Wake (physics)

Source: Wikipedia, the free encyclopedia.
Kelvin wake pattern generated by a small boat.

In fluid dynamics, a wake may either be:

  • the region of recirculating flow immediately behind a moving or stationary blunt body, caused by viscosity, which may be accompanied by flow separation and turbulence, or
  • the wave pattern on the water surface downstream of an object in a flow, or produced by a moving object (e.g. a ship), caused by density differences of the fluids above and below the free surface and gravity (or surface tension).

Viscosity

Visualisation of the Kármán vortex street
in the wake behind a circular cylinder in air; the flow is made visible through release of oil vapour in the air near the cylinder.

The wake is the region of disturbed flow (often

turbulent) downstream of a solid body moving through a fluid, caused by the flow of the fluid
around the body.

For a blunt body in

RANS versus LES
implementations), in addition to unsteady flow effects. Example applications include rocket stage separation and aircraft store separation.

Density differences

In incompressible fluids (liquids) such as water, a

wave forms, it spreads outward from the source until its energy is overcome or lost, usually by friction or dispersion
.

The non-dimensional parameter of interest is the Froude number.

Ile aux Cochons, Île des Pingouins

Kelvin wake pattern

Fr = 0.5
Fr = 1
Fr = 2
Kelvin wake simulation for Gaussian distortion (shown besides the wake) at various Froude numbers

Waterfowl and boats moving across the surface of water produce a wake pattern, first explained mathematically by Lord Kelvin and known today as the Kelvin wake pattern.[1]

This pattern consists of two wake lines that form the arms of a chevron, V, with the source of the wake at the vertex of the V. For sufficiently slow motion, each wake line is offset from the path of the wake source by around arcsin(1/3) = 19.47° and is made up of feathery wavelets angled at roughly 53° to the path.

Other effects

The above describes an ideal wake, where the body's means of propulsion has no other effect on the water. In practice the wave pattern between the V-shaped wavefronts is usually mixed with the effects of propeller backwash and eddying behind the boat's (usually square-ended) stern.

The Kelvin angle is also derived for the case of deep water in which the fluid is not flowing in different speed or directions as a function of depth ("shear"). In cases where the water (or fluid) has shear, the results may be more complicated.[2] Also, the deep water model neglects surface tension, which implies that the wave source is large compared to capillary length.

Recreation

"No wake zones" may prohibit wakes in

marinas, near moorings and within some distance of shore[3] in order to facilitate recreation by other boats and reduce the damage wakes cause. Powered narrowboats on British canals are not permitted to create a breaking wash (a wake large enough to create a breaking wave
) along the banks, as this erodes them. This rule normally restricts these vessels to 4 knots (4.6 mph; 7.4 km/h) or less.

Wakes are occasionally used recreationally. Swimmers, people riding personal watercraft, and aquatic mammals such as dolphins can ride the leading edge of a wake. In the sport of

crawl stroke, a technique known as dribbling
. Furthermore, in the sport of canoe marathon, competitors use the wake of fellow kayaks in order to save energy and gain an advantage, through the practice of sitting their boats on the wake of another, so their kayak is propelled by the wash.

See also

References

  1. ^ William Thomson (1887) "On ship waves," Institution of Mechanical Engineers, Proceedings, 38 : 409–34; illustrations, pp. 641–49.
  2. ^ Norwegian University of Science and Technology, "A 127-year-old physics riddle solved", Phys.org, Aug 21, 2019. Retrieved 22 August 2019
  3. ^ BoatWakes.org, Table of distances

External links