World of Goo
World of Goo | |
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Release | October 13, 2008
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Genre(s) | Puzzle |
Mode(s) | Single-player, multiplayer |
World of Goo is a physics-based
The game was nominated for numerous awards—the Seumas McNally Grand Prize, Design Innovation Award, and Technical Excellence—at the Independent Games Festival, and has gone on to win several other gaming awards, such as Outstanding Achievement in Game Design at the 12th Annual Interactive Achievement Awards. The game was critically acclaimed and became one of the earliest examples of a commercially successful indie game.
A sequel, World of Goo 2, was released on August 2, 2024, in collaboration with Tomorrow Corporation.
Gameplay
Overview

The game is built around the idea of creating large structures using balls of
Objective
The main objective of the game is to get a requisite number of goo balls to a pipe designed to represent the exit. In order to do so, the player must use the goo balls to construct bridges, towers, and other structures to overcome gravity and various terrain difficulties such as chasms, hills, spikes, windmills, or cliffs. There are several types of goo balls in the game, each of which has unique properties. The player must exploit combinations of these goo balls in order to complete each level. Extra goos recovered in the pipe are pumped through to World of Goo Corporation, a sandbox area where the objective is to compete with other players worldwide by building the tallest tower possible.[5] Players can also try to achieve the "Obsessive Completion Distinction Flag" for each level by completing the level under more stringent criteria, such as collecting a larger number of Goo balls, finishing under a set amount of time or using as few moves as possible.
The WiiWare version includes multiplayer with up to four people on the same Wii. This facility is also available, albeit unsupported, in the Linux port.[6]
Levels
World of Goo is split up into four chapters and an epilogue, each containing a number of levels. The chapters are set over the course of a year in the World of Goo. Each chapter takes place over one season, beginning in the start of summer, and ending at the end of spring the next year.
An additional location reached from the main menu is the World Of Goo Corporation. Goo balls collected above and beyond the required amount to pass a level are piped out of each of the played levels to here. Starting from just a single triangle of Goo, the aim is to build the highest possible tower. The Goo balls in the World of Goo Corporation are unique in that they can be repositioned like Ivy Goos but are black and can only form two connections at once like Common Goos.
In the World of Goo Corporation, towers built by other players of the game are represented by clouds bearing the player's name, nationality and height of the tower, including details on the total number of balls collected by the player and how many were used in constructing their tower. The altitude of each cloud represents the height of that player's tower. An online leaderboard charts the heights of the top 50 towers, as well as the top 10 players for each level of the game.
There are a total of 48 levels in the game, including World of Goo Corporation.
In an interview the developers stated that the retail version released in Europe would receive an additional sixth chapter, set on the Moon.[7] Few details were disclosed, but reportedly this chapter would have featured a freeform sandbox mode, similar to that of the World of Goo Corporation. This addition was canceled for Wii when 2D Boy announced they were releasing the game on WiiWare in Europe.
Plot
The story is told primarily through cut scenes and signs encountered throughout the game, which were left by an unseen character known as the Sign Painter.
Initially, pipes appear throughout the land, waking up many sleeping Goo Balls who have gone undisturbed until this, as they are filled with a childlike sense of curiosity and naivety they build themselves towards the pipes. Upon reaching the pipe entrance, the Goo Balls are sucked by the pipe system into the "World of Goo Corporation" main building where they are processed into many products, like an energy drink. The excess Goo Balls are left outside the Corporation headquarters where they together begin to build a giant tower. At the end of the first chapter, some Goo Balls escape from a Corporation building by attaching themselves to eyeballs which have the ability to fly. The chapter ends with the Goo Balls "seeing far away new lands".
