Clint Hocking
Clint Hocking | |
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Amazon Game Studios (2014–2015) | |
Works |
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Children | 1 |
Website | clicknothing.com |
Clint Hocking (born 18 September 1972) is a Canadian
Hocking started his career at Ubisoft, where he first designed and wrote scripts for 2002's
Early life
Hocking was born on 18 September 1972 and is from Montreal, Canada.[1][2]
Career
Hocking started his career as a writer for website companies whilst completing his
After the release of Tom Clancy's Splinter Cell, Ubisoft Montreal began development for 2005's
In May 2010, after almost nine years at Ubisoft Montreal, Hocking left because he felt he had become "too comfortable" at the studio and wanted a new challenge.
In April of the same year, joined
By July 2021, he returned to Ubisoft Montreal.
Across his career, Hocking has written monthly columns for the video game magazine, Edge.[25][32] Additionally, he was a part of an Advisory Committee with industry veterans Raph Koster, Ray Muzyka, Ryan Lesser, and Brian Reynolds to pick Special Award winners at Game Developers Choice Awards 2008.[45]
Ludonarrative dissonance
In a 2007 blog post, Hocking coined the term
Personal life
Hocking has a wife and one son.
Works
Video games
Year | Game title | Role(s) | Notes | Ref(s). |
---|---|---|---|---|
2002 | Tom Clancy's Splinter Cell | Game designer, scriptwriter, level designer | — | [5][50] |
2005 | Tom Clancy's Splinter Cell: Chaos Theory | Creative director, scriptwriter, lead level designer | — | [7] |
2008 | Far Cry 2 | Creative director, scriptwriter | — | [16][51] |
2020 | Watch Dogs: Legion | Creative director | — | [52] |
Upcoming | Assassin's Creed Infinity
|
Creative director | co-direct with Jonathan Dumont; a platform to host Assassin's Creed: Codename Hexe | [44] |
Upcoming | Assassin's Creed: Codename Hexe | Creative director | part of Assassin's Creed Infinity | [53] |
Films and television
Year | Title | Role | Notes | Ref. |
---|---|---|---|---|
2011 | Gamers Heart Japan | Himself | Documentary | [54] |
References
- ^ Sources for birthday as 18 September:
- Hocking, Clint [@ClickNothing] (4 November 2010). "Birthday drinks at Baldwin Barmacie with a bunch if Ubisoft drunks. Yaaayyy!" (Tweet). Retrieved 30 October 2020 – via Twitter.
- Hocking, Clint [@ClickNothing] (18 September 2013). "Thanks for releasing your book on my birthday, Tom. Can't think of a better gift" (Tweet). Retrieved 30 October 2020 – via Twitter.
- Hocking, Clint [@ClickNothing] (4 November 2010). "Thanks to all the folks who stumbled through the Baldwin for my birthday last night. It was a blast" (Tweet). Retrieved 30 October 2020 – via Twitter.
- Hocking, Clint [@ClickNothing] (25 May 2011). "your bone, then, Russian box, is that, no, I was born in '72 - the year of the Summit" (Tweet). Retrieved 30 October 2020 – via Twitter.
- Hocking, Clint [@ClickNothing] (16 June 2011). "Last time Boston won the Cup was the year I was born - but 4 months before. Not in my lifetime. #829411" (Tweet). Retrieved 30 October 2020 – via Twitter.
- Hocking, Clint [@ClickNothing] (29 August 2017). "Ha. There weren't enough releases the year I was born to cover every month. Pong is closest; two months after I was born" (Tweet). Retrieved 30 October 2020 – via Twitter.
- News Corporation. Archivedfrom the original on 11 January 2020. Retrieved 11 January 2020.
- ^ a b c d Moyles, Thom (24 May 2005). "Interview with Clint Hocking". Gamecritics. Archived from the original on 11 January 2020. Retrieved 11 January 2020.
- ^ a b Purchese, Robert (4 May 2010). "Far Cry 2 creator leaves Ubisoft". Eurogamer. Gamer Network. Archived from the original on 2 January 2020. Retrieved 1 January 2020.
- ^ a b c "Ex-Far Cry 2 director Clint Hocking leaves Valve". MCV/Develop. Biz Media. 6 January 2014. Archived from the original on 11 January 2020. Retrieved 11 January 2020.
- CBS Interactive. 17 November 2002. Archivedfrom the original on 25 February 2020. Retrieved 11 January 2020. "Tom Clancy's Splinter Cell (PC)".CBS Interactive. 19 February 2003. Archivedfrom the original on 15 August 2020. Retrieved 11 January 2020.
