User:Lag16116/Idle Animation

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Idle animations refer to animations within video games that occur when the player character is not performing actions.[1] They serve to give games personality, as an Easter Egg for the player, or for realism.

History

The first games to introduce idle animations to games were

in-game actions aside from cutscenes where the characters are free to act independent of the player's input. [4] The length and details of the idle animations can depend on interaction the player will have with the character, such as third person player idle animations are longer to avoid looking robotically repeated. [1] In modern 3D games
are done to give realism. For games targeting towards younger audiences the idle animations are more likely to be complex or humorous. In comparison games targeted towards older audiences tend to include more basic idle animations.

Examples

References

  1. ^ .
  2. ^ Davis, Ashley (June 27th, 2009). "'Splosion Man and the lost art of the idle animation". destructoid. Retrieved February 18th, 2022. {{cite web}}: Check date values in: |access-date= and |date= (help)CS1 maint: url-status (link)
  3. ^ "NEXT Generation 31". NEXT Generation. July 1997. pp. Page 48. Retrieved February 18th, 2022. {{cite news}}: Check date values in: |access-date= (help)
  4. ^ Alexandra, Heather (May 6th, 2019). "The Quiet Importance Of Idle Animations". Kotaku. Retrieved March 3rd, 2022. {{cite web}}: Check date values in: |access-date= and |date= (help)CS1 maint: url-status (link)