Video game writing
This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these template messages)
|
Video game writing is the art and craft of writing
Writers
The examples and perspective in this section deal primarily with Western culture and do not represent a worldwide view of the subject. (June 2019) |
People who write video games are part of the design team, during pre-production,[2] and create the main plot of a video game but can also focus on the dialogue, the character creation and development or the worldbuilding.[3]
During the game development process, the design may change, and a video game writer can also be asked to fix the eventual narrative issues.[4]
The importance of the plot can be minimized by some video game designers, for instance Harvey Smith of Arkane Studios claimed that "The world is very important. The characters are very important. The plot? It can be thrown away. Because each gamer will build his own story.".[5] Moreover, according to academic and video game designer Ian Bogost video games can be much more than narrative media, by putting together, in a non-linear structure, elements of everyday life, as in What Remains of Edith Finch.[6]
One issue specific to the medium is that priority is given to interactive play mechanics over narrative[7][8][9] which could lead to ludonarrative dissonance: a situation when ludic and narrative elements are opposed to each other, as Far Cry 2 director Clint Hocking defined the concept in his blog.[10][11][12]
Also, as video games are more recent than other media, video game writing is still a field to be conquered.[13]
There is no specific training to video game writing and some video game writers – such as Tim Schafer and Sam Barlow – are also in charge of other game development tasks.
Types
Video game writing differs from writing for other arts, due to the
Pitch writing
A pitch writer specializes in writing
With an increasing emphasis placed on game profitability, especially in the free to play model, the F.T.U.E. (First Time User Experience) and retention metrics have also become important parts of the pitch document.
Narrative design
Script work
Script writing
The
Script doctoring
Similarly, to screenplay script doctors, video game writers can be brought in to assist with writing-related tasks. However, the term is vaguer than in screenplays due to the wide variety of potential tasks needed.[14]
Industry practice
Similar to screenwriting, it is typically a freelance profession.[1] Writing roles may also be filled by other members of the development team.[1]
Tools
Traditionally, game writers used simple tools like Word, Excel or just plain pen and paper. Some game writers also used tools initially designed for the film industry such as Final Draft. As the field has evolved and player agency started to play a bigger role, the need for professional game writing tools has emerged.
See also
- Visual novel
- Narrative of video games, an overview of the historical importance and reception of game narratives
References
- ^ a b c d e f g Gaider, David (August 15, 2016). "Do you want to write video games? 28 An industry veteran explains the difficulty in getting the position everyone wants". Polygon. Archived from the original on April 26, 2017. Retrieved March 31, 2018.
- ^ How To Become A Video Game Writer, interview with Darby McDevitt, posted on Game industry career guide
- Gamasutra
- ^ Building a Narrative That's Explosive, by Chris Suellentrop, published on The New York Times March 19, 2013
- ^ (in French)Dans un jeu vidéo, « le joueur s’inventera toujours sa propre histoire » by Corentin Lamy , published December 27, 2016, on Le Monde website
- ^ Video Games Are Better Without Stories by Ian Bogost, published in April 2017, in The Atlantic.
- ^ What In The World Do Video Game Writers Do? The Minds Behind Some Of Last Year's Biggest Games Explain., by Phil Owen
- ^ Your Game Dialogue Is Bad And You Should Feel Bad published October 13, 2011
- ^ for instance the poor-quality of most video games ending : That's It? Graphics Improve But Video Game Endings Still Come Up Short, by Stephen Totilo
- ^ Hocking, Clint, "Ludonarrative Dissonance in Bioshock", clicknothing.typepad.com
- ^ Makedonski, Brett (September 26, 2012), Ludonarrative dissonance: The roadblock to realism
- ^ Sawrey, Matt, Ludonarrative Dissonance: we still need to learn from Hocking
- ^ Bad lines by Clint Hocking, published February 9, 2012, on the Edge website
- ^ OCLC 814380325.
- ^ "Flowchart a video game script". Storm The Castle. Archived from the original on September 22, 2017. Retrieved September 25, 2017.