In the second chapter, more pipes appear in a hostile wasteland where World of Goo Corporation is discovered to be searching for a new power source due to wind power not being sufficient anymore. However, the location and appearance of the power source was forgotten, because in the past, it stopped producing electricity.[note 2] A new Goo Ball is introduced, which is ground up by the Corporation into a facial cream. Near the end of the chapter, the power plant, which looks like a giant woman, is discovered. It is revealed that for many years, its remarkably powerful "beauty juice" powered the world. Yet with age, her beauty and consequently her electric output began to die. However, unrefined beauty goo was injected directly into her forehead, as to restore her youthful beauty once more. At the expense of her ability to move her face, power was restored to the entire world. With this newfound energy, World of Goo Corporation was able to open a factory, aiming to complete their most compelling new product.
During the third chapter it is said that the Corporation is developing a mysterious "Product Z." It eventually turns out that the mysterious Product Z is actually the third dimension (Product Z is the Z axis in mathematics). This causes much commotion amongst the general population who cannot see where anything is now. World of Goo Corporation tells them to contact tech support in the information superhighway after all life is rendered "incompatible with the world".
In the fourth chapter the player sets out to find the mysterious "MOM" program amongst a vector style environment. Shortly after the beginning the Goo Balls find the object responsible for rendering all the graphics. After pumping many of their own kind into the object, the graphics rendering improves, creating a more realistic environment (and the Pixel Goo Balls). Near the end they encounter MOM's computer, who turns out to be a
In the final chapter, it is revealed that all Goo Balls, except "scientifically pure" ones, have been sucked away to the "Tower of Goo Memorial Park and Recreation Center". The remaining Goo Balls decide to work their way up the world's tallest island to reach a site where the
An additional chapter, located on the Moon, was initially planned for the European retail version of the game. This idea was put on hold as the developer felt they were rushing to finish extra content to justify the price, "If we release any additional content, we will make it available on all platforms, to all people, at the same time. No more of this 'region' nonsense".[8]
Development

World of Goo was developed by 2D Boy, a team based in San Francisco consisting only of former Electronic Arts employees Kyle Gabler and Ron Carmel. The game's development was started in January 2005[9] as a graduate student project at the Entertainment Technology Center of Carnegie Mellon University.[10] Gabler created this initial prototype in four days and submitted it under the title Tower of Goo for the Experimental Gameplay Project at the university[11] as a response to the prompt "make something with springs".[12]
Carmel and Gabler estimated that development on World of Goo lasted two years and cost US$10,000 of their personal savings, which included equipment, food, and rent.
World of Goo was programmed using available
On July 6, 2010, 2D Boy, Capybara Games, and thatgamecompany started a program called the "Indie Fund", which aims to support game development, by helping independent developers become financially independent.
Release
World of Goo was released both for
2D Boy decided against placing
For the game's European release in December, 2D Boy depended upon the community to translate and localize World of Goo into the appropriate languages, including
World of Goo was made available through Microsoft's
According to 2D Boy,
Soundtrack
The World of Goo soundtrack was created by Kyle Gabler, who also designed, wrote and illustrated the game. It was released as a free download on January 20, 2009.[31]
The song "World of Goo Beginning" was created with the intention of resembling
Reception
Aggregator | Score |
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1Up.com | A[37] |
Eurogamer | WII: 10/10[38] PC: 9/10[39] |
GameSpot | 9/10[40] |
IGN | 9.5/10[41] |
Nintendo World Report | 10/10[42] |
Official Nintendo Magazine | 95/100[43] |
Both Wii and Windows versions of World of Goo received critical acclaim, holding an aggregate score from
World of Goo has won many awards. At the 2008
Sequel
2D Boy initially stated that they would not be producing a sequel.[55] However, in a November 2010 entry on the World of Goo blog, Kyle Gabler stated that "a second World of Goo is a possibility and something we would enjoy working on."[56]
World of Goo 2, a sequel developed by 2D Boy and Tomorrow Corporation, was announced at The Game Awards 2023 and was released on August 2, 2024.[57]
Notes
- ^ The last winter level, Product Launcher, has "happy new year" as its tagline. This is similar to Northern Hemisphere seasons.
- ^ "Lately, its output has been less than satisfactory." – Fly Away Little Ones, Little Miss World of Goo, World of Goo
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