

Red flags

Methods and processes

Approaching investors

Persuading investors

Concealment of the fraud

Unraveling of the fraud

Notable examples

Howe

Ponzi

madoff

stanford

Victims and perpetrators

Victims

Perpretrators

Comparison with other frauds

theft

deception

pyramid schemes

cryptocurrency frauds

Related concepts

Ponzi game

In economics, the term "ponzi game" designates a hypothesis where a government continuously defer the repayment of its public debt by issuing new debt: each time its existing debt arrives at maturity, it borrow funds from new lenders in order to repay its existing lenders.[2][3][4]

Ponzi finance

The term "ponzi finance" generally designates non-sustainable patterns of finance, such as borrowers who can only meet their debt commitment if they obtain continuous injections of new financing, in the form of loans or deposits, often at an accelerating rate.

https://books.google.ch/books?hl=en&lr=&id=1GawzoEFh3wC&oi=fnd&pg=PA27&dq=hyman+minsky+ponzi&ots=UefJss_2J5&sig=wj2_JblR904fVOaUhXHzfvsFi5Q&redir_esc=y#v=onepage&q=ponzi&f=false 38-40

The Garden of Emoji Delights is a

digital collage
by Carla Gannis

https://www.wsj.com/articles/apocalypse-now-the-living-legacy-of-bosch-1453406779

https://www.nytimes.com/2017/07/24/arts/design/sothebys-digital-artists-bunker.html

Gannis, Carla; Giannini, Tula (2019). "Art, Life, and Technology, Through Time and Space". Museums and Digital Culture: 381–397.

.

Bowen, Jonathan P.; Giannini, Tula; Polmeer, Gareth (1 July 2017). "Coded Communication: Digital Senses and Aesthetics, Merging Art and Life".

doi:10.14236/ewic/EVA2017.1. {{cite journal}}: Cite journal requires |journal= (help
)

https://www.google.com/books/edition/Emojis/rlhFEAAAQBAJ?hl=en&gbpv=0

Chanaud, Michel (2016). Étapes. 231 : Jeux vidéo. Paris.

ISBN 9791092227192.{{cite book}}: CS1 maint: location missing publisher (link
)

Giannini, Tula; Bowen, Jonathan (1 July 2016). "Curating Digital Life and Culture: Art and information".

doi:10.14236/ewic/EVA2016.46. {{cite journal}}: Cite journal requires |journal= (help
)