WWF WrestleMania X8 (video game)

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WWF WrestleMania X8
Composer(s)
  • Tomoyuki Hamada
  • Satoshi Miyashita
  • Akira Yasumichi
  • Tenyuu Nakamura
Platform(s)GameCube
Release
  • NA: 10 June 2002[1]
  • JP: 6 September 2002
  • EU: 27 September 2002
Genre(s)Sports
Mode(s)Single-player, multiplayer

WWF WrestleMania X8[2] (later rebranded "WWE") is a professional wrestling video game developed by Yuke's and released on the GameCube by THQ in June 2002.

Gameplay

WrestleMania X8 features a simple grappling system. Each wrestler has five front grapples, five rear grapples, and miscellaneous grapples, such as an evade and grapple in which a wrestler will dodge and then perform a hold or throw. There are meters based on color for the competitors in a match, and a pin is possible when the player's meter is fully red and their opponent's is fully blue. A large portion of the gameplay revolves around counter moves, with different buttons countering different maneuvers and allow different responses, such as strike and grapple.[3] The game features a wide selection of signature moves used by wrestlers, and all wrestlers in the game have their unique entrances. There are a variety of weapons available, as well as the ability to perform a number of different grapples with them.[3]

The game features a variety of match types, including Standard, Hardcore, Table, Ladder, TLC, Battle Royal, Steel Cage, Hell in a Cell, and Ironman. The number of participants in the match can also be chosen, including a singles match, a tag team match, a handicap match, Triple Threat, Fatal Four-Way, Battle Royal, and Royal Rumble.[3] The Hell in a Cell match features the ability to utilize unique grapples on the walls of the cell, as well as the ability to climb to the roof of the cell and fight atop it, with the option of throwing an opponent through the roof to the mat below.[3]

The game marks the WWE video game debuts of former

The Hardy Boyz
do not have their proper entrance music.

Modes

The game features a Path of a Champion mode, a single player mode in which a player can attempt a championship path and make an attempt to win it. The titles offered are the

WWF Hardcore Championship and WWF World Tag Team Championship. There are four difficulties in which to play the mode, and there are a variety of unlockables for winning championships with particular wrestlers.[4]

Another mode in the game is the Battle for the Belts mode, in which a player can go after one of 51 fictional belts, some of which actually resemble real title belts from other promotions, such as the XPW World Heavyweight Championship, the IWGP Heavyweight Championship, the WCW Hardcore Championship, the NWA Worlds Heavyweight Championship, and the AWA World Heavyweight Championship (circa 1970's). Battle for the Belts even has the WWF Women's Championship, despite the belt itself not being featured in the Path of a Champion mode, as well as the Smoking Skull and Brahma Bull Championships (the latter of which was never actually seen on WWF programming). A player can challenge either the CPU controlled wrestler who holds the belt or another player who has the belt in an attempt to win it. A player can customize the belt by naming it and changing its color.[4] The game also features a Create-A-Wrestler mode in which a wrestler can be created with customized appearance, moves, profile, and a wide variety of other options.[4]

Development

WrestleMania X8 was Yuke's first WWE game on a Nintendo platform, replacing

AKI Corporation as the developer for these systems; some former AKI developers were hired by Yuke's to develop a game with gameplay style closer to their titles rather than Yuke's own SmackDown series on PlayStation, while taking advantage of GameCube's graphical capabilities compared to Nintendo 64.[5]

The game's development was complete before the

World Wildlife Fund, but was released after, so the packaging was initially released with the unabbreviated "World Wrestling Federation" before changing to feature the new World Wrestling Entertainment logo. Although new packaging and paraphernalia feature the WWE logo, the game still contains the WWF logo, only removed from the "fist" SmackDown and Raw stages. Stone Cold Steve Austin was replaced with The Rock on the cover of later releases due to Austin's walkout
following the game's release.

Reception

WWF WrestleMania X8 received "average" reviews according to video game review aggregator Metacritic.[6] In Japan, Famitsu gave it a score of 32 out of 40.[8]

Sequel

The game was succeeded by WWE WrestleMania XIX for the GameCube in 2003.

See also

References

  1. ^ "GameCube News - WWE™ WrestleMania® X8 Ships for GameCube". 2005-04-19. Archived from the original on 2005-04-19. Retrieved 2023-11-18.
  2. ^ "WWF WrestleMania X8 - GameCube". IGN. Archived from the original on 18 August 2017. Retrieved 20 February 2015.
  3. ^ a b c d e Mirabella III, Fran (7 June 2002). "WWE WrestleMania X8". IGN. Archived from the original on 14 May 2019. Retrieved 20 February 2015.
  4. ^ a b c IGN staff (6 June 2002). "Ringside with WrestleMania X8". IGN. Archived from the original on 20 February 2015. Retrieved 20 February 2015.
  5. ^ IGN Staff (26 January 2002). "WrestleMania X8 Hands-on Report". IGN. Retrieved 22 July 2020.
  6. ^ a b "WWE WrestleMania X8 for GameCube Reviews". Metacritic. Archived from the original on 8 March 2015. Retrieved 20 February 2015.
  7. ^ EGM staff (August 2002). "WWE WrestleMania X8". Electronic Gaming Monthly. p. 137.
  8. ^ a b "ニンテンドーゲームキューブ - レッスルマニア X8(エイティーン)". Famitsu. Vol. 915. 30 June 2006. p. 100.
  9. ^ Leeper, Justin (August 2002). "WWE Wrestlemania X8". Game Informer. No. 112. p. 82. Archived from the original on 14 September 2008. Retrieved 20 February 2015.
  10. ^ The D-Pad Destroyer (11 June 2002). "WWE WrestleMania X8 Review for GameCube on GamePro.com". GamePro. Archived from the original on 9 March 2005. Retrieved 20 February 2015.
  11. ^ Varanini, Giancarlo (10 June 2002). "[WWE] WrestleMania X8 Review". GameSpot. Archived from the original on 8 November 2017. Retrieved 20 February 2015.
  12. ^ Tha Wiz (13 July 2002). "WWE Wrestlemania X8 Review - GameCube". GameZone. Archived from the original on 13 March 2008. Retrieved 20 February 2015.
  13. ^ Hall, Lee (2002). "WWE WrestleMania X8". NGC Magazine. Archived from the original on 1 November 2002. Retrieved 20 February 2015.
  14. ^ "WWE WrestleMania X8". Nintendo Power. Vol. 158. July 2002. p. 146.
  15. ^ Powers, Rick (11 June 2002). "WWE WrestleMania X8". Nintendo World Report. Archived from the original on 20 February 2015. Retrieved 20 February 2015.
  16. ^ Orlando, Mike (28 August 2002). "WWE WrestleMania X8". Nintendo World Report. Archived from the original on 20 February 2015. Retrieved 20 February 2015.

External links