- ^ from the original on 12 June 2020. Retrieved 10 January 2020.
- ^ a b c d Hocking, Clint (22 March 2015). "Ten Years Down". Click Nothing. Archived from the original on 11 January 2020. Retrieved 10 January 2020.
- ^ Future Publishing. Archivedfrom the original on 15 January 2020. Retrieved 15 January 2020.
- Gamesindustry.biz. Gamer Network. Archivedfrom the original on 2 July 2019. Retrieved 15 January 2020.
- Univision Communications. Archivedfrom the original on 9 October 2016. Retrieved 15 January 2020.
- CBS Interactive. 28 March 2005. Archivedfrom the original on 3 April 2011. Retrieved 11 January 2020. "Tom Clancy's Splinter Cell Chaos Theory (PC)".CBS Interactive. 28 March 2005. Archivedfrom the original on 26 December 2010. Retrieved 11 January 2020.
- ^ "4th Quarter 2004-2005 Sales: €221 Million (Up by 50% at Constant Exchange Rates) FY 2004-2005: 17 Million Units Sold Under 8 Major Brands, Operating Cash Flow* Over €50 Million" (Press release). Ubisoft. 28 April 2005. Archived from the original on 21 September 2017.
- ^ United Business Media. Archivedfrom the original on 3 June 2019. Retrieved 11 January 2020.
- ^ CBS Interactive. Archivedfrom the original on 12 April 2020. Retrieved 24 April 2020.
- ^ a b Ubisoft Montreal (21 October 2008). Far Cry 2 (Microsoft Windows, PlayStation 3, Xbox 360). Ubisoft. Level/area: Credits.
- CBS Interactive. 21 October 2008. Archivedfrom the original on 11 January 2020. Retrieved 11 January 2020. "Far Cry 2 (PlayStation 3)".CBS Interactive. 21 October 2008. Archivedfrom the original on 11 January 2020. Retrieved 11 January 2020. "Far Cry 2 (Xbox 360)".CBS Interactive. 21 October 2008. Archivedfrom the original on 11 January 2020. Retrieved 11 January 2020.
- ^ CBS Interactive. Archivedfrom the original on 15 February 2019. Retrieved 24 April 2020.
- ^ a b c Juba, Joe (9 October 2013). "Attack and Defense: Five Polarizing Games". Game Informer. GameStop. Archived from the original on 28 August 2019. Retrieved 24 April 2020.
- Oath Inc. Archivedfrom the original on 24 April 2020. Retrieved 24 April 2020.
- ^ United Business Media. Archivedfrom the original on 2 January 2020. Retrieved 1 January 2020.
- ^ Yin-Poole, Wesley (9 August 2010). "Far Cry 2 dev joins new LucasArts project". Eurogamer. Gamer Network. Archived from the original on 2 January 2020. Retrieved 1 January 2020.
- ^ CBS Interactive. Archivedfrom the original on 2 January 2020. Retrieved 1 January 2020.
- News Corporation. Archivedfrom the original on 2 January 2020. Retrieved 1 January 2020.
- ^ Univision Communications. Archivedfrom the original on 2 January 2020. Retrieved 1 January 2020.
- ^ a b "Clint Hocking leaves LucasArts". MCV/Develop. Biz Media. 29 June 2012. Archived from the original on 2 January 2020. Retrieved 1 January 2020.
- ^ Nunneley, Stephany (29 June 2012). "Clint Hocking departs LucasArts, "moving on to something new"". VG247. Gamer Network. Archived from the original on 2 January 2020. Retrieved 1 January 2020.
- ^ a b Purchese, Robert (12 July 2012). "Valve hires Far Cry 2, Splinter Cell VIP Clint Hocking". Eurogamer. Gamer Network. Archived from the original on 2 January 2020. Retrieved 2 January 2020.
- GamesIndustry.biz. Gamer Network. Archivedfrom the original on 2 January 2020. Retrieved 2 January 2020.
- Future Publishing. Archivedfrom the original on 2 July 2019. Retrieved 2 January 2020.
- Rock, Paper, Shotgun. Gamer Network. Archivedfrom the original on 1 January 2020. Retrieved 2 January 2020.
- ^ a b O'Brien, Lucy (6 January 2014). "Clint Hocking Leaves Valve". IGN. Ziff Davis. Archived from the original on 2 January 2020. Retrieved 2 January 2020.
- Univision Communications. Archivedfrom the original on 1 January 2020. Retrieved 1 January 2020.
- ^ Webster, Andrew (2 April 2014). "Amazon hires 'Portal' designer to bolster gaming on Fire TV". The Verge. Vox Media. Archived from the original on 24 July 2019. Retrieved 1 January 2020.
- ^ a b c d e f Grubb, Jeff (27 August 2015). "Far Cry 2 director Clint Hocking left Amazon to rejoin Ubisoft". VentureBeat. Archived from the original on 1 January 2020. Retrieved 1 January 2020.
- ^ CBS Interactive. Archivedfrom the original on 29 July 2019. Retrieved 2 January 2020.
- ^ a b c Orland, Kyle (27 August 2015). "Key Splinter Cell, Far Cry 2 designer returns to Ubisoft after five years". Ars Technica. Condé Nast. Archived from the original on 1 January 2020. Retrieved 1 January 2020.
- GamesIndustry.biz. Gamer Network. Archivedfrom the original on 18 June 2017. Retrieved 2 January 2020.
- ^ Yin-Poole, Wesley (14 June 2019). "Of course Watch Dogs: Legion made it onto the BBC". Eurogamer. Gamer Network. Archived from the original on 14 June 2019. Retrieved 2 January 2020.
- Gamasutra. UBM Technology Group. Archivedfrom the original on 27 June 2019. Retrieved 2 January 2020.
- ^ Stapleton, Dan (28 October 2020). "Watch Dogs: Legion Review". IGN. Ziff Davis. Archived from the original on 29 October 2020. Retrieved 1 November 2020.
- CBS Interactive. 29 October 2020. Archivedfrom the original on 1 November 2020. Retrieved 1 November 2020. "Watch Dogs: Legion (PC)".CBS Interactive. 29 October 2020. Archivedfrom the original on 1 November 2020. Retrieved 1 November 2020. "Watch Dogs: Legion (PlayStation 4)".CBS Interactive. 29 October 2020. Archivedfrom the original on 1 November 2020. Retrieved 1 November 2020.
- Ubisoft News. Ubisoft. Retrieved 2 January 2020.
- ^ a b Saed, Sherif (7 July 2021). "Assassin's Creed Infinity is an evolving live service game with multiple historical settings – report [Update]". VG247. Gamer Network. Archived from the original on 8 July 2021. Retrieved 8 July 2021.
- ^ "Game Developers Choice Awards To Bestow 2008 Lifetime Achievement Award On Computer Strategy Game Legend Sid Meier". Game Developers Choice Awards. Archived from the original on 13 May 2019. Retrieved 2 January 2020.
- Future Publishing. 29 May 2015. Archivedfrom the original on 15 January 2020. Retrieved 15 January 2020.
- ^ a b Stuart, Keith (18 May 2012). "Max Payne 3 and the problem of narrative dissonance". The Guardian. Archived from the original on 31 August 2019. Retrieved 15 January 2020.
- ^ a b Hocking, Clint (7 October 2007). "Ludonarrative Dissonance in Bioshock". Click Nothing. Archived from the original on 14 January 2020. Retrieved 14 January 2020.
- ^ Hocking, Clint [@ClickNothing] (22 August 2019). "I'm over 40, a socialist, not a boomer, raised during the Cold War, and pretty certain boomers - as a generality - are freaked the fuck out by me too. Can you push the line back to 'under 50'?" (Tweet). Retrieved 30 October 2020 – via Twitter.
- Rock, Paper, Shotgun. Gamer Network. 14 December 2014. Archivedfrom the original on 29 September 2019. Retrieved 1 January 2020.
- ^ Reynolds, Matthew (6 January 2014). "Far Cry 2 creative director Clint Hocking leaves Valve". Digital Spy. Hearst Communications. Archived from the original on 1 January 2020. Retrieved 1 January 2020.
- ^ Purslow, Matt (10 June 2019). "Watch Dogs Legion's Director on Brexit, Politics, and Ubisoft - E3 2019". IGN. Ziff Davis. Archived from the original on 2 January 2020. Retrieved 1 January 2020.
- ^ Hocking, Clint [@ClickNothing] (10 September 2022). "After over a year of working in the darkness, happy to announce I'm working as the Creative Director on Assassin's Creed: Codename Hexe, with an amazing team in Montreal! UbiForward" (Tweet). Retrieved 30 October 2020 – via Twitter.
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